ref: 5574ec64ca662d76ef0eac8e2c6812c49700fed7
parent: 39faa7a9f66b4189a5101e9cd4e9d6180b10a0c1
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sun Aug 19 09:56:41 EDT 2018
Label some Unknown map text
--- a/maps/CeruleanGym.asm
+++ b/maps/CeruleanGym.asm
@@ -26,18 +26,18 @@
applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsIntoYouMovement
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
- writetext UnknownText_0x1884fb
+ writetext CeruleanGymGruntIntroText
waitbutton
closetext
showemote EMOTE_SHOCK, CERULEANGYM_ROCKET, 15
applymovement CERULEANGYM_ROCKET, CeruleanGymGruntBacksAwayMovement
opentext
- writetext UnknownText_0x188574
+ writetext CeruleanGymGruntBigMistakeText
waitbutton
closetext
applymovement CERULEANGYM_ROCKET, CeruleanGymGruntMovesCloseMovement
opentext
- writetext UnknownText_0x1885a5
+ writetext CeruleanGymGruntByeText
waitbutton
closetext
applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsOutMovement
@@ -61,10 +61,10 @@
opentext
checkflag ENGINE_CASCADEBADGE
iftrue .FightDone
- writetext UnknownText_0x188674
+ writetext MistyIntroText
waitbutton
closetext
- winlosstext UnknownText_0x18870c, 0
+ winlosstext MistyWinLossText, 0
loadtrainer MISTY, MISTY1
startbattle
reloadmapafterbattle
@@ -73,12 +73,12 @@
setevent EVENT_BEAT_SWIMMERF_BRIANA
setevent EVENT_BEAT_SWIMMERM_PARKER
opentext
- writetext UnknownText_0x188768
+ writetext ReceivedCascadeBadgeText
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_CASCADEBADGE
.FightDone:
- writetext UnknownText_0x188782
+ writetext MistyFightDoneText
waitbutton
closetext
end
@@ -139,7 +139,7 @@
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
opentext
- writetext CeruleanGymNote1
+ writetext CeruleanGymNote1Text
waitbutton
closetext
end
@@ -148,7 +148,7 @@
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
opentext
- writetext CeruleanGymNote2
+ writetext CeruleanGymNote2Text
waitbutton
closetext
end
@@ -195,7 +195,7 @@
remove_fixed_facing
step_end
-UnknownText_0x1884fb:
+CeruleanGymGruntIntroText:
text "Oops! I so sorry!"
line "You not hurt,"
cont "okay?"
@@ -207,13 +207,13 @@
cont "seen by somebody."
done
-UnknownText_0x188574:
+CeruleanGymGruntBigMistakeText:
text "Oh no! You seen"
line "me already! I make"
cont "big mistake!"
done
-UnknownText_0x1885a5:
+CeruleanGymGruntByeText:
text "Hey, you! Forget"
line "you see me, okay?"
@@ -226,19 +226,19 @@
para "Bye-bye a go-go!"
done
-CeruleanGymNote1:
+CeruleanGymNote1Text:
text "Sorry, I'll be out"
line "for a while."
cont "MISTY, GYM LEADER"
done
-CeruleanGymNote2:
+CeruleanGymNote2Text:
text "Since MISTY's out,"
line "we'll be away too."
cont "GYM TRAINERS"
done
-UnknownText_0x188674:
+MistyIntroText:
text "MISTY: I was ex-"
line "pecting you, you"
cont "pest!"
@@ -254,7 +254,7 @@
line "#MON are tough!"
done
-UnknownText_0x18870c:
+MistyWinLossText:
text "MISTY: You really"
line "are good…"
@@ -265,12 +265,12 @@
line "CASCADEBADGE."
done
-UnknownText_0x188768:
+ReceivedCascadeBadgeText:
text "<PLAYER> received"
line "CASCADEBADGE."
