shithub: pokecrystal

Download patch

ref: 0d5cf5c8b9066b407f8dc1879dad56d53f5d0179
parent: 367a10420350cce7315880e3edf03cdcdf0257b3
author: Rangi <35663410+Rangi42@users.noreply.github.com>
date: Wed Aug 10 17:24:56 EDT 2022

Refer to "Rival", not "Silver" (#983)

Fixes #982

--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -5,7 +5,7 @@
 	const SPRITE_CHRIS ; 01
 	const SPRITE_CHRIS_BIKE ; 02
 	const SPRITE_GAMEBOY_KID ; 03
-	const SPRITE_SILVER ; 04
+	const SPRITE_RIVAL ; 04
 	const SPRITE_OAK ; 05
 	const SPRITE_RED ; 06
 	const SPRITE_BLUE ; 07
--- a/data/maps/outdoor_sprites.asm
+++ b/data/maps/outdoor_sprites.asm
@@ -202,7 +202,7 @@
 	db SPRITE_YOUNGSTER
 	db SPRITE_LASS
 	db SPRITE_BIKER
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_BLUE
 	db SPRITE_POKE_BALL
 	db SPRITE_FRUIT_TREE
@@ -320,7 +320,7 @@
 	db SPRITE_BIG_ONIX
 	db SPRITE_SUDOWOODO
 	db SPRITE_BIG_SNORLAX
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_TEACHER
 	db SPRITE_FISHER
 	db SPRITE_COOLTRAINER_M
@@ -345,7 +345,7 @@
 	db SPRITE_BIG_ONIX
 	db SPRITE_SUDOWOODO
 	db SPRITE_BIG_SNORLAX
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_TEACHER
 	db SPRITE_FISHER
 	db SPRITE_COOLTRAINER_M
@@ -370,7 +370,7 @@
 	db SPRITE_BIG_ONIX
 	db SPRITE_SUDOWOODO
 	db SPRITE_BIG_SNORLAX
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_TEACHER
 	db SPRITE_FISHER
 	db SPRITE_COOLTRAINER_M
@@ -453,7 +453,7 @@
 	db SPRITE_TEACHER
 	db SPRITE_AZALEA_ROCKET
 	db SPRITE_LASS
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_FRUIT_TREE
 	db SPRITE_SLOWPOKE
 
@@ -665,7 +665,7 @@
 	db SPRITE_POKEFAN_M
 	db SPRITE_GRAMPS
 	db SPRITE_FAIRY
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_FISHING_GURU
 	db SPRITE_POKE_BALL
 	db SPRITE_POKEDEX
--- a/data/sprites/sprites.asm
+++ b/data/sprites/sprites.asm
@@ -10,7 +10,7 @@
 	overworld_sprite ChrisSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED
 	overworld_sprite ChrisBikeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED
 	overworld_sprite GameboyKidSpriteGFX, 12, STANDING_SPRITE, PAL_OW_GREEN
-	overworld_sprite SilverSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED
+	overworld_sprite RivalSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED
 	overworld_sprite OakSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN
 	overworld_sprite RedSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED
 	overworld_sprite BlueSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED
--- a/data/trainers/sprites.asm
+++ b/data/trainers/sprites.asm
@@ -9,7 +9,7 @@
 	db SPRITE_JASMINE
 	db SPRITE_CHUCK
 	db SPRITE_CLAIR
-	db SPRITE_SILVER
+	db SPRITE_RIVAL
 	db SPRITE_OAK
 	db SPRITE_WILL
 	db SPRITE_CHRIS
--- a/engine/events/std_scripts.asm
+++ b/engine/events/std_scripts.asm
@@ -594,7 +594,7 @@
 	setflag ENGINE_ROCKET_SIGNAL_ON_CH20
 	setflag ENGINE_ROCKETS_IN_MAHOGANY
 	variablesprite SPRITE_WEIRD_TREE, SPRITE_SUDOWOODO
-	variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SILVER
+	variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_RIVAL
 	variablesprite SPRITE_AZALEA_ROCKET, SPRITE_ROCKET
 	variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE
 	variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE
--- a/engine/menus/naming_screen.asm
+++ b/engine/menus/naming_screen.asm
@@ -131,8 +131,8 @@
 	db "YOUR NAME?@"
 
 .Rival:
-	ld de, SilverSpriteGFX
-	ld b, BANK(SilverSpriteGFX)
+	ld de, RivalSpriteGFX
+	ld b, BANK(RivalSpriteGFX)
 	call .LoadSprite
 	hlcoord 5, 2
 	ld de, .RivalNameString
--- a/gfx/sprites.asm
+++ b/gfx/sprites.asm
@@ -3,7 +3,7 @@
 ChrisSpriteGFX::               INCBIN "gfx/sprites/chris.2bpp"
 ChrisBikeSpriteGFX::           INCBIN "gfx/sprites/chris_bike.2bpp"
 GameboyKidSpriteGFX::          INCBIN "gfx/sprites/gameboy_kid.2bpp"
-SilverSpriteGFX::              INCBIN "gfx/sprites/silver.2bpp"
+RivalSpriteGFX::               INCBIN "gfx/sprites/rival.2bpp"
 OakSpriteGFX::                 INCBIN "gfx/sprites/oak.2bpp"
 RedSpriteGFX::                 INCBIN "gfx/sprites/red.2bpp"
 BlueSpriteGFX::                INCBIN "gfx/sprites/blue.2bpp"
binary files /dev/null b/gfx/sprites/rival.png differ
binary files a/gfx/sprites/silver.png /dev/null differ
--- a/maps/AzaleaTown.asm
+++ b/maps/AzaleaTown.asm
@@ -8,7 +8,7 @@
 	const AZALEATOWN_SLOWPOKE3
 	const AZALEATOWN_SLOWPOKE4
 	const AZALEATOWN_FRUIT_TREE
-	const AZALEATOWN_SILVER
+	const AZALEATOWN_RIVAL
 	const AZALEATOWN_AZALEA_ROCKET3
 	const AZALEATOWN_KURT_OUTSIDE
 
