shithub: pokecrystal

Download patch

ref: 75a6bb5df6ebd9f122b0ed6ee4ecc9e6c60baf0c
parent: 26b8bf003e3523fee94c4c18447ea55f9eb1d429
author: mid-kid <esteve.varela@gmail.com>
date: Sun Feb 16 07:20:20 EST 2020

PanicResetClock -> ClearClock

Funky name that only exists based on what it's used for, not so much
what it is.

--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -670,7 +670,7 @@
 	ld de, wOptions
 	ld bc, wOptionsEnd - wOptions
 	call CopyBytes
-	call PanicResetClock
+	call ClearClock
 	ret
 
 INCLUDE "data/default_options.asm"
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -14,6 +14,7 @@
 	ret
 
 Joypad::
+; This is called automatically every frame in VBlank.
 ; Read the joypad register and translate it to something more
 ; workable for use in-game. There are 8 buttons, so we can use
 ; one byte to contain all player input.
--- a/home/time.asm
+++ b/home/time.asm
@@ -1,6 +1,6 @@
 ; Functions relating to the timer interrupt and the real-time-clock.
 
-AskTimer::
+Unreferenced_Timer::
 	push af
 	ldh a, [hMobile]
 	and a
@@ -195,7 +195,7 @@
 	farcall _InitTime
 	ret
 
-PanicResetClock::
+ClearClock::
 	call .ClearhRTC
 	call SetClock
 	ret