shithub: cstory

Download patch

ref: fd855ee732a3a9d24264931272191e19447260a5
parent: ce33ada2c89c37637e96f5dee179d20a30715bcf
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 2 18:28:51 EDT 2019

Restore the new renderers

--- a/Makefile
+++ b/Makefile
@@ -5,6 +5,9 @@
 BUILD_DIRECTORY = game
 ASSETS_DIRECTORY = assets
 
+# Default options
+RENDERER ?= Texture
+
 ifeq ($(RELEASE), 1)
 	CXXFLAGS = -O3
 	LDFLAGS = -s
@@ -121,6 +124,32 @@
 	src/TextScr \
 	src/Triangle \
 	src/ValueView
+
+ifeq ($(RENDERER), OpenGL3)
+	SOURCES += src/Backends/Rendering/OpenGL3
+	CXXFLAGS += `pkg-config glew --cflags`
+
+	ifeq ($(STATIC), 1)
+		CXXFLAGS += -DGLEW_STATIC
+		LIBS += `pkg-config glew --libs --static`
+	else
+		LIBS += `pkg-config glew --libs`
+	endif
+
+#	ifeq ($(WINDOWS), 1)
+		LIBS += -lopengl32
+#	else
+#		LIBS += -lGL
+#	endif
+else ifeq ($(RENDERER), Texture)
+	SOURCES += src/Backends/Rendering/SDLTexture
+else ifeq ($(RENDERER), Surface)
+	SOURCES += src/Backends/Rendering/SDLSurface
+else ifeq ($(RENDERER), Software)
+	SOURCES += src/Backends/Rendering/Software
+else
+	@echo Invalid RENDERER selected; this build will fail
+endif
 
 OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
 DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -436,7 +436,7 @@
 			}
 		}
 