@@ -35,13 +35,13 @@
 	endcallback
 
 AzaleaTownRivalBattleScene1:
-	moveobject AZALEATOWN_SILVER, 11, 11
+	moveobject AZALEATOWN_RIVAL, 11, 11
 	turnobject PLAYER, RIGHT
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	appear AZALEATOWN_SILVER
-	applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
+	appear AZALEATOWN_RIVAL
+	applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleApproachMovement1
 	turnobject PLAYER, DOWN
 	sjump AzaleaTownRivalBattleScript
 
@@ -50,8 +50,8 @@
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	appear AZALEATOWN_SILVER
-	applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
+	appear AZALEATOWN_RIVAL
+	applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleApproachMovement2
 	turnobject PLAYER, UP
 AzaleaTownRivalBattleScript:
 	playmusic MUSIC_RIVAL_ENCOUNTER
@@ -65,7 +65,7 @@
 	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
 	iftrue .Chikorita
 	winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
-	setlasttalked AZALEATOWN_SILVER
+	setlasttalked AZALEATOWN_RIVAL
 	loadtrainer RIVAL1, RIVAL1_2_TOTODILE
 	startbattle
 	dontrestartmapmusic
@@ -74,7 +74,7 @@
 
 .Totodile:
 	winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
-	setlasttalked AZALEATOWN_SILVER
+	setlasttalked AZALEATOWN_RIVAL
 	loadtrainer RIVAL1, RIVAL1_2_CHIKORITA
 	startbattle
 	dontrestartmapmusic
@@ -83,7 +83,7 @@
 
 .Chikorita:
 	winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
-	setlasttalked AZALEATOWN_SILVER
+	setlasttalked AZALEATOWN_RIVAL
 	loadtrainer RIVAL1, RIVAL1_2_CYNDAQUIL
 	startbattle
 	dontrestartmapmusic
@@ -97,9 +97,9 @@
 	waitbutton
 	closetext
 	turnobject PLAYER, LEFT
-	applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
+	applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleExitMovement
 	playsound SFX_EXIT_BUILDING
-	disappear AZALEATOWN_SILVER
+	disappear AZALEATOWN_RIVAL
 	setscene SCENE_AZALEATOWN_NOOP
 	waitsfx
 	playmapmusic
--- a/maps/BurnedTower1F.asm
+++ b/maps/BurnedTower1F.asm
@@ -1,7 +1,7 @@
 	object_const_def
 	const BURNEDTOWER1F_ROCK
 	const BURNEDTOWER1F_EUSINE
-	const BURNEDTOWER1F_SILVER
+	const BURNEDTOWER1F_RIVAL
 	const BURNEDTOWER1F_MORTY
 	const BURNEDTOWER1F_POKE_BALL
 
@@ -48,16 +48,16 @@
 	end
 
 BurnedTowerRivalBattleScript:
-	showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
+	showemote EMOTE_SHOCK, BURNEDTOWER1F_RIVAL, 15
 	special FadeOutMusic
 	pause 15
-	turnobject BURNEDTOWER1F_SILVER, RIGHT
+	turnobject BURNEDTOWER1F_RIVAL, RIGHT
 	pause 15
-	applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
-	applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer
+	applymovement PLAYER, BurnedTowerMovement_PlayerWalksToRival
+	applymovement BURNEDTOWER1F_RIVAL, BurnedTowerMovement_RivalWalksToPlayer
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	opentext
-	writetext BurnedTowerSilver_BeforeText
+	writetext BurnedTowerRival_BeforeText
 	waitbutton
 	closetext
 	checkevent EVENT_GOT_TOTODILE_FROM_ELM
@@ -64,8 +64,8 @@
 	iftrue .totodile
 	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
 	iftrue .chikorita
-	winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
-	setlasttalked BURNEDTOWER1F_SILVER
+	winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText
+	setlasttalked BURNEDTOWER1F_RIVAL
 	loadtrainer RIVAL1, RIVAL1_3_TOTODILE
 	startbattle
 	dontrestartmapmusic
@@ -73,8 +73,8 @@
 	sjump .returnfrombattle
 
 .totodile
-	winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
-	setlasttalked BURNEDTOWER1F_SILVER
+	winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText
+	setlasttalked BURNEDTOWER1F_RIVAL
 	loadtrainer RIVAL1, RIVAL1_3_CHIKORITA
 	startbattle
 	dontrestartmapmusic
@@ -82,8 +82,8 @@
 	sjump .returnfrombattle
 
 .chikorita
-	winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
-	setlasttalked BURNEDTOWER1F_SILVER
+	winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText
+	setlasttalked BURNEDTOWER1F_RIVAL
 	loadtrainer RIVAL1, RIVAL1_3_CYNDAQUIL
 	startbattle
 	dontrestartmapmusic
@@ -93,7 +93,7 @@
 .returnfrombattle
 	playmusic MUSIC_RIVAL_AFTER
 	opentext
-	writetext BurnedTowerSilver_AfterText1
+	writetext BurnedTowerRival_AfterText1
 	waitbutton
 	closetext
 	setscene SCENE_BURNEDTOWER1F_NOOP
@@ -109,9 +109,9 @@
 	pause 15
 	applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
 	playsound SFX_KINESIS
-	showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 20
+	showemote EMOTE_SHOCK, BURNEDTOWER1F_RIVAL, 20
 	opentext
-	writetext BurnedTowerSilver_AfterText2
+	writetext BurnedTowerRival_AfterText2
 	waitbutton
 	closetext
 	setevent EVENT_HOLE_IN_BURNED_TOWER
@@ -137,11 +137,11 @@
 BurnedTower1FHPUp:
 	itemball HP_UP
 
-BurnedTowerMovement_PlayerWalksToSilver:
+BurnedTowerMovement_PlayerWalksToRival:
 	step LEFT
 	step_end
 
-BurnedTowerMovement_SilverWalksToPlayer:
+BurnedTowerMovement_RivalWalksToPlayer:
 	step RIGHT
 	step_end
 
