ref: 75a6bb5df6ebd9f122b0ed6ee4ecc9e6c60baf0c
parent: 26b8bf003e3523fee94c4c18447ea55f9eb1d429
author: mid-kid <esteve.varela@gmail.com>
date: Sun Feb 16 07:20:20 EST 2020
PanicResetClock -> ClearClock Funky name that only exists based on what it's used for, not so much what it is.
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -670,7 +670,7 @@
ld de, wOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
- call PanicResetClock
+ call ClearClock
ret
INCLUDE "data/default_options.asm"
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -14,6 +14,7 @@
ret
Joypad::
+; This is called automatically every frame in VBlank.
; Read the joypad register and translate it to something more
; workable for use in-game. There are 8 buttons, so we can use
; one byte to contain all player input.
--- a/home/time.asm
+++ b/home/time.asm
@@ -1,6 +1,6 @@
; Functions relating to the timer interrupt and the real-time-clock.
-AskTimer::
+Unreferenced_Timer::
push af
ldh a, [hMobile]
and a
@@ -195,7 +195,7 @@
farcall _InitTime
ret
-PanicResetClock::
+ClearClock::
call .ClearhRTC
call SetClock
ret