ref: 4c8c5c10a8c7619cfadf68072f2c52ae0e724386
parent: 3eacab563d0e1ab5557c2443556a7a5e58d14cad
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sat Aug 25 18:38:57 EDT 2018
Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh. Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black. Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
--- a/engine/movie/credits.asm
+++ b/engine/movie/credits.asm
@@ -21,8 +21,8 @@
call ClearSprites
ld hl, wCreditsFaux2bpp
- ld c, $80
- ld de, $ff00
+ ld c, wCreditsFaux2bppEnd - wCreditsFaux2bpp
+ ld de, `22222222 ; eight pixels, each with color #2
.load_loop
ld a, e
--- a/engine/movie/crystal_intro.asm
+++ b/engine/movie/crystal_intro.asm
@@ -795,7 +795,7 @@
call DelayFrame
call DelayFrame
call DelayFrame
- ld a, $c ; $980c
+ ld a, LOW(vBGMap0 + $c) ; $c
ldh [hBGMapAddress], a
call DelayFrame
call DelayFrame
--- a/wram.asm
+++ b/wram.asm
@@ -45,7 +45,7 @@
wCurMusicByte:: db ; c298
wCurChannel:: db ; c299
wVolume:: ; c29a
-; corresponds to $ff24
+; corresponds to rNR50
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
; bit 6-4 - SO2 output level (volume) (# 0-7)
@@ -53,12 +53,12 @@
; bit 2-0 - SO1 output level (volume) (# 0-7)
db
wSoundOutput:: ; c29b
-; corresponds to $ff25
+; corresponds to rNR51
; bit 4-7: ch1-4 so2 on/off
; bit 0-3: ch1-4 so1 on/off
db
wSoundInput:: ; c29c
-; corresponds to $ff26
+; corresponds to rNR52
; bit 7: global on/off
; bit 0: ch1 on/off
; bit 1: ch2 on/off
@@ -1069,7 +1069,8 @@
UNION ; ca00
; blank credits tile buffer
-wCreditsFaux2bpp:: ds 128
+wCreditsFaux2bpp:: ds 8 * LEN_2BPP_TILE
+wCreditsFaux2bppEnd::
NEXTU ; ca00
; mystery gift data