@@ -157,7 +157,7 @@
 	step DOWN
 	step_end
 
-BurnedTowerSilver_BeforeText:
+BurnedTowerRival_BeforeText:
 	text "<……> <……> <……>"
 
 	para "…Oh, it's you."
@@ -181,7 +181,7 @@
 	line "fault!"
 	done
 
-BurnedTowerSilver_WinText:
+BurnedTowerRival_WinText:
 	text "…Humph!"
 
 	para "This is why I hate"
@@ -191,7 +191,7 @@
 	line "challenge in it."
 	done
 
-BurnedTowerSilver_AfterText1:
+BurnedTowerRival_AfterText1:
 	text "…Aw, whatever."
 
 	para "You would never be"
@@ -201,7 +201,7 @@
 	line "anyway."
 	done
 
-BurnedTowerSilver_LossText:
+BurnedTowerRival_LossText:
 	text "…Humph!"
 
 	para "This is why I hate"
@@ -211,7 +211,7 @@
 	line "of my time."
 	done
 
-BurnedTowerSilver_AfterText2:
+BurnedTowerRival_AfterText2:
 	text "Humph!"
 
 	para "What are you doing"
@@ -304,6 +304,6 @@
 	def_object_events
 	object_event 15,  4, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTower1FRock, -1
 	object_event 12, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTower1FEusineScript, EVENT_BURNED_TOWER_1F_EUSINE
-	object_event  8,  9, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER
+	object_event  8,  9, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER
 	object_event 14, 14, SPRITE_MORTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BurnedTower1FMortyScript, EVENT_BURNED_TOWER_MORTY
 	object_event 14,  2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTower1FHPUp, EVENT_BURNED_TOWER_1F_HP_UP
--- a/maps/CherrygroveCity.asm
+++ b/maps/CherrygroveCity.asm
@@ -1,6 +1,6 @@
 	object_const_def
 	const CHERRYGROVECITY_GRAMPS
-	const CHERRYGROVECITY_SILVER
+	const CHERRYGROVECITY_RIVAL
 	const CHERRYGROVECITY_TEACHER
 	const CHERRYGROVECITY_YOUNGSTER
 	const CHERRYGROVECITY_FISHER
@@ -98,15 +98,15 @@
 	closetext
 	end
 
-CherrygroveSilverSceneSouth:
-	moveobject CHERRYGROVECITY_SILVER, 39, 7
-CherrygroveSilverSceneNorth:
+CherrygroveRivalSceneSouth:
+	moveobject CHERRYGROVECITY_RIVAL, 39, 7
+CherrygroveRivalSceneNorth:
 	turnobject PLAYER, RIGHT
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	appear CHERRYGROVECITY_SILVER
-	applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalWalksToYou
+	appear CHERRYGROVECITY_RIVAL
+	applymovement CHERRYGROVECITY_RIVAL, CherrygroveCity_RivalWalksToYou
 	turnobject PLAYER, RIGHT
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	opentext
@@ -117,8 +117,8 @@
 	iftrue .Totodile
 	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
 	iftrue .Chikorita
-	winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
-	setlasttalked CHERRYGROVECITY_SILVER
+	winlosstext RivalCherrygroveWinText, RivalCherrygroveLossText
+	setlasttalked CHERRYGROVECITY_RIVAL
 	loadtrainer RIVAL1, RIVAL1_1_TOTODILE
 	loadvar VAR_BATTLETYPE, BATTLETYPE_CANLOSE
 	startbattle
@@ -128,8 +128,8 @@
 	sjump .AfterYourDefeat
 
 .Totodile:
-	winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
-	setlasttalked CHERRYGROVECITY_SILVER
+	winlosstext RivalCherrygroveWinText, RivalCherrygroveLossText
+	setlasttalked CHERRYGROVECITY_RIVAL
 	loadtrainer RIVAL1, RIVAL1_1_CHIKORITA
 	loadvar VAR_BATTLETYPE, BATTLETYPE_CANLOSE
 	startbattle
@@ -139,8 +139,8 @@
 	sjump .AfterYourDefeat
 
 .Chikorita:
-	winlosstext SilverCherrygroveWinText, SilverCherrygroveLossText
-	setlasttalked CHERRYGROVECITY_SILVER
+	winlosstext RivalCherrygroveWinText, RivalCherrygroveLossText
+	setlasttalked CHERRYGROVECITY_RIVAL
 	loadtrainer RIVAL1, RIVAL1_1_CYNDAQUIL
 	loadvar VAR_BATTLETYPE, BATTLETYPE_CANLOSE
 	startbattle
@@ -167,8 +167,8 @@
 	playsound SFX_TACKLE
 	applymovement PLAYER, CherrygroveCity_RivalPushesYouOutOfTheWay
 	turnobject PLAYER, LEFT
-	applymovement CHERRYGROVECITY_SILVER, CherrygroveCity_RivalExitsStageLeft
-	disappear CHERRYGROVECITY_SILVER
+	applymovement CHERRYGROVECITY_RIVAL, CherrygroveCity_RivalExitsStageLeft
+	disappear CHERRYGROVECITY_RIVAL
 	setscene SCENE_CHERRYGROVECITY_NOOP
 	special HealParty
 	playmapmusic
@@ -451,7 +451,7 @@
 	line "what I mean!"
 	done
 
-SilverCherrygroveWinText:
+RivalCherrygroveWinText:
 	text "Humph. Are you"
 	line "happy you won?"
 	done
@@ -467,7 +467,7 @@
 	cont "trainer."
 	done
 
