ref: 306d134c7b57361388c22b02c3a210cd55e0a9d7
parent: c9799c7cf279d1b2b5d3ef0d26f27d9dc1c9a105
parent: fc9f0729bfec3d13d3706091fa56b0b1877a760b
author: Fabien <fabien.sanglard@gmail.com>
date: Tue Sep 1 19:17:52 EDT 2015
Merge pull request #35 from darealshinji/cleanup-3 Cleanup: -Wparenthesis
--- a/Game/src/actors.c
+++ b/Game/src/actors.c
@@ -1471,7 +1471,7 @@
s->lotag-=3;
if(s->lotag <= 0)
{
- s->xvel = (32+TRAND&63);
+ s->xvel = (32+(TRAND&63));
s->zvel = -(1024+(TRAND&1023));
}
}
--- a/Game/src/duke3d.h
+++ b/Game/src/duke3d.h
@@ -124,7 +124,7 @@
#define PLUTOPAK (!VOLUMEONE && !VOLUMEALL)
#define VOLUMEONE (getGRPcrc32(0)==CRC_BASE_GRP_SHAREWARE_13)
// VOLUMEALL = 1.3d full
-#define VOLUMEALL (getGRPcrc32(0)==CRC_BASE_GRP_FULL_13 || conVersion == 13 && getGRPcrc32(0)!=CRC_BASE_GRP_SHAREWARE_13 && getGRPcrc32(0)!=CRC_BASE_GRP_PLUTONIUM_14 && getGRPcrc32(0)!=CRC_BASE_GRP_ATOMIC_15)
+#define VOLUMEALL (getGRPcrc32(0)==CRC_BASE_GRP_FULL_13 || (conVersion == 13 && getGRPcrc32(0)!=CRC_BASE_GRP_SHAREWARE_13 && getGRPcrc32(0)!=CRC_BASE_GRP_PLUTONIUM_14 && getGRPcrc32(0)!=CRC_BASE_GRP_ATOMIC_15))
#define SCREENSHOTPATH "screenshots"
--- a/Game/src/game.c
+++ b/Game/src/game.c
@@ -7489,7 +7489,7 @@
while (string[i] != 0)
{
character = string[i];
- printchrasm(0xb8000+(int32_t)pos,1L,((int32_t)attribute<<8)+(int32_t)character);
+ printchrasm(0xb8000+(int32_t)pos,1L,(((int32_t)attribute<<8)+(int32_t)character));
i++;
pos+=2;
}
--- a/Game/src/player.c
+++ b/Game/src/player.c
@@ -1227,13 +1227,13 @@
{
if(ud.screen_size > 4)
{
- rotatesprite(43<<16,(200-8-(tiles[SCUBAMASK].dim.height)<<16),65536,0,SCUBAMASK,0,p,2+16,windowx1,windowy1,windowx2,windowy2);
- rotatesprite((320-43)<<16,(200-8-(tiles[SCUBAMASK].dim.height)<<16),65536,1024,SCUBAMASK,0,p,2+4+16,windowx1,windowy1,windowx2,windowy2);
+ rotatesprite((43<<16),(200-8-((tiles[SCUBAMASK].dim.height)<<16)),65536,0,SCUBAMASK,0,p,2+16,windowx1,windowy1,windowx2,windowy2);
+ rotatesprite(((320-43)<<16),(200-8-((tiles[SCUBAMASK].dim.height)<<16)),65536,1024,SCUBAMASK,0,p,2+4+16,windowx1,windowy1,windowx2,windowy2);
}
else
{
- rotatesprite(43<<16,(200-(tiles[SCUBAMASK].dim.height)<<16),65536,0,SCUBAMASK,0,p,2+16,windowx1,windowy1,windowx2,windowy2);
- rotatesprite((320-43)<<16,(200-(tiles[SCUBAMASK].dim.height)<<16),65536,1024,SCUBAMASK,0,p,2+4+16,windowx1,windowy1,windowx2,windowy2);
+ rotatesprite((43<<16),(200-((tiles[SCUBAMASK].dim.height)<<16)),65536,0,SCUBAMASK,0,p,2+16,windowx1,windowy1,windowx2,windowy2);
+ rotatesprite(((320-43)<<16),(200-((tiles[SCUBAMASK].dim.height)<<16)),65536,1024,SCUBAMASK,0,p,2+4+16,windowx1,windowy1,windowx2,windowy2);
}
}
}
@@ -1429,7 +1429,7 @@
else pal = sector[p->cursectnum].floorpal;
weapon_xoffset -= sintable[(768+((*kb)<<7))&2047]>>11;
- gun_pos += sintable[(768+((*kb)<<7)&2047)]>>11;
+ gun_pos += sintable[(768+(((*kb)<<7)&2047))]>>11;
if(*kb > 0)
{