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
--- /dev/null
+++ b/src/Backends/Rendering.h
@@ -1,0 +1,32 @@
+#pragma once
+
+#include "SDL.h"
+
+#include "../WindowsWrapper.h"
+
+typedef enum FontPixelMode
+{
+	FONT_PIXEL_MODE_LCD,
+	FONT_PIXEL_MODE_GRAY,
+	FONT_PIXEL_MODE_MONO,
+} FontPixelMode;
+
+typedef struct Backend_Surface Backend_Surface;
+typedef struct Backend_Glyph Backend_Glyph;
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height);
+Backend_Surface* Backend_Init(SDL_Window *window);
+void Backend_Deinit(void);
+void Backend_DrawScreen(void);
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
+void Backend_FreeSurface(Backend_Surface *surface);
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch);
+void Backend_UnlockSurface(Backend_Surface *surface);
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
+BOOL Backend_SupportsSubpixelGlyphs(void);
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode);
+void Backend_UnloadGlyph(Backend_Glyph *glyph);
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours);
+void Backend_HandleDeviceLoss(void);
+void Backend_HandleWindowResize(void);
--- /dev/null
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -1,0 +1,797 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <GL/glew.h>
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+typedef enum RenderMode
+{
+	MODE_BLANK,
+	MODE_DRAW_SURFACE,
+	MODE_DRAW_SURFACE_WITH_TRANSPARENCY,
+	MODE_COLOUR_FILL,
+	MODE_DRAW_GLYPH,
+	MODE_DRAW_GLYPH_LCD
+} RenderMode;
+
+typedef struct Backend_Surface
+{
+	GLuint texture_id;
+	unsigned int width;
+	unsigned int height;
+	unsigned char *pixels;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	GLuint texture_id;
+	unsigned int width;
+	unsigned int height;
+	unsigned char pixel_mode;
+} Backend_Glyph;
+
+typedef struct Coordinate2D
+{
+	GLfloat x;
+	GLfloat y;
+} Coordinate2D;
+
+typedef struct Vertex
+{
+	Coordinate2D vertex_coordinate;
+	Coordinate2D texture_coordinate;
+} Vertex;
+
+typedef struct VertexBufferSlot
+{
+	Vertex vertices[2][3];
+} VertexBufferSlot;
+
+static SDL_Window *window;
+static SDL_GLContext context;
+
+static GLuint program_texture;
+static GLuint program_texture_colour_key;
+static GLuint program_colour_fill;
+static GLuint program_glyph_normal;
+static GLuint program_glyph_subpixel_part1;
+static GLuint program_glyph_subpixel_part2;
+
+static GLint program_colour_fill_uniform_colour;
+static GLint program_glyph_normal_uniform_colour;
+static GLint program_glyph_subpixel_part2_uniform_colour;
+
+static GLuint vertex_array_id;
+static GLuint vertex_buffer_id;
+static GLuint framebuffer_id;
+
+static VertexBufferSlot *vertex_buffer;
+static unsigned long current_vertex_buffer_slot;
+
+static RenderMode last_render_mode;
+
+static Backend_Surface framebuffer;
+
+static const GLchar *vertex_shader_plain = " \
+#version 150 core\n \
+in vec2 input_vertex_coordinates; \
+void main() \
+{ \
+	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+} \
+";
+
+static const GLchar *vertex_shader_texture = " \
+#version 150 core\n \
+in vec2 input_vertex_coordinates; \
+in vec2 input_texture_coordinates; \
+out vec2 texture_coordinates; \
+void main() \
+{ \
+	texture_coordinates = input_texture_coordinates; \
+	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+} \
+";
+
+static const GLchar *fragment_shader_texture = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = texture(tex, texture_coordinates); \
+} \
+";
+
+static const GLchar *fragment_shader_texture_colour_key = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	vec4 colour = texture(tex, texture_coordinates); \
+\
+	if (colour.xyz == vec3(0.0f, 0.0f, 0.0f)) \
+		discard; \
+\
+	fragment = colour; \
+} \
+";
+
+static const GLchar *fragment_shader_colour_fill = " \
+#version 150 core\n \
+uniform vec4 colour; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = colour; \
+} \
+";
+
+static const GLchar *fragment_shader_glyph_normal = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+uniform vec4 colour; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = colour * vec4(1.0, 1.0, 1.0, texture(tex, texture_coordinates).r); \
+} \
+";
+
+static const GLchar *fragment_shader_glyph_subpixel_part1 = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = texture(tex, texture_coordinates); \
+} \
+";
+
+static const GLchar *fragment_shader_glyph_subpixel_part2 = " \
+#version 150 core\n \
+uniform sampler2D tex; \
+uniform vec4 colour; \
+in vec2 texture_coordinates; \
+out vec4 fragment; \
+void main() \
+{ \
+	fragment = colour * texture(tex, texture_coordinates); \
+} \
+";
+
+static void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void* userParam)
+{
+	(void)source;
+	(void)type;
+	(void)id;
+	(void)length;
+	(void)userParam;
+
+	if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
+		printf("OpenGL debug: %s\n", message);
+}
+
+static GLuint CompileShader(const char *vertex_shader_source, const char *fragment_shader_source)
+{
+	GLint shader_status;
+
+	GLuint program_id = glCreateProgram();
+
+	GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+	glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
+	glCompileShader(vertex_shader);
+
+	glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &shader_status);
+	if (shader_status != GL_TRUE)
+		return 0;
+
+	glAttachShader(program_id, vertex_shader);
+
+	GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+	glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
+	glCompileShader(fragment_shader);
+
+	glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &shader_status);
+	if (shader_status != GL_TRUE)
+		return 0;
+
+	glAttachShader(program_id, fragment_shader);
+
+	glBindAttribLocation(program_id, 1, "input_vertex_coordinates");
+	glBindAttribLocation(program_id, 2, "input_texture_coordinates");
+
+	glLinkProgram(program_id);
+
+	glGetProgramiv(program_id, GL_LINK_STATUS, &shader_status);
+	if (shader_status != GL_TRUE)
+		return 0;
+
+	return program_id;
+}
+
+static VertexBufferSlot* GetVertexBufferSlot(void)
+{
+	static unsigned long max_slots = 0;
+
+	if (current_vertex_buffer_slot >= max_slots)
+	{
+		if (max_slots == 0)
+			max_slots = 1;
+		else
+			max_slots <<= 1;
+
+		vertex_buffer = (VertexBufferSlot*)realloc(vertex_buffer, max_slots * sizeof(VertexBufferSlot));
+		glBufferData(GL_ARRAY_BUFFER, max_slots * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
+	}
+
+	return &vertex_buffer[current_vertex_buffer_slot++];
+}
+
+static void FlushVertexBuffer(void)
+{
+	glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(VertexBufferSlot) * current_vertex_buffer_slot, vertex_buffer);
+
+	if (last_render_mode == MODE_DRAW_GLYPH_LCD)