-SilverCherrygroveLossText:
+RivalCherrygroveLossText:
 	text "Humph. That was a"
 	line "waste of time."
 	done
@@ -555,8 +555,8 @@
 	warp_event 31, 11, CHERRYGROVE_EVOLUTION_SPEECH_HOUSE, 1
 
 	def_coord_events
-	coord_event 33,  6, SCENE_CHERRYGROVECITY_MEET_RIVAL, CherrygroveSilverSceneNorth
-	coord_event 33,  7, SCENE_CHERRYGROVECITY_MEET_RIVAL, CherrygroveSilverSceneSouth
+	coord_event 33,  6, SCENE_CHERRYGROVECITY_MEET_RIVAL, CherrygroveRivalSceneNorth
+	coord_event 33,  7, SCENE_CHERRYGROVECITY_MEET_RIVAL, CherrygroveRivalSceneSouth
 
 	def_bg_events
 	bg_event 30,  8, BGEVENT_READ, CherrygroveCitySign
@@ -566,7 +566,7 @@
 
 	def_object_events
 	object_event 32,  6, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CherrygroveCityGuideGent, EVENT_GUIDE_GENT_IN_HIS_HOUSE
-	object_event 39,  6, SPRITE_SILVER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_CHERRYGROVE_CITY
+	object_event 39,  6, SPRITE_RIVAL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_CHERRYGROVE_CITY
 	object_event 27, 12, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CherrygroveTeacherScript, -1
 	object_event 23,  7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CherrygroveYoungsterScript, -1
 	object_event  7, 12, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MysticWaterGuy, -1
--- a/maps/DragonShrine.asm
+++ b/maps/DragonShrine.asm
@@ -230,7 +230,7 @@
 	end
 
 .BeatRivalInMtMoon:
-	writetext DragonShrineSilverIsInTrainingText
+	writetext DragonShrineRivalIsInTrainingText
 	waitbutton
 	closetext
 	end
@@ -543,7 +543,7 @@
 	line "grandfather."
 	done
 
-DragonShrineSilverIsInTrainingText:
+DragonShrineRivalIsInTrainingText:
 	text "A boy close to"
 	line "your age is in"
 	cont "training here."
--- a/maps/DragonsDenB1F.asm
+++ b/maps/DragonsDenB1F.asm
@@ -1,7 +1,7 @@
 	object_const_def
 	const DRAGONSDENB1F_POKE_BALL1
 	const DRAGONSDENB1F_CLAIR
-	const DRAGONSDENB1F_SILVER
+	const DRAGONSDENB1F_RIVAL
 	const DRAGONSDENB1F_COOLTRAINER_M
 	const DRAGONSDENB1F_COOLTRAINER_F
 	const DRAGONSDENB1F_TWIN1
@@ -15,7 +15,7 @@
 	scene_script DragonsDenB1FNoop2Scene, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
 
 	def_callbacks
-	callback MAPCALLBACK_NEWMAP, DragonsDenB1FCheckSilverCallback
+	callback MAPCALLBACK_NEWMAP, DragonsDenB1FCheckRivalCallback
 
 DragonsDenB1FNoop1Scene:
 	end
@@ -23,21 +23,21 @@
 DragonsDenB1FNoop2Scene:
 	end
 
-DragonsDenB1FCheckSilverCallback:
+DragonsDenB1FCheckRivalCallback:
 	checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
 	iftrue .CheckDay
-	disappear DRAGONSDENB1F_SILVER
+	disappear DRAGONSDENB1F_RIVAL
 	endcallback
 
 .CheckDay:
 	readvar VAR_WEEKDAY
-	ifequal TUESDAY, .AppearSilver
-	ifequal THURSDAY, .AppearSilver
-	disappear DRAGONSDENB1F_SILVER
+	ifequal TUESDAY, .AppearRival
+	ifequal THURSDAY, .AppearRival
+	disappear DRAGONSDENB1F_RIVAL
 	endcallback
 
-.AppearSilver:
-	appear DRAGONSDENB1F_SILVER
+.AppearRival:
+	appear DRAGONSDENB1F_RIVAL
 	endcallback
 
 DragonsDenB1F_ClairScene:
@@ -151,13 +151,13 @@
 	closetext
 	end
 
-DragonsDenB1FSilverScript:
+DragonsDenB1FRivalScript:
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	faceplayer
 	opentext
 	checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
-	iftrue .SilverTalkAgain
-	writetext SilverText_Training1
+	iftrue .RivalTalkAgain
+	writetext RivalText_Training1
 	waitbutton
 	closetext
 	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -164,8 +164,8 @@
 	special RestartMapMusic
 	end
 
-.SilverTalkAgain:
-	writetext SilverText_Training2
+.RivalTalkAgain:
+	writetext RivalText_Training2
 	waitbutton
 	closetext
 	special RestartMapMusic
@@ -287,7 +287,7 @@
 	line "in DRAGON'S DEN."
 	done
 
-SilverText_Training1:
+RivalText_Training1:
 	text "…"
 	line "What? <PLAYER>?"
 
@@ -307,7 +307,7 @@
 	line "MON trainer…"
 	done
 
-SilverText_Training2:
+RivalText_Training2:
 	text "…"
 
 	para "Whew…"
@@ -423,7 +423,7 @@
 	def_object_events
 	object_event 35, 16, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FDragonFangScript, EVENT_DRAGONS_DEN_B1F_DRAGON_FANG
 	object_event 14, 30, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGONS_DEN_CLAIR
-	object_event 20, 23, SPRITE_SILVER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FSilverScript, EVENT_RIVAL_DRAGONS_DEN
+	object_event 20, 23, SPRITE_RIVAL, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FRivalScript, EVENT_RIVAL_DRAGONS_DEN
 	object_event 20,  8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermDarin, -1
 	object_event  8,  8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfCara, -1
 	object_event  4, 17, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia1, -1
--- a/maps/GoldenrodUndergroundSwitchRoomEntrances.asm
+++ b/maps/GoldenrodUndergroundSwitchRoomEntrances.asm
@@ -43,7 +43,7 @@
 	const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SUPER_NERD
 	const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL1
 	const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL2
-	const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 
 GoldenrodUndergroundSwitchRoomEntrances_MapScripts:
 	def_scene_scripts
@@ -117,45 +117,45 @@
 GoldenrodUndergroundSwitchRoomEntrancesTeacherScript:
 	jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText
 
-UndergroundSilverScene1:
+UndergroundRivalScene1:
 	turnobject PLAYER, RIGHT
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
 	playsound SFX_EXIT_BUILDING
-	appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	waitsfx
-	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
+	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement1
 	turnobject PLAYER, RIGHT
-	scall UndergroundSilverBattleScript
-	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
+	scall UndergroundRivalBattleScript
+	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement1
 	playsound SFX_EXIT_BUILDING
-	disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
 	waitsfx
 	playmapmusic
 	end
 
-UndergroundSilverScene2:
+UndergroundRivalScene2:
 	turnobject PLAYER, RIGHT
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
 	playsound SFX_EXIT_BUILDING
-	appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	waitsfx
-	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
+	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement2
 	turnobject PLAYER, RIGHT
-	scall UndergroundSilverBattleScript
-	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
+	scall UndergroundRivalBattleScript
+	applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement2
 	playsound SFX_EXIT_BUILDING
-	disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
 	waitsfx
 	playmapmusic
 	end
 
-UndergroundSilverBattleScript:
+UndergroundRivalBattleScript:
 	checkevent EVENT_RIVAL_BURNED_TOWER
 	iftrue .Continue
 	setevent EVENT_RIVAL_BURNED_TOWER
@@ -163,7 +163,7 @@
 .Continue:
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	opentext
-	writetext UndergroundSilverBeforeText
+	writetext UndergroundRivalBeforeText
 	waitbutton
 	closetext
 	setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND
@@ -171,8 +171,8 @@
 	iftrue .Totodile
 	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
 	iftrue .Chikorita
-	winlosstext UndergroundSilverWinText, UndergroundSilverLossText
-	setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	winlosstext UndergroundRivalWinText, UndergroundRivalLossText
+	setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	loadtrainer RIVAL1, RIVAL1_4_TOTODILE
 	startbattle
 	dontrestartmapmusic
@@ -180,8 +180,8 @@
 	sjump .FinishRivalBattle
 
 .Totodile:
-	winlosstext UndergroundSilverWinText, UndergroundSilverLossText
-	setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	winlosstext UndergroundRivalWinText, UndergroundRivalLossText
+	setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	loadtrainer RIVAL1, RIVAL1_4_CHIKORITA
 	startbattle
 	dontrestartmapmusic
@@ -189,8 +189,8 @@
 	sjump .FinishRivalBattle
 
 .Chikorita:
-	winlosstext UndergroundSilverWinText, UndergroundSilverLossText
-	setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SILVER
+	winlosstext UndergroundRivalWinText, UndergroundRivalLossText
+	setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL
 	loadtrainer RIVAL1, RIVAL1_4_CYNDAQUIL
 	startbattle
 	dontrestartmapmusic
@@ -200,7 +200,7 @@
 .FinishRivalBattle:
 	playmusic MUSIC_RIVAL_AFTER
 	opentext
-	writetext UndergroundSilverAfterText
+	writetext UndergroundRivalAfterText
 	waitbutton
 	closetext
 	end
@@ -635,7 +635,7 @@
 GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive:
 	hiddenitem REVIVE, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE
 
-UndergroundSilverApproachMovement1:
+UndergroundRivalApproachMovement1:
 	step DOWN
 	step LEFT
 	step LEFT
@@ -642,7 +642,7 @@
 	step LEFT
 	step_end
 
-UndergroundSilverApproachMovement2:
+UndergroundRivalApproachMovement2:
 	step DOWN
 	step DOWN
 	step LEFT
@@ -650,7 +650,7 @@
 	step LEFT
 	step_end
 
-UndergroundSilverRetreatMovement1:
+UndergroundRivalRetreatMovement1:
 	step RIGHT
 	step RIGHT
 	step RIGHT
@@ -657,7 +657,7 @@
 	step UP
 	step_end
 
-UndergroundSilverRetreatMovement2:
+UndergroundRivalRetreatMovement2:
 	step RIGHT
 	step RIGHT
 	step RIGHT
@@ -665,7 +665,7 @@
 	step UP
 	step_end
 
-UndergroundSilverBeforeText:
+UndergroundRivalBeforeText:
 	text "Hold it!"
 
 	para "I saw you, so I"
@@ -688,7 +688,7 @@
 	line "debts!"
 	done
 
-UndergroundSilverWinText:
+UndergroundRivalWinText:
 	text "…Why…"
 	line "Why do I lose?"
 
@@ -701,7 +701,7 @@
 	para "So why do I lose?"
 	done
 
-UndergroundSilverAfterText:
+UndergroundRivalAfterText:
 	text "…I don't under-"
 	line "stand…"
 
@@ -737,7 +737,7 @@
 	line "#MON trainer!"
 	done
 
-UndergroundSilverLossText:
+UndergroundRivalLossText:
 	text "Humph. This is my"
 	line "real power, wimp."
 
@@ -944,8 +944,8 @@
 	warp_event 21, 29, GOLDENROD_CITY, 13
 
 	def_coord_events
-	coord_event 19,  4, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundSilverScene1
-	coord_event 19,  5, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundSilverScene2
+	coord_event 19,  4, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene1
+	coord_event 19,  5, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene2
 
 	def_bg_events
 	bg_event 16,  1, BGEVENT_READ, Switch1Script
@@ -966,4 +966,4 @@
 	object_event 19, 27, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript, -1
 	object_event  1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesSmokeBall, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_SMOKE_BALL
 	object_event 14,  9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesFullHeal, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_FULL_HEAL
-	object_event 23,  3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND
+	object_event 23,  3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND
--- a/maps/IndigoPlateauPokecenter1F.asm
+++ b/maps/IndigoPlateauPokecenter1F.asm
@@ -2,7 +2,7 @@
 	const INDIGOPLATEAUPOKECENTER1F_NURSE
 	const INDIGOPLATEAUPOKECENTER1F_CLERK
 	const INDIGOPLATEAUPOKECENTER1F_COOLTRAINER_M
-	const INDIGOPLATEAUPOKECENTER1F_SILVER
+	const INDIGOPLATEAUPOKECENTER1F_RIVAL
 	const INDIGOPLATEAUPOKECENTER1F_GRAMPS
 	const INDIGOPLATEAUPOKECENTER1F_ABRA
 
