ref: ff25ddfef0230a752809b7b06a7a9a3cf0f00684
parent: 143f3b96460efad75ba1f0d2a7823f5f075cf17d
author: Gabriel Ravier <gabravier@gmail.com>
date: Thu Jul 2 12:43:13 EDT 2020
src/TextScr.cpp: Do not crash when TSC files are too big with FIX_BUGS Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -172,6 +172,11 @@
return FALSE;
// Read Head.tsc. Note that head_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
+#ifdef FIX_BUGS
+ if (head_size > TSC_BUFFER_SIZE) // The original doesn't check for any kind of buffer overflow here, so feeding in a 1 MiB Head.tsc (assuming an unchanged TSC_BUFFER_SIZE) would be sure to crash the game, for example.
+ return FALSE;
+#endif
+
fread(gTS.data, 1, head_size, fp);
EncryptionBinaryData2((unsigned char*)gTS.data, head_size);
gTS.data[head_size] = '\0';
@@ -189,6 +194,11 @@
return FALSE;
// Read stage's tsc. Note that head_size + body_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
+#ifdef FIX_BUGS
+ if ((head_size + body_size) > TSC_BUFFER_SIZE) // Same as above, the original doesn't bother checking and may crash on large enough input
+ return FALSE;
+#endif
+
fread(&gTS.data[head_size], 1, body_size, fp);
EncryptionBinaryData2((unsigned char*)&gTS.data[head_size], body_size);
gTS.data[head_size + body_size] = '\0';