ref: 6439706943b53ad756d481dea683fa8ee97f4981
parent: 91e89a29a20d075ffbdd3a2f75b507c8202b1dce
author: yenatch <yenatch@gmail.com>
date: Mon Sep 9 18:02:26 EDT 2013
split spikes effect into effects/spikes.asm
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -9548,34 +9548,7 @@
INCLUDE "battle/effects/endure.asm"
-
-BattleCommand56: ; 37683
-; spikes
-
- ld hl, EnemyScreens
- ld a, [hBattleTurn]
- and a
- jr z, .asm_3768e
- ld hl, PlayerScreens
-.asm_3768e
-
-; Fails if spikes are already down!
-
- bit SCREENS_SPIKES, [hl]
- jr nz, .failed
-
-; Nothing else stops it from working.
-
- set SCREENS_SPIKES, [hl]
-
- call Function0x37e01
-
- ld hl, SpikesText
- jp StdBattleTextBox
-
-.failed
- jp Function0x37354
-; 376a0
+INCLUDE "battle/effects/spikes.asm"
BattleCommand57: ; 376a0
--- /dev/null
+++ b/battle/effects/spikes.asm
@@ -1,0 +1,28 @@
+BattleCommand56: ; 37683
+; spikes
+
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3768e
+ ld hl, PlayerScreens
+.asm_3768e
+
+; Fails if spikes are already down!
+
+ bit SCREENS_SPIKES, [hl]
+ jr nz, .failed
+
+; Nothing else stops it from working.
+
+ set SCREENS_SPIKES, [hl]
+
+ call Function0x37e01
+
+ ld hl, SpikesText
+ jp StdBattleTextBox
+
+.failed
+ jp Function0x37354
+; 376a0
+
--
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