ref: c85ba78b778a0e35c2fe7f97ed4e8fee1b3c7036
parent: 9dcdad5e60fbc10ba81ae127743c78a6b00d3dd5
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Oct 26 18:24:38 EDT 2020
Use more assertions to ensure correct code and data
--- a/audio/sfx.asm
+++ b/audio/sfx.asm
@@ -21,7 +21,8 @@
Sfx_ReadText:
Sfx_ReadText2:
channel_count 1
- channel 5, Sfx_ReadText_Ch5 ; aka Sfx_ReadText2_Ch5
+ channel 5, Sfx_ReadText_Ch5
+ assert Sfx_ReadText_Ch5 == Sfx_ReadText2_Ch5
Sfx_Poison:
channel_count 1
@@ -486,10 +487,14 @@
Sfx_LevelUp:
Sfx_DexFanfare5079:
channel_count 4
- channel 5, Sfx_LevelUp_Ch5 ; aka Sfx_DexFanfare5079_Ch5
- channel 6, Sfx_LevelUp_Ch6 ; aka Sfx_DexFanfare5079_Ch6
- channel 7, Sfx_LevelUp_Ch7 ; aka Sfx_DexFanfare5079_Ch7
- channel 8, Sfx_LevelUp_Ch8 ; aka Sfx_DexFanfare5079_Ch8
+ channel 5, Sfx_LevelUp_Ch5
+ channel 6, Sfx_LevelUp_Ch6
+ channel 7, Sfx_LevelUp_Ch7
+ channel 8, Sfx_LevelUp_Ch8
+ assert Sfx_LevelUp_Ch5 == Sfx_DexFanfare5079_Ch5
+ assert Sfx_LevelUp_Ch6 == Sfx_DexFanfare5079_Ch6
+ assert Sfx_LevelUp_Ch7 == Sfx_DexFanfare5079_Ch7
+ assert Sfx_LevelUp_Ch8 == Sfx_DexFanfare5079_Ch8
Sfx_LevelUp_Ch5:
Sfx_DexFanfare5079_Ch5:
--- a/audio/sfx_pointers.asm
+++ b/audio/sfx_pointers.asm
@@ -144,7 +144,7 @@
dba Sfx_MilkDrink
dba Sfx_Present
dba Sfx_MorningSun
- dba Sfx_LevelUp ; aka Sfx_DexFanfare5079
+ dba Sfx_LevelUp
dba Sfx_KeyItem
dba Sfx_Fanfare2
dba Sfx_RegisterPhoneNumber
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -7781,7 +7781,8 @@
jr .finish
.angry
- dec hl ; wSafariMonAngerCount
+ dec hl
+ assert wSafariMonEating - 1 == wSafariMonAngerCount
ld a, [hl]
and a
ret z
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -245,7 +245,8 @@
ld c, NUM_SPRITE_OAM_STRUCTS
.loop
ld a, [hl]
- and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0)
+ and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; zeros out the palette bits
+ assert PAL_BATTLE_OB_ENEMY == 0
ld [hli], a
rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
--- a/engine/events/bug_contest/judging.asm
+++ b/engine/events/bug_contest/judging.asm
@@ -68,7 +68,8 @@
LoadContestantName:
; If a = 1, get your name.
- dec a ; BUG_CONTEST_PLAYER
+ assert BUG_CONTEST_PLAYER == 1
+ dec a
jr z, .player
; Find the pointer for the trainer class of the Bug Catching Contestant whose ID is in a.
ld c, a
--- a/engine/gfx/load_pics.asm
+++ b/engine/gfx/load_pics.asm
@@ -208,7 +208,8 @@
push de
; These are assumed to be at the same address in their respective banks.
- ld hl, PokemonPicPointers ; UnownPicPointers
+ assert PokemonPicPointers == UnownPicPointers
+ ld hl, PokemonPicPointers
ld a, b
ld d, BANK(PokemonPicPointers)
cp UNOWN
--- a/engine/overworld/map_object_action.asm
+++ b/engine/overworld/map_object_action.asm
@@ -273,7 +273,8 @@
and 2
ld a, FACING_BOULDER_DUST_1
jr z, .ok
- inc a ; FACING_BOULDER_DUST_2
+ inc a
+ assert FACING_BOULDER_DUST_1 + 1 == FACING_BOULDER_DUST_2
.ok
ld [hl], a
ret
--- a/engine/overworld/warp_connection.asm
+++ b/engine/overworld/warp_connection.asm
@@ -175,7 +175,8 @@
; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps.
; Dig and Escape Rope should not take you to them.
ld a, [wPrevMapGroup]
- cp GROUP_MOUNT_MOON_SQUARE ; aka GROUP_TIN_TOWER_ROOF
+ cp GROUP_MOUNT_MOON_SQUARE
+ assert GROUP_MOUNT_MOON_SQUARE == GROUP_TIN_TOWER_ROOF
jr nz, .not_mt_moon_or_tin_tower
ld a, [wPrevMapNumber]
cp MAP_MOUNT_MOON_SQUARE
--- a/engine/pokegear/radio.asm
+++ b/engine/pokegear/radio.asm
@@ -334,6 +334,7 @@
; so no need for a retry loop
call Random
maskbits NUM_OAKS_POKEMON_TALK_ADVERBS
+ assert_power_of_2 NUM_OAKS_POKEMON_TALK_ADVERBS
ld e, a
ld d, 0
ld hl, .Adverbs
@@ -433,6 +434,7 @@
; so no need for a retry loop
call Random
maskbits NUM_OAKS_POKEMON_TALK_ADJECTIVES
+ assert_power_of_2 NUM_OAKS_POKEMON_TALK_ADJECTIVES
ld e, a
ld d, 0
ld hl, .Adjectives
@@ -1130,6 +1132,7 @@
; so no need for a retry loop
call Random
maskbits NUM_PNP_PEOPLE_ADJECTIVES
+ assert_power_of_2 NUM_PNP_PEOPLE_ADJECTIVES
ld e, a
ld d, 0
ld hl, .Adjectives
@@ -1263,6 +1266,7 @@
; so no need for a retry loop
call Random
maskbits NUM_PNP_PLACES_ADJECTIVES
+ assert_power_of_2 NUM_PNP_PLACES_ADJECTIVES
ld e, a
ld d, 0
ld hl, .Adjectives
--- a/gfx/trade/mobile_border.pal
+++ b/gfx/trade/mobile_border.pal
@@ -1,9 +1,9 @@
- RGB 31, 31, 63
+ dw $ffff ; RGB 31, 31, 63
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
- RGB 31, 31, 63
+ dw $ffff ; RGB 31, 31, 63
RGB 00, 00, 00
RGB 00, 00, 00
RGB 00, 00, 00
--- a/macros/code.asm
+++ b/macros/code.asm
@@ -38,6 +38,7 @@
; maskbits 26
; cp 26
; jr nc, .loop
+ assert 0 < (\1) && (\1) <= $100, "bitmask must be 8-bit"
x = 1
rept 8
if x + 1 < (\1)
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -25,6 +25,10 @@
; e.g. 1 out_of 2 == 50 percent + 1 == $80
out_of EQUS "* $100 /"
+assert_power_of_2: MACRO
+ assert (\1) & ((\1) - 1) == 0, "\1 must be a power of 2"
+ENDM
+
; Constant data (db, dw, dl) macros
dwb: MACRO
--- a/macros/gfx.asm
+++ b/macros/gfx.asm
@@ -1,5 +1,13 @@
+assert_valid_rgb: MACRO
+rept _NARG
+ assert 0 <= (\1) && (\1) <= 31, "RGB channel must be 0-31"
+ shift
+endr
+ENDM
+
RGB: MACRO
rept _NARG / 3
+ assert_valid_rgb \1, \2, \3
dw palred (\1) + palgreen (\2) + palblue (\3)
shift 3
endr
--- a/macros/scripts/audio.asm
+++ b/macros/scripts/audio.asm
@@ -1,8 +1,12 @@
channel_count: MACRO
+ assert 0 < (\1) && (\1) <= NUM_MUSIC_CHANS, \
+ "channel_count must be 1-{d:NUM_MUSIC_CHANS}"
_num_channels = \1 - 1
ENDM
channel: MACRO
+ assert 0 < (\1) && (\1) <= NUM_CHANNELS, \
+ "channel id must be 1-{d:NUM_CHANNELS}"
dn (_num_channels << 2), \1 - 1 ; channel id
dw \2 ; address
_num_channels = 0
@@ -46,6 +50,7 @@
const octave_cmd ; $d0
octave: MACRO
+ assert 0 < (\1) && (\1) < 8, "octave must be 1-8"
db octave_cmd | 8 - (\1) ; octave
ENDM
--- a/macros/scripts/battle_anims.asm
+++ b/macros/scripts/battle_anims.asm
@@ -1,7 +1,5 @@
anim_wait: MACRO
-if \1 >= $d0
- fail "anim_wait argument must be less than $d0."
-endc
+ assert (\1) < $d0, "anim_wait argument must be less than $d0"
db \1
ENDM
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -1,5 +1,7 @@
map_id: MACRO
;\1: map id
+ assert DEF(GROUP_\1) && DEF(MAP_\1), \
+ "Missing 'map_const \1' in constants/map_constants.asm"
db GROUP_\1, MAP_\1
ENDM