+	{
+		// Here we're going to draw with per-component alpha.
+		// Since OpenGL doesn't really support this, we have to do it manually:
+
+		// Step one: attenuate the destination pixels by the alpha
+		glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+		glUseProgram(program_glyph_subpixel_part1);
+		glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
+
+		// Step two: add the new pixels on top of them
+		glBlendFunc(GL_ONE, GL_ONE);
+		glUseProgram(program_glyph_subpixel_part2);
+	}
+	else if (last_render_mode == MODE_DRAW_GLYPH)
+	{
+		// Here, we just use a regular alpha channel
+		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+		glUseProgram(program_glyph_normal);
+	}
+
+	glDrawArrays(GL_TRIANGLES, 0, 6 * current_vertex_buffer_slot);
+
+	current_vertex_buffer_slot = 0;
+}
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *p_window)
+{
+	window = p_window;
+
+	int window_width, window_height;
+	SDL_GetWindowSize(window, &window_width, &window_height);
+
+	context = SDL_GL_CreateContext(window);
+
+	if (glewInit() != GLEW_OK)
+		return FALSE;
+
+	// Check if the platform supports OpenGL 3.2
+	if (!GLEW_VERSION_3_2)
+		return FALSE;
+
+	glEnable(GL_DEBUG_OUTPUT);
+	glDebugMessageCallback(MessageCallback, 0);
+
+	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	// Set up Vertex Array Object
+	glGenVertexArrays(1, &vertex_array_id);
+	glBindVertexArray(vertex_array_id);
+
+	// Set up Vertex Buffer Object
+	glGenBuffers(1, &vertex_buffer_id);
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
+	glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
+
+	// Set up the vertex attributes
+	glEnableVertexAttribArray(1);
+	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, vertex_coordinate));
+	glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)offsetof(Vertex, texture_coordinate));
+
+	// Set up our shaders
+	program_texture = CompileShader(vertex_shader_texture, fragment_shader_texture);
+	program_texture_colour_key = CompileShader(vertex_shader_texture, fragment_shader_texture_colour_key);
+	program_colour_fill = CompileShader(vertex_shader_plain, fragment_shader_colour_fill);
+	program_glyph_normal = CompileShader(vertex_shader_texture, fragment_shader_glyph_normal);
+	program_glyph_subpixel_part1 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part1);
+	program_glyph_subpixel_part2 = CompileShader(vertex_shader_texture, fragment_shader_glyph_subpixel_part2);
+
+	if (program_texture == 0 || program_texture_colour_key == 0 || program_colour_fill == 0 || program_glyph_normal == 0 || program_glyph_subpixel_part1 == 0 || program_glyph_subpixel_part2 == 0)
+		printf("Failed to compile shaders\n");
+
+	// Get shader uniforms
+	program_colour_fill_uniform_colour = glGetUniformLocation(program_colour_fill, "colour");
+	program_glyph_normal_uniform_colour = glGetUniformLocation(program_glyph_normal, "colour");
+	program_glyph_subpixel_part2_uniform_colour = glGetUniformLocation(program_glyph_subpixel_part2, "colour");
+
+	// Set up framebuffer (used for surface-to-surface blitting)
+	glGenFramebuffers(1, &framebuffer_id);
+	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+
+	// Set up framebuffer screen texture (used for screen-to-surface blitting)
+	glGenTextures(1, &framebuffer.texture_id);
+	glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, window_width, window_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+	framebuffer.width = window_width;
+	framebuffer.height = window_height;
+
+	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.texture_id, 0);
+	glViewport(0, 0, framebuffer.width, framebuffer.height);
+
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	glDeleteTextures(1, &framebuffer.texture_id);
+	glDeleteFramebuffers(1, &framebuffer_id);
+	glDeleteProgram(program_glyph_subpixel_part2);
+	glDeleteProgram(program_glyph_subpixel_part1);
+	glDeleteProgram(program_glyph_normal);
+	glDeleteProgram(program_colour_fill);
+	glDeleteProgram(program_texture_colour_key);
+	glDeleteProgram(program_texture);
+	glDeleteBuffers(1, &vertex_buffer_id);
+	glDeleteVertexArrays(1, &vertex_array_id);
+	SDL_GL_DeleteContext(context);
+}
+
+void Backend_DrawScreen(void)
+{
+	FlushVertexBuffer();
+	last_render_mode = MODE_BLANK;
+
+	glUseProgram(program_texture);
+
+	glDisable(GL_BLEND);
+
+	// Enable texture coordinates, since this uses textures
+	glEnableVertexAttribArray(2);
+
+	// Target actual screen, and not our framebuffer
+	glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+	glViewport(0, 0, framebuffer.width, framebuffer.height);
+
+	// Draw framebuffer to screen
+	glBindTexture(GL_TEXTURE_2D, framebuffer.texture_id);
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 0.0f;
+
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 0.0f;
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = -1.0f;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = -1.0f;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = -1.0f;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = 1.0f;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = -1.0f;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = -1.0f;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = -1.0f;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = 1.0f;
+
+	FlushVertexBuffer();
+
+	SDL_GL_SwapWindow(window);
+
+	// According to https://www.khronos.org/opengl/wiki/Common_Mistakes#Swap_Buffers
+	// the buffer should always be cleared, even if it seems unnecessary
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	// Switch back to our framebuffer
+	glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	glGenTextures(1, &surface->texture_id);
+	glBindTexture(GL_TEXTURE_2D, surface->texture_id);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+	surface->width = width;
+	surface->height = height;
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	glDeleteTextures(1, &surface->texture_id);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
+	*pitch = surface->width * 3;
+	return surface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	GLint previously_bound_texture;
+	glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
+
+	glBindTexture(GL_TEXTURE_2D, surface->texture_id);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->width, surface->height, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels);
+	free(surface->pixels);
+
+	glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	static Backend_Surface *last_source_surface;
+	static Backend_Surface *last_destination_surface;
+
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
+		return;
+
+	const RenderMode render_mode = (colour_key ? MODE_DRAW_SURFACE_WITH_TRANSPARENCY : MODE_DRAW_SURFACE);
+
+	if (last_render_mode != render_mode || last_source_surface != source_surface || last_destination_surface != destination_surface)
+	{
+		FlushVertexBuffer();
+
+		last_render_mode = render_mode;
+		last_source_surface = source_surface;
+		last_destination_surface = destination_surface;
+
+		// Point our framebuffer to the destination texture
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destination_surface->texture_id, 0);
+		glViewport(0, 0, destination_surface->width, destination_surface->height);
+
+		// Switch to colour-key shader if we have to
+		glUseProgram(colour_key ? program_texture_colour_key : program_texture);
+
+		glDisable(GL_BLEND);
+
+		// Enable texture coordinates, since this uses textures
+		glEnableVertexAttribArray(2);
+
+		glBindTexture(GL_TEXTURE_2D, source_surface->texture_id);
+	}
+
+	const GLfloat texture_left = (GLfloat)rect->left / (GLfloat)source_surface->width;
+	const GLfloat texture_right = (GLfloat)rect->right / (GLfloat)source_surface->width;
+	const GLfloat texture_top = (GLfloat)rect->top / (GLfloat)source_surface->height;
+	const GLfloat texture_bottom = (GLfloat)rect->bottom / (GLfloat)source_surface->height;
+
+	const GLfloat vertex_left = (x * (2.0f / destination_surface->width)) - 1.0f;
+	const GLfloat vertex_right = ((x + (rect->right - rect->left)) * (2.0f / destination_surface->width)) - 1.0f;
+	const GLfloat vertex_top = (y * (2.0f / destination_surface->height)) - 1.0f;
+	const GLfloat vertex_bottom = ((y + (rect->bottom - rect->top)) * (2.0f / destination_surface->height)) - 1.0f;
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.x = texture_left;
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.y = texture_top;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.x = texture_right;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.y = texture_top;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.x = texture_right;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.y = texture_bottom;
+
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.x = texture_left;
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.y = texture_top;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.x = texture_right;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.y = texture_bottom;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.x = texture_left;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.y = texture_bottom;
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	static Backend_Surface *last_surface;
+	static unsigned char last_red;
+	static unsigned char last_green;
+	static unsigned char last_blue;
+
+	if (surface == NULL)
+		return;
+
+	if (rect->right - rect->left < 0 || rect->bottom - rect->top < 0)
+		return;
+
+	if (last_render_mode != MODE_COLOUR_FILL || last_surface != surface || last_red != red || last_green != green || last_blue != blue)
+	{
+		FlushVertexBuffer();
+
+		last_render_mode = MODE_COLOUR_FILL;
+		last_surface = surface;
+		last_red = red;
+		last_green = green;
+		last_blue = blue;
+
+		// Point our framebuffer to the destination texture
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
+		glViewport(0, 0, surface->width, surface->height);
+
+		glUseProgram(program_colour_fill);
+
+		glDisable(GL_BLEND);
+
+		// Disable texture coordinate array, since this doesn't use textures
+		glDisableVertexAttribArray(2);
+
+		glUniform4f(program_colour_fill_uniform_colour, red / 255.0f, green / 255.0f, blue / 255.0f, 1.0f);
+
+		current_vertex_buffer_slot = 0;
+	}
+
+	const GLfloat vertex_left = (rect->left * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_right = (rect->right * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_top = (rect->top * (2.0f / surface->height)) - 1.0f;
+	const GLfloat vertex_bottom = (rect->bottom * (2.0f / surface->height)) - 1.0f;
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return TRUE;
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	const unsigned int destination_pitch = (width + 3) & ~3;	// Round up to the nearest 4 (OpenGL needs this)
+
+	unsigned char *buffer = (unsigned char*)malloc(destination_pitch * height);
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+		case FONT_PIXEL_MODE_GRAY:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = buffer + y * destination_pitch;
+				memcpy(destination_pointer, source_pointer, width);
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = buffer + y * destination_pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+					*destination_pointer++ = (*source_pointer++ ? 0xFF : 0);
+			}
+
+			break;
+	}
+
+	GLint previously_bound_texture;
+	glGetIntegerv(GL_TEXTURE_BINDING_2D, &previously_bound_texture);
+
+	glGenTextures(1, &glyph->texture_id);
+	glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
+	if (pixel_mode == FONT_PIXEL_MODE_LCD)
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width / 3, height, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+	else
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, buffer);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+	glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
+	glyph->height = height;
+	glyph->pixel_mode = pixel_mode;
+
+	free(buffer);
+
+	glBindTexture(GL_TEXTURE_2D, previously_bound_texture);
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	glDeleteTextures(1, &glyph->texture_id);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	static Backend_Surface *last_surface;
+	static Backend_Glyph *last_glyph;
+	static unsigned char last_red;
+	static unsigned char last_green;
+	static unsigned char last_blue;
+
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	const RenderMode render_mode = (glyph->pixel_mode == FONT_PIXEL_MODE_LCD ? MODE_DRAW_GLYPH_LCD : MODE_DRAW_GLYPH);
+
+	if (last_render_mode != render_mode || last_surface != surface || last_glyph != glyph || last_red != colours[0] || last_green != colours[1] || last_blue != colours[2])
+	{
+		FlushVertexBuffer();
+
+		last_render_mode = render_mode;
+		last_surface = surface;
+		last_glyph = glyph;
+		last_red = colours[0];
+		last_green = colours[1];
+		last_blue = colours[2];
+
+		if (glyph->pixel_mode == FONT_PIXEL_MODE_LCD)
+		{
+			glUseProgram(program_glyph_subpixel_part2);
+			glUniform4f(program_glyph_subpixel_part2_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
+		}
+		else
+		{
+			glUseProgram(program_glyph_normal);
+			glUniform4f(program_glyph_normal_uniform_colour, colours[0] / 255.0f, colours[1] / 255.0f, colours[2] / 255.0f, 1.0f);
+		}
+
+		// Point our framebuffer to the destination texture
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture_id, 0);