done
-UnknownText_0x188782:
+MistyFightDoneText:
text "MISTY: Are there"
line "many strong train-"
cont "ers in JOHTO? Like"
--- a/maps/EcruteakGym.asm
+++ b/maps/EcruteakGym.asm
@@ -26,10 +26,10 @@
opentext
checkevent EVENT_BEAT_MORTY
iftrue .FightDone
- writetext UnknownText_0x99e65
+ writetext MortyIntroText
waitbutton
closetext
- winlosstext UnknownText_0x9a00a, 0
+ winlosstext MortyWinLossText, 0
loadtrainer MORTY, MORTY1
startbattle
reloadmapafterbattle
@@ -62,7 +62,7 @@
end
.GotShadowBall:
- writetext UnknownText_0x9a145
+ writetext MortyFightDoneText
waitbutton
.NoRoomForShadowBall:
closetext
@@ -83,7 +83,7 @@
applymovement PLAYER, EcruteakGymPlayerStepUpMovement
applymovement ECRUTEAKGYM_GRAMPS, EcruteakGymGrampsSlowStepDownMovement
opentext
- writetext UnknownText_0x9a49c
+ writetext EcruteakGymClosedText
waitbutton
closetext
follow PLAYER, ECRUTEAKGYM_GRAMPS
@@ -177,7 +177,7 @@
slow_step DOWN
step_end
-UnknownText_0x99e65:
+MortyIntroText:
text "Good of you to"
line "have come."
@@ -218,7 +218,7 @@
cont "level!"
done
-UnknownText_0x9a00a:
+MortyWinLossText:
text "I'm not good"
line "enough yet…"
@@ -259,7 +259,7 @@
line "appeals to you."
done
-UnknownText_0x9a145:
+MortyFightDoneText:
text "I see…"
para "Your journey has"
@@ -374,7 +374,7 @@
cont "pure terror!"
done
-UnknownText_0x9a49c:
+EcruteakGymClosedText:
text "MORTY, the GYM"
line "LEADER, is absent."
--- a/maps/ElmsLab.asm
+++ b/maps/ElmsLab.asm
@@ -111,7 +111,7 @@
writebyte TOGETIC
special FindPartyMonThatSpeciesYourTrainerID
iftrue ShowElmTogepiScript
- writetext UnknownText_0x79a40
+ writetext ElmThoughtEggHatchedText
waitbutton
closetext
end
@@ -1064,7 +1064,7 @@
line "EGG changed any?"
done
-UnknownText_0x79a40:
+ElmThoughtEggHatchedText:
text "<PLAY_G>? I thought"
line "the EGG hatched."
--- a/maps/GoldenrodUndergroundWarehouse.asm
+++ b/maps/GoldenrodUndergroundWarehouse.asm
@@ -71,7 +71,7 @@
opentext
checkevent EVENT_RECEIVED_CARD_KEY
iftrue .GotCardKey
- writetext UnknownText_0x7dbc6
+ writetext DirectorIntroText
buttonsound
verbosegiveitem CARD_KEY
setevent EVENT_RECEIVED_CARD_KEY
@@ -78,10 +78,10 @@
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
- writetext UnknownText_0x7dc5b
+ writetext DirectorCardKeyText
buttonsound
.GotCardKey:
- writetext UnknownText_0x7dc8d
+ writetext DirectorAfterText
waitbutton
closetext
end
@@ -157,7 +157,7 @@
cont "I'll remember you!"
done
-UnknownText_0x7dbc6:
+DirectorIntroText:
text "DIRECTOR: Who?"
line "What? You came to"
cont "rescue me?"
@@ -176,13 +176,13 @@
line "CARD KEY."
done
-UnknownText_0x7dc5b:
+DirectorCardKeyText:
text "DIRECTOR: Use that"
line "to open the shut-"
cont "ters on 3F."
done
-UnknownText_0x7dc8d:
+DirectorAfterText:
text "I'm begging you to"
line "help."
