shithub: pokecrystal

Download patch

ref: d00167d6b8f4c32a0dc72a82b82a192321106bbc
parent: f76a093f44dcf6f5b733ba52bff481e03d0593f2
author: mid-kid <esteve.varela@gmail.com>
date: Thu Oct 31 14:55:42 EDT 2019

Make all decorations use consistent names

If we're not going to prefix the decos, don't prefix any of them.

--- a/maps/PlayersHouse2F.asm
+++ b/maps/PlayersHouse2F.asm
@@ -44,7 +44,7 @@
 GameConsoleScript:
 	describedecoration DECODESC_CONSOLE
 
-PlayersHousePosterScript:
+PosterScript:
 	conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
 
 .Script:
@@ -125,7 +125,7 @@
 	bg_event  2,  1, BGEVENT_UP, PlayersHousePCScript
 	bg_event  3,  1, BGEVENT_READ, PlayersHouseRadioScript
 	bg_event  5,  1, BGEVENT_READ, PlayersHouseBookshelfScript
-	bg_event  6,  0, BGEVENT_IFSET, PlayersHousePosterScript
+	bg_event  6,  0, BGEVENT_IFSET, PosterScript
 
 	db 4 ; object events
 	object_event  4,  2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE