ref: 0d81f1c470339efeb1f136aa5caab56c389be30a
parent: 53cf08b6b37b319a32b540af452f963747d03e2c
author: mid-kid <esteve.varela@gmail.com>
date: Tue Feb 11 08:42:36 EST 2020
InitSpriteAnimStruct <-> _InitSpriteAnimStruct These were the wrong way around, as the function in home should not be prefixed
--- a/engine/events/celebi.asm
+++ b/engine/events/celebi.asm
@@ -9,7 +9,7 @@
call LoadCelebiGFX
depixel 0, 10, 7, 0
ld a, SPRITE_ANIM_INDEX_CELEBI
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], SPECIALCELEBIEVENT_CELEBI
@@ -107,7 +107,7 @@
ld d, a
ld e, $0
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $80
--- a/engine/events/field_moves.asm
+++ b/engine/events/field_moves.asm
@@ -33,7 +33,7 @@
call Request2bpp
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_HEADBUTT
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_TREE
@@ -174,7 +174,7 @@
Cut_SpawnAnimateTree:
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_TREE
@@ -227,7 +227,7 @@
push de
push af
ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_GRASS
@@ -314,7 +314,7 @@
call FlyFunction_InitGFX
depixel 10, 10, 4, 0
ld a, SPRITE_ANIM_INDEX_RED_WALK
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_FLY
@@ -348,7 +348,7 @@
call FlyFunction_InitGFX
depixel 31, 10, 4, 0
ld a, SPRITE_ANIM_INDEX_RED_WALK
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_FLY
@@ -447,7 +447,7 @@
ld d, a
ld e, $0
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_GRASS
--- a/engine/events/magnet_train.asm
+++ b/engine/events/magnet_train.asm
@@ -313,7 +313,7 @@
pop af
ldh [rSVBK], a
ld a, b
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], 0
--- a/engine/games/dummy_game.asm
+++ b/engine/games/dummy_game.asm
@@ -110,7 +110,7 @@
.spawn_object
depixel 6, 3, 4, 4
ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld a, 5
ld [wDummyGameNumberTriesRemaining], a
ld hl, wJumptableIndex
--- a/engine/games/slot_machine.asm
+++ b/engine/games/slot_machine.asm
@@ -1139,7 +1139,7 @@
push af
depixel 12, 13
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
pop af
@@ -1200,7 +1200,7 @@
push bc
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
pop bc
xor a
ld [wSlotsDelay], a
@@ -2120,7 +2120,7 @@
push bc
depixel 12, 13, 0, 4
ld a, SPRITE_ANIM_INDEX_SLOTS_EGG
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
pop bc
ret
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -175,7 +175,7 @@
ld e, $10
; type is partymon icon
ld a, SPRITE_ANIM_INDEX_PARTY_MON
- call InitSpriteAnimStruct
+ call _InitSpriteAnimStruct
pop af
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
@@ -222,7 +222,7 @@
call GetIconGFX
depixel 4, 4, 4, 0
ld a, SPRITE_ANIM_INDEX_PARTY_MON
- call InitSpriteAnimStruct
+ call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_NULL
@@ -237,7 +237,7 @@
ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
ld e, 4 * 8 + 4
ld a, SPRITE_ANIM_INDEX_PARTY_MON
- call InitSpriteAnimStruct
+ call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_NULL
--- a/engine/gfx/sprites.asm
+++ b/engine/gfx/sprites.asm
@@ -109,7 +109,7 @@
.done
ret
-InitSpriteAnimStruct::
+_InitSpriteAnimStruct::
; Initialize animation a at pixel x=e, y=d
; Find if there's any room in the wSpriteAnimationStructs array, which is 10x16
push de
--- a/engine/menus/intro_menu.asm
+++ b/engine/menus/intro_menu.asm
@@ -1280,7 +1280,7 @@
ld e, a
ld d, [hl]
ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ret
.Data63ca:
--- a/engine/menus/naming_screen.asm
+++ b/engine/menus/naming_screen.asm
@@ -167,7 +167,7 @@
ld [hl], a
depixel 4, 4, 4, 0
ld a, SPRITE_ANIM_INDEX_RED_WALK
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], $0
@@ -219,7 +219,7 @@
.not_kris
ld a, b
depixel 4, 4, 4, 0
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ret
.StoreMonIconParams:
@@ -385,7 +385,7 @@
ld d, 8 * 8
.got_cursor_position
ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld a, c
ld [wNamingScreenCursorObjectPointer], a
ld a, b
@@ -940,7 +940,7 @@
; init mail icon
depixel 3, 2
ld a, SPRITE_ANIM_INDEX_PARTY_MON
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
@@ -1068,7 +1068,7 @@
.init_blinking_cursor
depixel 9, 2
ld a, SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld a, c
ld [wNamingScreenCursorObjectPointer], a
ld a, b
--- a/engine/movie/crystal_intro.asm
+++ b/engine/movie/crystal_intro.asm
@@ -80,7 +80,7 @@
farcall ClearSpriteAnims
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $a0
@@ -733,7 +733,7 @@
farcall ClearSpriteAnims
depixel 13, 27, 4, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld a, $f0
ld [wGlobalAnimXOffset], a
call Intro_SetCGBPalUpdate
@@ -826,7 +826,7 @@
.pichu
depixel 21, 16, 1, 0
ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, SFX_INTRO_PICHU
call PlaySFX
ret
@@ -834,7 +834,7 @@
.wooper
depixel 22, 6
ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, SFX_INTRO_PICHU
call PlaySFX
ret
@@ -1013,7 +1013,7 @@
farcall ClearSpriteAnims
depixel 13, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, MUSIC_CRYSTAL_OPENING
call PlayMusic
xor a
@@ -1124,10 +1124,10 @@
call Intro_SetCGBPalUpdate
depixel 8, 5
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
@@ -1276,7 +1276,7 @@
call Intro_SetCGBPalUpdate
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
@@ -1533,7 +1533,7 @@
CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $8
@@ -1543,7 +1543,7 @@
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $18
@@ -1553,7 +1553,7 @@
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $28
@@ -1562,7 +1562,7 @@
pop de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $38
--- a/engine/movie/evolution_animation.asm
+++ b/engine/movie/evolution_animation.asm
@@ -305,7 +305,7 @@
push de
depixel 9, 11
ld a, SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld a, [wJumptableIndex]
--- a/engine/movie/trade_animation.asm
+++ b/engine/movie/trade_animation.asm
@@ -359,7 +359,7 @@
pop de
ld a, SPRITE_ANIM_INDEX_TRADEMON_ICON
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
@@ -368,7 +368,7 @@
pop de
ld a, SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
@@ -1012,7 +1012,7 @@
TradeAnim_RockingBall:
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call TradeAnim_AdvanceScriptPointer
ld a, 32
ld [wFrameCounter], a
@@ -1021,7 +1021,7 @@
TradeAnim_DropBall:
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], $1
@@ -1036,7 +1036,7 @@
TradeAnim_Poof:
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_TRADE_POOF
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call TradeAnim_AdvanceScriptPointer
ld a, 16
ld [wFrameCounter], a
@@ -1049,7 +1049,7 @@
call DmgToCgbObjPal0
depixel 5, 11
ld a, SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call TradeAnim_AdvanceScriptPointer
ld a, 64
ld [wFrameCounter], a
--- a/engine/pokegear/pokegear.asm
+++ b/engine/pokegear/pokegear.asm
@@ -165,7 +165,7 @@
InitPokegearModeIndicatorArrow:
depixel 4, 2, 4, 0
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $0
@@ -671,7 +671,7 @@
ld b, SPRITE_ANIM_INDEX_BLUE_WALK
.got_gender
ld a, b
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $10
@@ -692,7 +692,7 @@
push af
depixel 0, 0
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $04
@@ -750,7 +750,7 @@
call InitPokegearTilemap
depixel 4, 10, 4, 4
ld a, SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $08
@@ -2743,7 +2743,7 @@
; Animation/palette
depixel 0, 0
ld a, SPRITE_ANIM_INDEX_PARTY_MON
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $08
@@ -2778,7 +2778,7 @@
ld b, SPRITE_ANIM_INDEX_BLUE_WALK ; Female
.got_gender
ld a, b
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $10
--- a/engine/pokemon/breeding.asm
+++ b/engine/pokemon/breeding.asm
@@ -782,7 +782,7 @@
ld d, a
ld e, 11 * 8
ld a, SPRITE_ANIM_INDEX_EGG_CRACK
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $0
@@ -810,7 +810,7 @@
push bc
ld a, SPRITE_ANIM_INDEX_EGG_HATCH
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
--- a/home/sprite_anims.asm
+++ b/home/sprite_anims.asm
@@ -17,16 +17,16 @@
ld [wRequested2bpp], a
ret
-_InitSpriteAnimStruct::
+InitSpriteAnimStruct::
ld [wSpriteAnimIDBuffer], a
ldh a, [hROMBank]
push af
- ld a, BANK(InitSpriteAnimStruct)
+ ld a, BANK(_InitSpriteAnimStruct)
rst Bankswitch
ld a, [wSpriteAnimIDBuffer]
- call InitSpriteAnimStruct
+ call _InitSpriteAnimStruct
pop af
rst Bankswitch
--- a/mobile/fixed_words.asm
+++ b/mobile/fixed_words.asm
@@ -413,11 +413,11 @@
.SpawnObjects:
depixel 3, 1, 2, 5
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
depixel 8, 1, 2, 5
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $1
@@ -425,7 +425,7 @@
depixel 9, 2, 2, 0
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $3
@@ -433,7 +433,7 @@
depixel 10, 16
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $4
@@ -441,7 +441,7 @@
depixel 10, 4
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $5
@@ -449,7 +449,7 @@
depixel 10, 2
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $2
--- a/mobile/mobile_42.asm
+++ b/mobile/mobile_42.asm
@@ -500,7 +500,7 @@
call Function108bec
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, SFX_BALL_POOF
call PlaySFX
hlcoord 0, 0
@@ -534,7 +534,7 @@
ldh [hWY], a
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call Function108b45
ld a, $1
call Function108b98
@@ -633,7 +633,7 @@
call Function108c2b
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, SFX_BALL_POOF
call PlaySFX
hlcoord 0, 0
@@ -676,7 +676,7 @@
ldh [hWY], a
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call Function108b45
ld a, $1
call Function108b98
@@ -744,7 +744,7 @@
ldh [hWY], a
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call Function108b45
ld a, $1
call Function108b98
@@ -926,7 +926,7 @@
jr nz, .next
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
.next
ld c, 1
@@ -951,7 +951,7 @@
.init
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
xor a
call Function108ad4
jr .next2
@@ -981,7 +981,7 @@
call Function108b5a
depixel 9, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, SFX_FORESIGHT
call PlaySFX
ld c, 10
@@ -990,7 +990,7 @@
ld [wcf64], a
depixel 9, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
.loop
ldh a, [hSCY]
cp $90
@@ -1016,7 +1016,7 @@
call WaitMobileTradeSpriteAnims
depixel 30, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call GetMobileTradeAnimByte
ld de, SFX_THROW_BALL
call PlaySFX
@@ -1037,7 +1037,7 @@
call DelayFrames
depixel 30, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
call GetMobileTradeAnimByte
ld de, SFX_THROW_BALL
call PlaySFX
@@ -1060,7 +1060,7 @@
farcall DeinitializeAllSprites
depixel 9, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld de, SFX_GLASS_TING_2
call PlaySFX
call Function108af4
@@ -1095,13 +1095,13 @@
.asm_1088c5
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
jr .asm_1088e7
.asm_1088cf
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
xor a
call Function108ad4
jr .asm_1088e7
--- a/mobile/mobile_45_stadium.asm
+++ b/mobile/mobile_45_stadium.asm
@@ -106,7 +106,7 @@
farcall Function171ccd
depixel 6, 3
ld a, $1d
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, $c
add hl, bc
ld a, $6
@@ -113,7 +113,7 @@
ld [hl], a
depixel 9, 4
ld a, $1d
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, $c
add hl, bc
ld a, $7
--- a/mobile/mobile_5c.asm
+++ b/mobile/mobile_5c.asm
@@ -493,7 +493,7 @@
Function171b4b:
depixel 8, 2
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $8
@@ -501,7 +501,7 @@
depixel 8, 19
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $9
@@ -509,7 +509,7 @@
depixel 17, 14, 2, 0
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, $a