--- a/maps/IlexForest.asm
+++ b/maps/IlexForest.asm
@@ -89,13 +89,13 @@
opentext
checkevent EVENT_HERDED_FARFETCHD
iftrue .DoneFarfetchd
- writetext UnknownText_0x6ef5c
+ writetext IlexForestApprenticeIntroText
waitbutton
closetext
end
.DoneFarfetchd:
- writetext UnknownText_0x6f019
+ writetext IlexForestApprenticeAfterText
waitbutton
closetext
end
@@ -736,7 +736,7 @@
remove_fixed_facing
step_end
-UnknownText_0x6ef5c:
+IlexForestApprenticeIntroText:
text "Oh, man… My boss"
line "is going to be"
cont "steaming…"
@@ -755,7 +755,7 @@
line "and scary for me…"
done
-UnknownText_0x6f019:
+IlexForestApprenticeAfterText:
text "Wow! Thanks a"
line "whole bunch!"
--- a/maps/MahoganyTown.asm
+++ b/maps/MahoganyTown.asm
@@ -43,7 +43,7 @@
.ClearedRocketHideout:
opentext
- writetext RageCandyBarMerchantText_SoldOut
+ writetext RageCandyBarMerchantSoldOutText
waitbutton
closetext
end
@@ -50,7 +50,7 @@
.SellRageCandyBars:
opentext
- writetext RageCandyBarMerchantText_TryOne
+ writetext RageCandyBarMerchantTryOneText
special PlaceMoneyTopRight
yesorno
iffalse .Refused
@@ -62,25 +62,25 @@
playsound SFX_TRANSACTION
takemoney YOUR_MONEY, 300
special PlaceMoneyTopRight
- writetext RageCandyBarMerchantText_SavorIt
+ writetext RageCandyBarMerchantSavorItText
waitbutton
closetext
end
.NotEnoughMoney:
- writetext RageCandyBarMerchantText_NotEnoughMoney
+ writetext RageCandyBarMerchantNotEnoughMoneyText
waitbutton
closetext
end
.Refused:
- writetext RageCandyBarMerchantText_Refused
+ writetext RageCandyBarMerchantRefusedText
waitbutton
closetext
end
.NoRoom:
- writetext UnknownText_0x190188
+ writetext RageCandyBarMerchantNoRoomText
waitbutton
closetext
end
@@ -138,7 +138,7 @@
turn_head DOWN
step_end
-RageCandyBarMerchantText_TryOne:
+RageCandyBarMerchantTryOneText:
text "Hiya, kid!"
para "I see you're new"
@@ -155,25 +155,25 @@
cont "¥300! Want one?"
done
-RageCandyBarMerchantText_SavorIt:
+RageCandyBarMerchantSavorItText:
text "Good! Savor it!"
done
-RageCandyBarMerchantText_NotEnoughMoney:
+RageCandyBarMerchantNotEnoughMoneyText:
text "You don't have"
line "enough money."
done
-RageCandyBarMerchantText_Refused:
+RageCandyBarMerchantRefusedText:
text "Oh, fine then…"
done
-UnknownText_0x190188:
+RageCandyBarMerchantNoRoomText:
text "You don't have"
line "room for this."
done
-RageCandyBarMerchantText_SoldOut:
+RageCandyBarMerchantSoldOutText:
text "RAGECANDYBAR's"
line "sold out."
--- a/maps/OlivineCity.asm
+++ b/maps/OlivineCity.asm
@@ -33,7 +33,7 @@
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
- writetext UnknownText_0x1a88fa
+ writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
@@ -57,7 +57,7 @@
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
- writetext UnknownText_0x1a88fa
+ writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
@@ -165,7 +165,7 @@
turn_head DOWN
step_end
-UnknownText_0x1a88fa:
+OlivineCityRivalText:
text "…"
para "You again?"
--- a/maps/PewterGym.asm
+++ b/maps/PewterGym.asm
@@ -13,10 +13,10 @@
opentext
checkflag ENGINE_BOULDERBADGE
iftrue .FightDone
- writetext UnknownText_0x1a28d0
+ writetext BrockIntroText
waitbutton
closetext
- winlosstext UnknownText_0x1a29bb, 0
+ winlosstext BrockWinLossText, 0
loadtrainer BROCK, BROCK1
startbattle
reloadmapafterbattle
@@ -23,17 +23,17 @@
setevent EVENT_BEAT_BROCK
setevent EVENT_BEAT_CAMPER_JERRY
opentext
- writetext UnknownText_0x1a2a3d
+ writetext ReceivedBoulderBadgeText
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_BOULDERBADGE
- writetext UnknownText_0x1a2a57
+ writetext BrockBoulderBadgeText
waitbutton
closetext
end
.FightDone:
- writetext UnknownText_0x1a2ada
+ writetext BrockFightDoneText
waitbutton
closetext
end
@@ -73,7 +73,7 @@
trainertotext BROCK, BROCK1, MEM_BUFFER_1
jumpstd gymstatue2
-UnknownText_0x1a28d0:
+BrockIntroText:
text "BROCK: Wow, it's"
line "not often that we"
@@ -98,7 +98,7 @@
para "Come on!"
