ref: bcdc4411c759e8722f3b5863901157a2f2eace85
parent: dd086a88177f7dca1a0a845959df7b44fc6d89d7
author: Rohit Nirmal <rohitnirmal9@gmail.com>
date: Fri May 29 14:24:30 EDT 2015
Fix some floors being drawn too dark.
--- a/Engine/src/engine.c
+++ b/Engine/src/engine.c
@@ -987,7 +987,7 @@
globvis = globalcisibility;
if (sec->visibility != 0)
- globvis = mulscale4(globvis,(int32_t)((sec->visibility+16)));
+ globvis = mulscale4(globvis,(int32_t)((uint8_t)(sec->visibility+16)));
globalorientation = (int32_t)sec->floorstat;