@@ -52,13 +52,13 @@
 	ifequal THURSDAY, PlateauRivalScriptDone
 	ifequal FRIDAY, PlateauRivalScriptDone
 	ifequal SATURDAY, PlateauRivalScriptDone
-	moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
-	appear INDIGOPLATEAUPOKECENTER1F_SILVER
+	moveobject INDIGOPLATEAUPOKECENTER1F_RIVAL, 17, 9
+	appear INDIGOPLATEAUPOKECENTER1F_RIVAL
 	turnobject PLAYER, DOWN
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
+	applymovement INDIGOPLATEAUPOKECENTER1F_RIVAL, PlateauRivalMovement1
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	turnobject PLAYER, RIGHT
 	sjump PlateauRivalBattleCommon
@@ -74,12 +74,12 @@
 	ifequal THURSDAY, PlateauRivalScriptDone
 	ifequal FRIDAY, PlateauRivalScriptDone
 	ifequal SATURDAY, PlateauRivalScriptDone
-	appear INDIGOPLATEAUPOKECENTER1F_SILVER
+	appear INDIGOPLATEAUPOKECENTER1F_RIVAL
 	turnobject PLAYER, DOWN
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
+	applymovement INDIGOPLATEAUPOKECENTER1F_RIVAL, PlateauRivalMovement2
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	turnobject PLAYER, LEFT
 PlateauRivalBattleCommon:
@@ -94,7 +94,7 @@
 	iftrue .Chikorita
 	; Cyndaquil
 	winlosstext PlateauRivalWinText, PlateauRivalLoseText
-	setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
+	setlasttalked INDIGOPLATEAUPOKECENTER1F_RIVAL
 	loadtrainer RIVAL2, RIVAL2_2_TOTODILE
 	startbattle
 	dontrestartmapmusic
@@ -103,7 +103,7 @@
 
 .Totodile:
 	winlosstext PlateauRivalWinText, PlateauRivalLoseText
-	setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
+	setlasttalked INDIGOPLATEAUPOKECENTER1F_RIVAL
 	loadtrainer RIVAL2, RIVAL2_2_CHIKORITA
 	startbattle
 	dontrestartmapmusic
@@ -112,7 +112,7 @@
 
 .Chikorita:
 	winlosstext PlateauRivalWinText, PlateauRivalLoseText
-	setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
+	setlasttalked INDIGOPLATEAUPOKECENTER1F_RIVAL
 	loadtrainer RIVAL2, RIVAL2_2_CYNDAQUIL
 	startbattle
 	dontrestartmapmusic
@@ -126,8 +126,8 @@
 	waitbutton
 	closetext
 	turnobject PLAYER, DOWN
-	applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
-	disappear INDIGOPLATEAUPOKECENTER1F_SILVER
+	applymovement INDIGOPLATEAUPOKECENTER1F_RIVAL, PlateauRivalLeavesMovement
+	disappear INDIGOPLATEAUPOKECENTER1F_RIVAL
 	setscene SCENE_INDIGOPLATEAUPOKECENTER1F_RIVAL_BATTLE
 	playmapmusic
 	setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
@@ -319,6 +319,6 @@
 	object_event  3,  7, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FNurseScript, -1
 	object_event 11,  7, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FClerkScript, -1
 	object_event 11, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FCooltrainerMScript, -1
-	object_event 16,  9, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
+	object_event 16,  9, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
 	object_event  1,  9, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TeleportGuyScript, EVENT_TELEPORT_GUY
 	object_event  0,  9, SPRITE_JYNX, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, AbraScript, EVENT_TELEPORT_GUY
--- a/maps/MountMoon.asm
+++ b/maps/MountMoon.asm
@@ -1,5 +1,5 @@
 	object_const_def
-	const MOUNTMOON_SILVER
+	const MOUNTMOON_RIVAL
 
 MountMoon_MapScripts:
 	def_scene_scripts
@@ -20,10 +20,10 @@
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	applymovement MOUNTMOON_SILVER, MountMoonSilverMovementBefore
+	applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementBefore
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	opentext
-	writetext MountMoonSilverTextBefore
+	writetext MountMoonRivalTextBefore
 	waitbutton
 	closetext
 	checkevent EVENT_GOT_TOTODILE_FROM_ELM
@@ -30,8 +30,8 @@
 	iftrue .Totodile
 	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
 	iftrue .Chikorita
-	winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
-	setlasttalked MOUNTMOON_SILVER
+	winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
+	setlasttalked MOUNTMOON_RIVAL
 	loadtrainer RIVAL2, RIVAL2_1_TOTODILE
 	startbattle
 	dontrestartmapmusic
@@ -39,8 +39,8 @@
 	sjump .FinishBattle
 
 .Totodile:
-	winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
-	setlasttalked MOUNTMOON_SILVER
+	winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
+	setlasttalked MOUNTMOON_RIVAL
 	loadtrainer RIVAL2, RIVAL2_1_CHIKORITA
 	startbattle
 	dontrestartmapmusic
@@ -48,8 +48,8 @@
 	sjump .FinishBattle
 
 .Chikorita:
-	winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
-	setlasttalked MOUNTMOON_SILVER
+	winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
+	setlasttalked MOUNTMOON_RIVAL
 	loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL
 	startbattle
 	dontrestartmapmusic
@@ -59,23 +59,23 @@
 .FinishBattle:
 	playmusic MUSIC_RIVAL_AFTER
 	opentext
-	writetext MountMoonSilverTextAfter
+	writetext MountMoonRivalTextAfter
 	waitbutton
 	closetext
-	applymovement MOUNTMOON_SILVER, MountMoonSilverMovementAfter
-	disappear MOUNTMOON_SILVER
+	applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementAfter
+	disappear MOUNTMOON_RIVAL
 	setscene SCENE_MOUNTMOON_NOOP
 	setevent EVENT_BEAT_RIVAL_IN_MT_MOON
 	playmapmusic
 	end
 
-MountMoonSilverMovementBefore:
+MountMoonRivalMovementBefore:
 	step LEFT
 	step LEFT
 	step LEFT
 	step_end
 
-MountMoonSilverMovementAfter:
+MountMoonRivalMovementAfter:
 	step RIGHT
 	step RIGHT
 	step DOWN
@@ -85,7 +85,7 @@
 	step DOWN
 	step_end
 
-MountMoonSilverTextBefore:
+MountMoonRivalTextBefore:
 	text "<……> <……> <……>"
 
 	para "It's been a while,"
@@ -105,7 +105,7 @@
 	line "show you!"
 	done
 
-MountMoonSilverTextWin:
+MountMoonRivalTextWin:
 	text "<……> <……> <……>"
 
 	para "I thought I raised"
@@ -118,7 +118,7 @@
 	line "wasn't enough…"
 	done
 
-MountMoonSilverTextAfter:
+MountMoonRivalTextAfter:
 	text "<……> <……> <……>"
 
 	para "…You won, fair"
@@ -144,7 +144,7 @@
 	line "beating you."
 	done
 
-MountMoonSilverTextLoss:
+MountMoonRivalTextLoss:
 	text "<……> <……> <……>"
 
 	para "I've repaid my"
@@ -176,4 +176,4 @@
 	def_bg_events
 
 	def_object_events
-	object_event  7,  3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL
+	object_event  7,  3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL
--- a/maps/NewBarkTown.asm
+++ b/maps/NewBarkTown.asm
@@ -1,7 +1,7 @@
 	object_const_def
 	const NEWBARKTOWN_TEACHER
 	const NEWBARKTOWN_FISHER
-	const NEWBARKTOWN_SILVER
+	const NEWBARKTOWN_RIVAL
 
 NewBarkTown_MapScripts:
 	def_scene_scripts
@@ -104,25 +104,25 @@
 NewBarkTownFisherScript:
 	jumptextfaceplayer Text_ElmDiscoveredNewMon
 
-NewBarkTownSilverScript:
+NewBarkTownRivalScript:
 	opentext
 	writetext NewBarkTownRivalText1
 	waitbutton
 	closetext
-	turnobject NEWBARKTOWN_SILVER, LEFT
+	turnobject NEWBARKTOWN_RIVAL, LEFT
 	opentext
 	writetext NewBarkTownRivalText2
 	waitbutton
 	closetext
-	follow PLAYER, NEWBARKTOWN_SILVER
-	applymovement PLAYER, NewBarkTown_SilverPushesYouAwayMovement
+	follow PLAYER, NEWBARKTOWN_RIVAL
+	applymovement PLAYER, NewBarkTown_RivalPushesYouAwayMovement
 	stopfollow
 	pause 5
-	turnobject NEWBARKTOWN_SILVER, DOWN
+	turnobject NEWBARKTOWN_RIVAL, DOWN
 	pause 5
 	playsound SFX_TACKLE
-	applymovement PLAYER, NewBarkTown_SilverShovesYouOutMovement
-	applymovement NEWBARKTOWN_SILVER, NewBarkTown_SilverReturnsToTheShadowsMovement
+	applymovement PLAYER, NewBarkTown_RivalShovesYouOutMovement
+	applymovement NEWBARKTOWN_RIVAL, NewBarkTown_RivalReturnsToTheShadowsMovement
 	end
 
 NewBarkTownSign:
@@ -170,12 +170,12 @@
 	turn_head LEFT
 	step_end
 
-NewBarkTown_SilverPushesYouAwayMovement:
+NewBarkTown_RivalPushesYouAwayMovement:
 	turn_head UP
 	step DOWN
 	step_end
 
-NewBarkTown_SilverShovesYouOutMovement:
+NewBarkTown_RivalShovesYouOutMovement:
 	turn_head UP
 	fix_facing
 	jump_step DOWN
@@ -182,7 +182,7 @@
 	remove_fixed_facing
 	step_end
 
-NewBarkTown_SilverReturnsToTheShadowsMovement:
+NewBarkTown_RivalReturnsToTheShadowsMovement:
 	step RIGHT
 	step_end
 
@@ -301,4 +301,4 @@
 	def_object_events
 	object_event  6,  8, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownTeacherScript, -1
 	object_event 12,  9, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, NewBarkTownFisherScript, -1
-	object_event  3,  2, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownSilverScript, EVENT_RIVAL_NEW_BARK_TOWN
+	object_event  3,  2, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownRivalScript, EVENT_RIVAL_NEW_BARK_TOWN
--- a/maps/SlowpokeWellB1F.asm
+++ b/maps/SlowpokeWellB1F.asm
@@ -54,7 +54,7 @@
 	waitbutton
 	closetext
 	setevent EVENT_CLEARED_SLOWPOKE_WELL
-	variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER
+	variablesprite SPRITE_AZALEA_ROCKET, SPRITE_RIVAL
 	setmapscene AZALEA_TOWN, SCENE_AZALEATOWN_RIVAL_BATTLE
 	clearevent EVENT_ILEX_FOREST_APPRENTICE
 	clearevent EVENT_ILEX_FOREST_FARFETCHD
--- a/maps/SproutTower3F.asm
+++ b/maps/SproutTower3F.asm
@@ -5,7 +5,7 @@
 	const SPROUTTOWER3F_SAGE4
 	const SPROUTTOWER3F_POKE_BALL1
 	const SPROUTTOWER3F_POKE_BALL2
-	const SPROUTTOWER3F_SILVER
+	const SPROUTTOWER3F_RIVAL
 
