ref: d00167d6b8f4c32a0dc72a82b82a192321106bbc
parent: f76a093f44dcf6f5b733ba52bff481e03d0593f2
author: mid-kid <esteve.varela@gmail.com>
date: Thu Oct 31 14:55:42 EDT 2019
Make all decorations use consistent names If we're not going to prefix the decos, don't prefix any of them.
--- a/maps/PlayersHouse2F.asm
+++ b/maps/PlayersHouse2F.asm
@@ -44,7 +44,7 @@
GameConsoleScript:
describedecoration DECODESC_CONSOLE
-PlayersHousePosterScript:
+PosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
@@ -125,7 +125,7 @@
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
- bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
+ bg_event 6, 0, BGEVENT_IFSET, PosterScript
db 4 ; object events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE