ref: 79cf90ab5ec6069d2d27281e6602e85ba5310c87
parent: 2e147d1128b024e970e81b1cb1e188fdd1fe6712
author: mid-kid <esteve.varela@gmail.com>
date: Fri Aug 17 13:48:41 EDT 2018
Fix some StatUp-related labels
--- a/engine/battle/ai/items.asm
+++ b/engine/battle/ai/items.asm
@@ -806,7 +806,7 @@
push bc
call PrintText_UsedItemOn
pop bc
- farcall CheckIfStatCanBeRaised
+ farcall RaiseStat
jp AIUpdateHUD
; Parameter
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -4181,13 +4181,13 @@
BattleCommand_StatUp:
; statup
- call CheckIfStatCanBeRaised
+ call RaiseStat
ld a, [wFailedMessage]
and a
ret nz
- jp StatUpAnimation
+ jp MinimizeDropSub
-CheckIfStatCanBeRaised:
+RaiseStat:
ld a, b
ld [wLoweredStat], a
ld hl, wPlayerStatLevels
@@ -4283,7 +4283,9 @@
ld [wFailedMessage], a
ret
-StatUpAnimation:
+MinimizeDropSub:
+; Lower the substitute if we're minimizing
+
ld bc, wPlayerMinimized
ld hl, DropPlayerSub
ld a, [hBattleTurn]
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -2159,7 +2159,7 @@
ld [hBattleTurn], a
ld [wAttackMissed], a
ld [wEffectFailed], a
- farcall CheckIfStatCanBeRaised
+ farcall RaiseStat
call WaitSFX
farcall BattleCommand_StatUpMessage