 SproutTower3F_MapScripts:
 	def_scene_scripts
@@ -32,21 +32,21 @@
 	playsound SFX_ELEVATOR
 	earthquake 79
 	applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
-	applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement
+	applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalApproachesElderMovement
 	opentext
 	writetext SproutTowerElderLecturesRivalText
 	waitbutton
 	closetext
-	showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
-	turnobject SPROUTTOWER3F_SILVER, DOWN
+	showemote EMOTE_SHOCK, SPROUTTOWER3F_RIVAL, 15
+	turnobject SPROUTTOWER3F_RIVAL, DOWN
 	pause 15
-	applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement
+	applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalLeavesElderMovement
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	opentext
 	writetext SproutTowerRivalOnlyCareAboutStrongText
 	waitbutton
 	closetext
-	turnobject SPROUTTOWER3F_SILVER, UP
+	turnobject SPROUTTOWER3F_RIVAL, UP
 	opentext
 	writetext SproutTowerRivalUsedEscapeRopeText
 	pause 15
@@ -54,7 +54,7 @@
 	playsound SFX_WARP_TO
 	special FadeBlackQuickly
 	special ReloadSpritesNoPalettes
-	disappear SPROUTTOWER3F_SILVER
+	disappear SPROUTTOWER3F_RIVAL
 	waitsfx
 	special FadeInQuickly
 	setscene SCENE_SPROUTTOWER3F_NOOP
@@ -351,4 +351,4 @@
 	object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1
 	object_event  6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
 	object_event 14,  1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
-	object_event 10,  4, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER
+	object_event 10,  4, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER
--- a/maps/TeamRocketBaseB3F.asm
+++ b/maps/TeamRocketBaseB3F.asm
@@ -7,7 +7,7 @@
 	const TEAMROCKETBASEB3F_SCIENTIST1
 	const TEAMROCKETBASEB3F_SCIENTIST2
 	const TEAMROCKETBASEB3F_ROCKET3
-	const TEAMROCKETBASEB3F_SILVER
+	const TEAMROCKETBASEB3F_RIVAL
 	const TEAMROCKETBASEB3F_POKE_BALL1
 	const TEAMROCKETBASEB3F_POKE_BALL2
 	const TEAMROCKETBASEB3F_POKE_BALL3
@@ -65,8 +65,8 @@
 	turnobject PLAYER, LEFT
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
-	appear TEAMROCKETBASEB3F_SILVER
-	applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalEnterMovement
+	appear TEAMROCKETBASEB3F_RIVAL
+	applymovement TEAMROCKETBASEB3F_RIVAL, RocketBaseRivalEnterMovement
 	turnobject PLAYER, LEFT
 	playmusic MUSIC_RIVAL_ENCOUNTER
 	opentext
@@ -75,8 +75,8 @@
 	closetext
 	playsound SFX_TACKLE
 	applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
-	applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeavesMovement
-	disappear TEAMROCKETBASEB3F_SILVER
+	applymovement TEAMROCKETBASEB3F_RIVAL, RocketBaseRivalLeavesMovement
+	disappear TEAMROCKETBASEB3F_RIVAL
 	setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
 	special RestartMapMusic
 	end
@@ -598,7 +598,7 @@
 	object_event 23, 11, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 0, TrainerScientistRoss, EVENT_TEAM_ROCKET_BASE_POPULATION
 	object_event 11, 15, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistMitch, EVENT_TEAM_ROCKET_BASE_POPULATION
 	object_event 24, 14, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TeamRocketBaseB3FRocketScript, EVENT_TEAM_ROCKET_BASE_POPULATION
-	object_event  4,  5, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_TEAM_ROCKET_BASE
+	object_event  4,  5, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_TEAM_ROCKET_BASE
 	object_event  1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FProtein, EVENT_TEAM_ROCKET_BASE_B3F_PROTEIN
 	object_event  3, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FXSpecial, EVENT_TEAM_ROCKET_BASE_B3F_X_SPECIAL
 	object_event 28,  9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FFullHeal, EVENT_TEAM_ROCKET_BASE_B3F_FULL_HEAL
--- a/maps/VictoryRoad.asm
+++ b/maps/VictoryRoad.asm
@@ -1,5 +1,5 @@
 	object_const_def
-	const VICTORYROAD_SILVER
+	const VICTORYROAD_RIVAL
 	const VICTORYROAD_POKE_BALL1
 	const VICTORYROAD_POKE_BALL2
 	const VICTORYROAD_POKE_BALL3
@@ -20,16 +20,16 @@
 	end
 
 VictoryRoadRivalLeft:
-	moveobject VICTORYROAD_SILVER, 18, 11
+	moveobject VICTORYROAD_RIVAL, 18, 11
 	turnobject PLAYER, DOWN
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	appear VICTORYROAD_SILVER
-	applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleApproachMovement1
+	appear VICTORYROAD_RIVAL
+	applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleApproachMovement1
 	scall VictoryRoadRivalNext
-	applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleExitMovement1
-	disappear VICTORYROAD_SILVER
+	applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleExitMovement1
+	disappear VICTORYROAD_RIVAL
 	setscene SCENE_VICTORYROAD_NOOP
 	playmapmusic
 	end
@@ -39,11 +39,11 @@
 	showemote EMOTE_SHOCK, PLAYER, 15
 	special FadeOutMusic
 	pause 15
-	appear VICTORYROAD_SILVER
-	applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleApproachMovement2
+	appear VICTORYROAD_RIVAL
+	applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleApproachMovement2
 	scall VictoryRoadRivalNext
-	applymovement VICTORYROAD_SILVER, VictoryRoadRivalBattleExitMovement2
-	disappear VICTORYROAD_SILVER
+	applymovement VICTORYROAD_RIVAL, VictoryRoadRivalBattleExitMovement2
+	disappear VICTORYROAD_RIVAL
 	setscene SCENE_VICTORYROAD_NOOP
 	playmapmusic
 	end
@@ -61,7 +61,7 @@
 	checkevent EVENT_GOT_CHIKORITA_FROM_ELM
 	iftrue .GotChikorita
 	winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
-	setlasttalked VICTORYROAD_SILVER
+	setlasttalked VICTORYROAD_RIVAL
 	loadtrainer RIVAL1, RIVAL1_5_TOTODILE
 	startbattle
 	dontrestartmapmusic
@@ -70,7 +70,7 @@
 
 .GotTotodile:
 	winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
-	setlasttalked VICTORYROAD_SILVER
+	setlasttalked VICTORYROAD_RIVAL
 	loadtrainer RIVAL1, RIVAL1_5_CHIKORITA
 	startbattle
 	dontrestartmapmusic
@@ -79,7 +79,7 @@
 
 .GotChikorita:
 	winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
-	setlasttalked VICTORYROAD_SILVER
+	setlasttalked VICTORYROAD_RIVAL
 	loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL
 	startbattle
 	dontrestartmapmusic
@@ -260,7 +260,7 @@
 	bg_event  3, 65, BGEVENT_ITEM, VictoryRoadHiddenFullHeal
 
 	def_object_events
-	object_event 18, 13, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD
+	object_event 18, 13, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD
 	object_event  3, 28, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE
 	object_event 12, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE
 	object_event 18, 29, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE