ref: 0ffdb6521065aeeb0eb792b36db33916e86847b0
parent: 418c70a8afd034ed1ded863bd60e1f11f714f962
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Mon Jan 10 16:25:43 EST 2022
Better comments for enemy health percentage code
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -7637,7 +7637,7 @@
ld hl, GoMonText
jr z, .skip_to_textbox
- ; compute enemy helth remaining as a percentage
+ ; compute enemy health remaining as a percentage
xor a
ldh [hMultiplicand + 0], a
ld hl, wEnemyMonHP
@@ -7712,10 +7712,10 @@
.WithdrawMonText:
text_far _BattleMonNickCommaText
text_asm
-; Print text to withdraw mon
-; depending on HP the message is different
+; Depending on the HP lost since the enemy mon was sent out, the game prints a different text
push de
push bc
+ ; compute enemy health lost as a percentage
ld hl, wEnemyMonHP + 1
ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
ld b, [hl]