done
-UnknownText_0x1a29bb:
+BrockWinLossText:
text "BROCK: Your #-"
line "MON's powerful at-"
cont "tacks overcame my"
@@ -111,12 +111,12 @@
line "this BADGE."
done
-UnknownText_0x1a2a3d:
+ReceivedBoulderBadgeText:
text "<PLAYER> received"
line "BOULDERBADGE."
done
-UnknownText_0x1a2a57:
+BrockBoulderBadgeText:
text "BROCK: <PLAY_G>,"
line "thanks. I enjoyed"
@@ -131,7 +131,7 @@
line "powerful."
done
-UnknownText_0x1a2ada:
+BrockFightDoneText:
text "BROCK: The world"
line "is huge. There are"
--- a/maps/Route26HealHouse.asm
+++ b/maps/Route26HealHouse.asm
@@ -9,7 +9,7 @@
Route26HealHouseTeacherScript:
faceplayer
opentext
- writetext UnknownText_0x7b14d
+ writetext Route26HealHouseRestAWhileText
waitbutton
closetext
special FadeBlackQuickly
@@ -21,7 +21,7 @@
special FadeInQuickly
special RestartMapMusic
opentext
- writetext UnknownText_0x7b18b
+ writetext Route26HealHouseKeepAtItText
waitbutton
closetext
end
@@ -29,7 +29,7 @@
Route26HealHouseBookshelf:
jumpstd picturebookshelf
-UnknownText_0x7b14d:
+Route26HealHouseRestAWhileText:
text "Your #MON look"
line "a little tired."
@@ -37,7 +37,7 @@
line "them a while."
done
-UnknownText_0x7b18b:
+Route26HealHouseKeepAtItText:
text "There!"
para "Your #MON are"
--- a/maps/Route29.asm
+++ b/maps/Route29.asm
@@ -125,7 +125,7 @@
end
.BoxFull:
- writetext UnknownText_0x1a10a7
+ writetext CatchingTutorialBoxFullText
waitbutton
closetext
end
@@ -246,7 +246,7 @@
step DOWN
step_end
-UnknownText_0x1a10a7:
+CatchingTutorialBoxFullText:
text "#MON hide in"
line "the grass. Who"
--- a/maps/SaffronGym.asm
+++ b/maps/SaffronGym.asm
@@ -16,10 +16,10 @@
opentext
checkflag ENGINE_MARSHBADGE
iftrue .FightDone
- writetext UnknownText_0x189cdf
+ writetext SabrinaIntroText
waitbutton
closetext
- winlosstext UnknownText_0x189df4, 0
+ winlosstext SabrinaWinLossText, 0
loadtrainer SABRINA, SABRINA1
startbattle
reloadmapafterbattle
@@ -29,17 +29,17 @@
setevent EVENT_BEAT_PSYCHIC_FRANKLIN
setevent EVENT_BEAT_PSYCHIC_JARED
opentext
- writetext UnknownText_0x189e95
+ writetext ReceivedMarshBadgeText
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_MARSHBADGE
- writetext UnknownText_0x189ead
+ writetext SabrinaMarshBadgeText
waitbutton
closetext
end
.FightDone:
- writetext UnknownText_0x189f6c
+ writetext SabrinaFightDoneText
waitbutton
closetext
end
@@ -112,7 +112,7 @@
trainertotext SABRINA, SABRINA1, MEM_BUFFER_1
jumpstd gymstatue2
-UnknownText_0x189cdf:
+SabrinaIntroText:
text "SABRINA: I knew"
line "you were coming…"
@@ -138,7 +138,7 @@
cont "psychic powers!"
done
-UnknownText_0x189df4:
+SabrinaWinLossText:
text "SABRINA: Your"
line "power…"
@@ -156,12 +156,12 @@
cont "MARSHBADGE."
done
-UnknownText_0x189e95:
+ReceivedMarshBadgeText:
text "<PLAYER> received"
line "MARSHBADGE."
done
-UnknownText_0x189ead:
+SabrinaMarshBadgeText:
text "SABRINA: MARSH-"
line "BADGE draws out"
@@ -179,7 +179,7 @@
cont "beloved CHAMPION!"
done
-UnknownText_0x189f6c:
+SabrinaFightDoneText:
text "SABRINA: Your love"
line "for your #MON"
--- a/maps/SeafoamGym.asm
+++ b/maps/SeafoamGym.asm
@@ -16,10 +16,10 @@
opentext
checkflag ENGINE_VOLCANOBADGE
iftrue .FightDone
- writetext UnknownText_0x1ab548
+ writetext BlaineIntroText
waitbutton
closetext
- winlosstext UnknownText_0x1ab646, 0
+ winlosstext BlaineWinLossText, 0
loadtrainer BLAINE, BLAINE1
startbattle
iftrue .ReturnAfterBattle
@@ -28,17 +28,17 @@
reloadmapafterbattle
setevent EVENT_BEAT_BLAINE
opentext
- writetext UnknownText_0x1ab683
+ writetext ReceivedVolcanoBadgeText
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_VOLCANOBADGE
- writetext UnknownText_0x1ab69d
+ writetext BlaineAfterBattleText
waitbutton
closetext
end
.FightDone:
- writetext UnknownText_0x1ab71c
+ writetext BlaineFightDoneText
waitbutton
closetext
end
@@ -60,7 +60,7 @@
closetext
end
-UnknownText_0x1ab548:
+BlaineIntroText:
text "BLAINE: Waaah!"
para "My GYM in CINNABAR"
@@ -88,7 +88,7 @@
line "have BURN HEAL!"
done
-UnknownText_0x1ab646:
+BlaineWinLossText:
text "BLAINE: Awesome."
line "I've burned out…"
@@ -96,12 +96,12 @@
line "VOLCANOBADGE!"
done
-UnknownText_0x1ab683:
+ReceivedVolcanoBadgeText:
text "<PLAYER> received"
line "VOLCANOBADGE."
done
-UnknownText_0x1ab69d:
+BlaineAfterBattleText:
text "BLAINE: I did lose"
line "this time, but I'm"
@@ -115,7 +115,7 @@
line "a rematch."
done
-UnknownText_0x1ab71c:
+BlaineFightDoneText:
text "BLAINE: My fire"
line "#MON will be"
--- a/maps/SproutTower3F.asm
+++ b/maps/SproutTower3F.asm
@@ -34,7 +34,7 @@
applymovement PLAYER, MovementData_0x184a1d
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22
opentext
- writetext UnknownText_0x184a27
+ writetext SproutTowerElderLecturesRivalText
waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
@@ -151,7 +151,7 @@
step DOWN
step_end
-UnknownText_0x184a27:
+SproutTowerElderLecturesRivalText:
text "ELDER: You are in-"
line "deed skilled as a"
cont "trainer."
--- a/maps/VermilionGym.asm
+++ b/maps/VermilionGym.asm
@@ -15,10 +15,10 @@
opentext
checkflag ENGINE_THUNDERBADGE
iftrue .FightDone
- writetext UnknownText_0x192142
+ writetext LtSurgeIntroText
waitbutton
closetext
- winlosstext UnknownText_0x192238, 0
+ winlosstext LtSurgeWinLossText, 0
loadtrainer LT_SURGE, LT_SURGE1
startbattle
reloadmapafterbattle
@@ -27,17 +27,17 @@
setevent EVENT_BEAT_GUITARIST_VINCENT
setevent EVENT_BEAT_JUGGLER_HORTON
opentext
- writetext UnknownText_0x192277
+ writetext ReceivedThunderBadgeText
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_THUNDERBADGE
- writetext UnknownText_0x192291
+ writetext LtSurgeThunderBadgeText
waitbutton
closetext
end
.FightDone:
- writetext UnknownText_0x192303
+ writetext LtSurgeFightDoneText
waitbutton
closetext
end
@@ -102,7 +102,7 @@
trainertotext LT_SURGE, LT_SURGE1, MEM_BUFFER_1
jumpstd gymstatue2
-UnknownText_0x192142:
+LtSurgeIntroText:
text "SURGE: Hey, you"
line "little tyke!"
@@ -125,7 +125,7 @@
cont "enemies in war!"
done
-UnknownText_0x192238:
+LtSurgeWinLossText:
text "SURGE: Arrrgh!"
line "You are strong!"
@@ -133,12 +133,12 @@
line "THUNDERBADGE!"
done
-UnknownText_0x192277:
+ReceivedThunderBadgeText:
text "<PLAYER> received"
line "THUNDERBADGE."
done
-UnknownText_0x192291:
+LtSurgeThunderBadgeText:
text "SURGE: THUNDER-"
line "BADGE increases"
cont "#MON's speed. "
@@ -150,7 +150,7 @@
line "proudly, hear?"
done
-UnknownText_0x192303:
+LtSurgeFightDoneText:
text "SURGE: Hey, kid!"
line "Still slugging and"
cont "chugging away?"
--- a/maps/VioletGym.asm
+++ b/maps/VioletGym.asm
@@ -14,16 +14,16 @@
opentext
checkevent EVENT_BEAT_FALKNER
iftrue .FightDone
- writetext UnknownText_0x68473
+ writetext FalknerIntroText
waitbutton
closetext
- winlosstext UnknownText_0x6854a, 0
+ winlosstext FalknerWinLossText, 0
loadtrainer FALKNER, FALKNER1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_FALKNER
opentext
- writetext UnknownText_0x685af
+ writetext ReceivedZephyrBadgeText
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_ZEPHYRBADGE
@@ -36,18 +36,18 @@
setevent EVENT_BEAT_BIRD_KEEPER_ABE
setmapscene ELMS_LAB, SCENE_ELMSLAB_NOTHING
specialphonecall SPECIALCALL_ASSISTANT
- writetext UnknownText_0x685c8
+ writetext FalknerZephyrBadgeText
buttonsound
verbosegiveitem TM_MUD_SLAP
iffalse .NoRoomForMudSlap
setevent EVENT_GOT_TM31_MUD_SLAP
- writetext UnknownText_0x68648
+ writetext FalknerTMMudSlapText
waitbutton
closetext
end
.SpeechAfterTM:
- writetext UnknownText_0x68735
+ writetext FalknerFightDoneText
waitbutton
.NoRoomForMudSlap:
closetext
@@ -110,7 +110,7 @@
trainertotext FALKNER, FALKNER1, MEM_BUFFER_1
jumpstd gymstatue2
-UnknownText_0x68473:
+FalknerIntroText:
text "I'm FALKNER, the"
line "VIOLET #MON GYM"
cont "leader!"
@@ -133,7 +133,7 @@
line "#MON!"
done
-UnknownText_0x6854a:
+FalknerWinLossText:
text "…Darn! My dad's"
line "cherished bird"
cont "#MON…"
@@ -146,12 +146,12 @@
cont "ZEPHYRBADGE."
done
-UnknownText_0x685af:
+ReceivedZephyrBadgeText:
text "<PLAYER> received"
line "ZEPHYRBADGE."
done
-UnknownText_0x685c8:
+FalknerZephyrBadgeText:
text "ZEPHYRBADGE"
line "raises the attack"
cont "power of #MON."
@@ -166,7 +166,7 @@
line "too."
done
-UnknownText_0x68648:
+FalknerTMMudSlapText:
text "By using a TM, a"
line "#MON will"
@@ -191,7 +191,7 @@
cont "and offensive."
done
-UnknownText_0x68735:
+FalknerFightDoneText:
text "There are #MON"
line "GYMS in cities and"
cont "towns ahead."