+		glViewport(0, 0, surface->width, surface->height);
+
+		glEnable(GL_BLEND);
+
+		// Enable texture coordinates, since this uses textures
+		glEnableVertexAttribArray(2);
+
+		glBindTexture(GL_TEXTURE_2D, glyph->texture_id);
+	}
+
+	const GLfloat vertex_left = (x * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_right = ((x + glyph->width) * (2.0f / surface->width)) - 1.0f;
+	const GLfloat vertex_top = (y * (2.0f / surface->height)) - 1.0f;
+	const GLfloat vertex_bottom = ((y + glyph->height) * (2.0f / surface->height)) - 1.0f;
+
+	VertexBufferSlot *vertex_buffer_slot = GetVertexBufferSlot();
+
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[0][0].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][1].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[0][2].texture_coordinate.y = 1.0f;
+
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][0].texture_coordinate.y = 0.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.x = 1.0f;
+	vertex_buffer_slot->vertices[1][1].texture_coordinate.y = 1.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.x = 0.0f;
+	vertex_buffer_slot->vertices[1][2].texture_coordinate.y = 1.0f;
+
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[0][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][1].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[0][2].vertex_coordinate.y = vertex_bottom;
+
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][0].vertex_coordinate.y = vertex_top;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.x = vertex_right;
+	vertex_buffer_slot->vertices[1][1].vertex_coordinate.y = vertex_bottom;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.x = vertex_left;
+	vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// No problem for us
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// No problem for us
+}
--- /dev/null
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -1,0 +1,239 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+typedef struct Backend_Surface
+{
+	SDL_Surface *sdlsurface;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	SDL_Surface *sdlsurface;
+} Backend_Glyph;
+
+static SDL_Window *window;
+static SDL_Surface *window_sdlsurface;
+
+static Backend_Surface framebuffer;
+
+static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
+{
+	sdl_rect->x = (int)rect->left;
+	sdl_rect->y = (int)rect->top;
+	sdl_rect->w = (int)(rect->right - rect->left);
+	sdl_rect->h = (int)(rect->bottom - rect->top);
+
+	if (sdl_rect->w < 0)
+		sdl_rect->w = 0;
+
+	if (sdl_rect->h < 0)
+		sdl_rect->h = 0;
+}
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *p_window)
+{
+	window = p_window;
+
+	window_sdlsurface = SDL_GetWindowSurface(window);
+
+	framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
+
+	if (framebuffer.sdlsurface == NULL)
+		return NULL;
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	SDL_FreeSurface(framebuffer.sdlsurface);
+}
+
+void Backend_DrawScreen(void)
+{
+	SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
+	SDL_UpdateWindowSurface(window);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
+
+	if (surface->sdlsurface == NULL)
+	{
+		free(surface);
+		return NULL;
+	}
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_FreeSurface(surface->sdlsurface);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	*pitch = surface->sdlsurface->pitch;
+	return (unsigned char*)surface->sdlsurface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	(void)surface;
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	SDL_Rect source_rect;
+	RectToSDLRect(rect, &source_rect);
+
+	SDL_Rect destination_rect;
+	destination_rect.x = x;
+	destination_rect.y = y;
+	destination_rect.w = source_rect.w;
+	destination_rect.h = source_rect.h;
+
+	SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black)
+
+	SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_Rect destination_rect;
+	RectToSDLRect(rect, &destination_rect);
+
+	SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return FALSE;	// SDL_Surfaces don't have per-component alpha
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32);
+
+	if (glyph->sdlsurface == NULL)
+	{
+		free(glyph);
+		return NULL;
+	}
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+			// Unsupported
+			break;
+
+		case FONT_PIXEL_MODE_GRAY:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++;
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
+				}
+			}
+
+			break;
+	}
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	SDL_FreeSurface(glyph->sdlsurface);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	SDL_Rect rect;
+	rect.x = x;
+	rect.y = y;
+	rect.w = glyph->sdlsurface->w;
+	rect.h = glyph->sdlsurface->h;
+
+	SDL_SetSurfaceColorMod(glyph->sdlsurface, colours[0], colours[1], colours[2]);
+
+	SDL_BlitSurface(glyph->sdlsurface, NULL, surface->sdlsurface, &rect);
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// No problem for us
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// https://wiki.libsdl.org/SDL_GetWindowSurface
+	// We need to fetch a new surface pointer
+	window_sdlsurface = SDL_GetWindowSurface(window);
+}
--- /dev/null
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -1,0 +1,321 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#include "../../Draw.h"
+#include "../../Ending.h"
+#include "../../MapName.h"
+#include "../../TextScr.h"
+
+typedef struct Backend_Surface
+{
+	SDL_Texture *texture;
+	unsigned char *pixels;
+	unsigned int width;
+	unsigned int height;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	SDL_Texture *texture;
+	unsigned int width;
+	unsigned int height;
+} Backend_Glyph;
+
+static SDL_Renderer *renderer;
+
+static Backend_Surface framebuffer;
+
+static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
+{
+	sdl_rect->x = (int)rect->left;
+	sdl_rect->y = (int)rect->top;
+	sdl_rect->w = (int)(rect->right - rect->left);
+	sdl_rect->h = (int)(rect->bottom - rect->top);
+
+	if (sdl_rect->w < 0)
+		sdl_rect->w = 0;
+
+	if (sdl_rect->h < 0)
+		sdl_rect->h = 0;
+}
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *window)
+{
+	renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
+
+	if (renderer == NULL)
+		return NULL;
+
+	int width, height;
+	SDL_GetRendererOutputSize(renderer, &width, &height);
+	framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
+
+	if (framebuffer.texture == NULL)
+	{
+		SDL_DestroyRenderer(renderer);
+		return NULL;
+	}
+
+	framebuffer.width = width;
+	framebuffer.height = height;
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	SDL_DestroyTexture(framebuffer.texture);
+	SDL_DestroyRenderer(renderer);
+}
+
+void Backend_DrawScreen(void)
+{
+	SDL_SetRenderTarget(renderer, NULL);
+	SDL_RenderCopy(renderer, framebuffer.texture, NULL, NULL);
+	SDL_RenderPresent(renderer);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
+
+	if (surface->texture == NULL)
+	{
+		free(surface);
+		return NULL;
+	}
+
+	surface->width = width;
+	surface->height = height;
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_DestroyTexture(surface->texture);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	*pitch = surface->width * 3;
+
+	surface->pixels = (unsigned char*)malloc(surface->width * surface->height * 3);
+
+	return surface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	unsigned char *buffer = (unsigned char*)malloc(surface->width * surface->height * 4);
+	unsigned char *buffer_pointer = buffer;
+	const unsigned char *src_pixel = surface->pixels;
+
+	// Convert the SDL_Surface's colour-keyed pixels to RGBA32
+	for (unsigned int y = 0; y < surface->height; ++y)
+	{
+
+		for (unsigned int x = 0; x < surface->width; ++x)
+		{
+			*buffer_pointer++ = src_pixel[0];
+			*buffer_pointer++ = src_pixel[1];
+			*buffer_pointer++ = src_pixel[2];
+
+			if (src_pixel[0] == 0 && src_pixel[1] == 0 && src_pixel[2] == 0)	// Assumes the colour key will always be #000000 (black)
+				*buffer_pointer++ = 0;
+			else
+				*buffer_pointer++ = 0xFF;
+
+			src_pixel += 3;
+		}
+	}
+
+	free(surface->pixels);
+
+	SDL_UpdateTexture(surface->texture, NULL, buffer, surface->width * 4);
+
+	free(buffer);
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	SDL_Rect source_rect;
+	RectToSDLRect(rect, &source_rect);
+
+	SDL_Rect destination_rect = {(int)x, (int)y, source_rect.w, source_rect.h};
+
+	// Blit the texture
+	SDL_SetTextureBlendMode(source_surface->texture, colour_key ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);
+	SDL_SetRenderTarget(renderer, destination_surface->texture);
+	SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	if (surface == NULL)
+		return;
+
+	SDL_Rect sdl_rect;
+	RectToSDLRect(rect, &sdl_rect);
+
+	// Check colour-key
+	if (red == 0 && green == 0 && blue == 0)
+		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+	else
+		SDL_SetRenderDrawColor(renderer, red, green, blue, SDL_ALPHA_OPAQUE);
+
+	// Draw colour
+	SDL_SetRenderTarget(renderer, surface->texture);
+	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
+	SDL_RenderFillRect(renderer, &sdl_rect);
+	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return FALSE;	// SDL_Textures don't have per-component alpha
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	glyph->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, height);
+
+	if (glyph->texture == NULL)
+	{
+		free(glyph);
+		return NULL;
+	}
+
+	unsigned char *buffer = (unsigned char*)malloc(width * height * 4);
+
+	if (buffer == NULL)
+	{
+		SDL_DestroyTexture(glyph->texture);
+		free(glyph);
+		return NULL;
+	}
+
+	unsigned char *destination_pointer = buffer;
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+			// Unsupported
+			break;
+
+		case FONT_PIXEL_MODE_GRAY:
+
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++;
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+				{
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = 0xFF;
+					*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
+				}
+			}
+
+			break;
+	}
+
+	SDL_UpdateTexture(glyph->texture, NULL, buffer, width * 4);
+
+	glyph->width = width;
+	glyph->height = height;
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	SDL_DestroyTexture(glyph->texture);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	// The SDL_Texture side of things uses alpha, not a colour-key, so the bug where the font is blended
+	// with the colour key doesn't occur.
+
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	SDL_Rect destination_rect = {(int)x, (int)y, (int)glyph->width, (int)glyph->height};
+
+	// Blit the texture
+	SDL_SetTextureColorMod(glyph->texture, colours[0], colours[1], colours[2]);
+	SDL_SetTextureBlendMode(glyph->texture, SDL_BLENDMODE_BLEND);
+	SDL_SetRenderTarget(renderer, surface->texture);
+	SDL_RenderCopy(renderer, glyph->texture, NULL, &destination_rect);
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// TODO - RestoreSurfaces
+	// All of our target-textures have been lost, so regenerate them
+//	RestoreSurfaces();
+//	RestoreStripper();
+//	RestoreMapName();
+//	RestoreTextScript();
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// No problem for us
+}
--- /dev/null
+++ b/src/Backends/Rendering/Software.cpp
@@ -1,0 +1,411 @@
+#include "../Rendering.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#undef MIN
+#undef MAX
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+
+typedef struct Backend_Surface
+{
+	unsigned char *pixels;
+	unsigned int width;
+	unsigned int height;
+	unsigned int pitch;
+} Backend_Surface;
+
+typedef struct Backend_Glyph
+{
+	void *pixels;
+	unsigned int width;
+	unsigned int height;
+	FontPixelMode pixel_mode;
+} Backend_Glyph;
+
+static SDL_Window *window;
+static SDL_Surface *window_sdlsurface;
+static SDL_Surface *framebuffer_sdlsurface;
+static Backend_Surface framebuffer;
+
+SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
+{
+	return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+}
+
+Backend_Surface* Backend_Init(SDL_Window *p_window)
+{
+	window = p_window;
+
+	window_sdlsurface = SDL_GetWindowSurface(window);
+
+	framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
+
+	if (framebuffer_sdlsurface == NULL)
+		return NULL;
+
+	framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels;
+	framebuffer.width = framebuffer_sdlsurface->w;
+	framebuffer.height = framebuffer_sdlsurface->h;
+	framebuffer.pitch = framebuffer_sdlsurface->pitch;
+
+	return &framebuffer;
+}
+
+void Backend_Deinit(void)
+{
+	SDL_FreeSurface(framebuffer_sdlsurface);
+}
+
+void Backend_DrawScreen(void)
+{
+	SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
+	SDL_UpdateWindowSurface(window);
+}
+
+Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+{
+	Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+
+	if (surface == NULL)
+		return NULL;
+
+	surface->pixels = (unsigned char*)malloc(width * height * 3);
+
+	if (surface->pixels == NULL)
+	{
+		free(surface);
+		return NULL;
+	}
+
+	surface->width = width;
+	surface->height = height;
+	surface->pitch = width * 3;
+
+	return surface;
+}
+
+void Backend_FreeSurface(Backend_Surface *surface)
+{
+	if (surface == NULL)
+		return;
+
+	free(surface->pixels);
+	free(surface);
+}
+
+unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch)
+{
+	if (surface == NULL)
+		return NULL;
+
+	*pitch = surface->pitch;
+	return surface->pixels;
+}
+
+void Backend_UnlockSurface(Backend_Surface *surface)
+{
+	(void)surface;
+}
+
+void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+{
+	if (source_surface == NULL || destination_surface == NULL)
+		return;
+
+	RECT rect_clamped;
+
+	rect_clamped.left = rect->left;
+	rect_clamped.top = rect->top;
+	rect_clamped.right = rect->right;
+	rect_clamped.bottom = rect->bottom;
+
+	// Clamp the rect and coordinates so we don't write outside the pixel buffer
+	long overflow;
+
+	overflow = 0 - x;
+	if (overflow > 0)
+	{
+		rect_clamped.left += overflow;
+		x += overflow;
+	}
+
+	overflow = 0 - y;
+	if (overflow > 0)
+	{
+		rect_clamped.top += overflow;
+		y += overflow;
+	}
+
+	overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
+	if (overflow > 0)
+	{
+		rect_clamped.right -= overflow;
+	}
+
+	overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
+	if (overflow > 0)
+	{
+		rect_clamped.bottom -= overflow;
+	}
+
+	if (rect_clamped.bottom - rect_clamped.top <= 0)
+		return;
+
+	if (rect_clamped.right - rect_clamped.left <= 0)
+		return;
+
+	// Do the actual blitting
+	if (colour_key)
+	{
+		for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
+		{
+			unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
+			unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
+
+			for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
+			{
+				if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0)	// Assumes the colour key will always be #000000 (black)
+				{
+					source_pointer += 3;
+					destination_pointer += 3;
+				}
+				else
+				{
+					*destination_pointer++ = *source_pointer++;
+					*destination_pointer++ = *source_pointer++;
+					*destination_pointer++ = *source_pointer++;
+				}
+			}
+		}
+	}
+	else
+	{
+		for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
+		{
+			unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
+			unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
+
+			memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
+		}
+	}
+}
+
+void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+{
+	if (surface == NULL)
+		return;
+
+	RECT rect_clamped;
+
+	rect_clamped.left = rect->left;
+	rect_clamped.top = rect->top;
+	rect_clamped.right = rect->right;
+	rect_clamped.bottom = rect->bottom;
+
+	// Clamp the rect so it doesn't write outside the pixel buffer
+	long overflow;
+
+	overflow = 0 - rect_clamped.left;
+	if (overflow > 0)
+	{
+		rect_clamped.left += overflow;
+	}
+
+	overflow = 0 - rect_clamped.top;
+	if (overflow > 0)
+	{
+		rect_clamped.top += overflow;
+	}
+
+	overflow = rect_clamped.right - surface->width;
+	if (overflow > 0)
+	{
+		rect_clamped.right -= overflow;
+	}
+
+	overflow = rect_clamped.bottom - surface->height;
+	if (overflow > 0)
+	{
+		rect_clamped.bottom -= overflow;
+	}
+
+	if (rect_clamped.bottom - rect_clamped.top <= 0)
+		return;
+
+	if (rect_clamped.right - rect_clamped.left <= 0)
+		return;
+
+	for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
+	{
+		unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
+
+		for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
+		{
+			*destination_pointer++ = red;
+			*destination_pointer++ = green;
+			*destination_pointer++ = blue;
+		}
+	}
+}
+
+BOOL Backend_SupportsSubpixelGlyphs(void)
+{
+	return TRUE;	// It's a software renderer, baby
+}
+
+Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, FontPixelMode pixel_mode)
+{
+	Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+
+	if (glyph == NULL)
+		return NULL;
+
+	switch (pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+		case FONT_PIXEL_MODE_GRAY:
+		{
+			glyph->pixels = malloc(width * height * sizeof(float));
+
+			if (glyph->pixels == NULL)
+			{
+				free(glyph);
+				return NULL;
+			}
+
+			float *destination_pointer = (float*)glyph->pixels;
+
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+
+				for (unsigned int x = 0; x < width; ++x)
+					*destination_pointer++ = *source_pointer++ / 255.0f;
+			}
+
+			break;
+		}
+
+		case FONT_PIXEL_MODE_MONO:
+		{
+			glyph->pixels = malloc(width * height);
+
+			if (glyph->pixels == NULL)
+			{
+				free(glyph);
+				return NULL;
+			}
+
+			for (unsigned int y = 0; y < height; ++y)
+			{
+				const unsigned char *source_pointer = pixels + y * pitch;
+				unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
+
+				memcpy(destination_pointer, source_pointer, width);
+			}
+
+			break;
+		}
+	}
+
+	glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width);
+	glyph->height = height;
+	glyph->pixel_mode = pixel_mode;
+
+	return glyph;
+}
+
+void Backend_UnloadGlyph(Backend_Glyph *glyph)
+{
+	if (glyph == NULL)
+		return;
+
+	free(glyph->pixels);
+	free(glyph);
+}
+
+void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
+{
+	if (glyph == NULL || surface == NULL)
+		return;
+
+	switch (glyph->pixel_mode)
+	{
+		case FONT_PIXEL_MODE_LCD:
+			for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
+			{
+				for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
+				{
+					const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3;
+
+					if (font_pixel[0] || font_pixel[1] || font_pixel[2])
+					{
+						unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
+
+						for (unsigned int j = 0; j < 3; ++j)
+						{
+							const float alpha = font_pixel[j];
+							bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha)));	// Alpha blending
+						}
+					}
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_GRAY:
+			for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
+			{
+				for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
+				{
+					const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix];
+
+					if (alpha)
+					{
+						unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
+
+						for (unsigned int j = 0; j < 3; ++j)
+							bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha)));	// Alpha blending
+					}
+				}
+			}
+
+			break;
+
+		case FONT_PIXEL_MODE_MONO:
+			for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
+			{
+				for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
+				{
+					if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
+					{
+						unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
+
+						for (unsigned int j = 0; j < 3; ++j)
+							bitmap_pixel[j] = colours[j];
+					}
+				}
+			}
+
+			break;
+	}
+}
+
+void Backend_HandleDeviceLoss(void)
+{
+	// No problem for us
+}
+
+void Backend_HandleWindowResize(void)
+{
+	// https://wiki.libsdl.org/SDL_GetWindowSurface
+	// We need to fetch a new surface pointer
+	window_sdlsurface = SDL_GetWindowSurface(window);
+}
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -4,10 +4,11 @@
 #include <stdio.h>
 #include <stdlib.h>
 
-#include <ddraw.h>
+#include "SDL.h"
 
 #include "WindowsWrapper.h"
 
+#include "Backends/Rendering.h"
 #include "CommonDefines.h"
 #include "Ending.h"
 #include "Generic.h"
@@ -28,21 +29,12 @@
 int magnification;
 BOOL fullscreen;
 
-static LPDIRECTDRAW lpDD;
-static LPDIRECTDRAWSURFACE frontbuffer;
-static LPDIRECTDRAWSURFACE backbuffer;
+static Backend_Surface *framebuffer;
 
-static LPDIRECTDRAWCLIPPER clipper;
+static Backend_Surface *surf[SURFACE_ID_MAX];
 
-static LPDIRECTDRAWSURFACE surf[SURFACE_ID_MAX];
+static SDL_PixelFormat *rgb24_pixel_format;	// Needed because SDL2 is stupid
 
-static RECT backbuffer_rect;
-
-static int scaled_window_width;
-static int scaled_window_height;
-
-static HFONT font;
-
 // This doesn't exist in the Linux port, so none of these symbol names are accurate
 static struct
 {
@@ -53,21 +45,10 @@
 	BOOL bSystem;	// Basically a 'do not regenerate' flag
 } surface_metadata[SURFACE_ID_MAX];
 
-// The original names for these variables are unknown
-static int x_offset;
-static int y_offset;
-
 #define FRAMERATE 20
 
-// The original name for this function is unknown
-void SetWindowPadding(int width, int height)
+BOOL Flip_SystemTask(void)
 {
-	x_offset = width;
-	y_offset = height;
-}
-
-BOOL Flip_SystemTask(HWND hWnd)
-{
 	static DWORD timePrev;
 	static DWORD timeNow;
 
@@ -90,32 +71,18 @@
 	else
 		timePrev += FRAMERATE;
 
-	static RECT dst_rect;
-	GetWindowRect(hWnd, &dst_rect);
-	dst_rect.left += x_offset;
-	dst_rect.top += y_offset;
-	dst_rect.right = dst_rect.left + scaled_window_width;
-	dst_rect.bottom = dst_rect.top + scaled_window_height;
+	Backend_DrawScreen();
 
-	frontbuffer->Blt(&dst_rect, backbuffer, &backbuffer_rect, DDBLT_WAIT, NULL);
-
-	if (RestoreSurfaces())
-	{
-		RestoreStripper();
-		RestoreMapName();
-		RestoreTextScript();
-	}
-
 	return TRUE;
 }
 
-BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth)
+SDL_Window* CreateWindow(const char *title, int width, int height)
 {
-	DDSURFACEDESC ddsd;
+	return Backend_CreateWindow(title, width, height);
+}
 
-	if (DirectDrawCreate(NULL, &lpDD, NULL) != DD_OK)
-		return FALSE;
-
+BOOL StartDirectDraw(SDL_Window *window, int lMagnification)
+{
 	memset(surface_metadata, 0, sizeof(surface_metadata));
 
 	switch (lMagnification)
@@ -123,58 +90,28 @@
 		case 0:
 			magnification = 1;
 			fullscreen = FALSE;
-			lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
 			break;
 
 		case 1:
 			magnification = 2;
 			fullscreen = FALSE;
-			lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
 			break;
 
 		case 2:
 			magnification = 2;
 			fullscreen = TRUE;
-			lpDD->SetCooperativeLevel(hWnd, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE);
-			lpDD->SetDisplayMode(WINDOW_WIDTH * magnification, WINDOW_HEIGHT * magnification, lColourDepth);
+			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
 			break;
 	}
 
-	backbuffer_rect.left = 0;
-	backbuffer_rect.top = 0;
-	backbuffer_rect.right = WINDOW_WIDTH * magnification;
-	backbuffer_rect.bottom = WINDOW_HEIGHT * magnification;
+	framebuffer = Backend_Init(window);
 
-	scaled_window_width = WINDOW_WIDTH * magnification;
-	scaled_window_height = WINDOW_HEIGHT * magnification;
+	rgb24_pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_RGB24);
 
-	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
-	ddsd.dwSize = sizeof(DDSURFACEDESC);
-	ddsd.dwFlags = DDSD_CAPS;
-	ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-	ddsd.dwBackBufferCount = 0;
-
-	if (lpDD->CreateSurface(&ddsd, &frontbuffer, NULL) != DD_OK)
-		return FALSE;
-
-	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
-	ddsd.dwSize = sizeof(DDSURFACEDESC);
-	ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
-	ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
-	ddsd.dwWidth = WINDOW_WIDTH * magnification;
-	ddsd.dwHeight = WINDOW_HEIGHT * magnification;
-
-	if (lpDD->CreateSurface(&ddsd, &backbuffer, NULL) != DD_OK)
-		return FALSE;
-
-	lpDD->CreateClipper(0, &clipper, NULL);
-	clipper->SetHWnd(0, hWnd);
-	frontbuffer->SetClipper(clipper);
-
 	return TRUE;
 }
 
-void EndDirectDraw(HWND hWnd)
+void EndDirectDraw(void)
 {
 	// Release all surfaces
 	for (int i = 0; i < SURFACE_ID_MAX; ++i)
@@ -181,26 +118,16 @@
 	{
 		if (surf[i] != NULL)
 		{
-			surf[i]->Release();
+			Backend_FreeSurface(surf[i]);
 			surf[i] = NULL;
 		}
 	}
 
-	if (frontbuffer != NULL)
-	{
-		frontbuffer->Release();
-		frontbuffer = NULL;
-		backbuffer = NULL;
-	}
+	framebuffer = NULL;
 
-	if (fullscreen)
-		lpDD->SetCooperativeLevel(hWnd, DDSCL_NORMAL);
+	SDL_FreeFormat(rgb24_pixel_format);
 
-	if (lpDD != NULL)
-	{
-		lpDD->Release();
-		lpDD = NULL;
-	}
+	Backend_Deinit();
 
 	memset(surface_metadata, 0, sizeof(surface_metadata));
 }
@@ -210,7 +137,7 @@
 	// Release the surface we want to release
 	if (surf[s] != NULL)
 	{
-		surf[s]->Release();
+		Backend_FreeSurface(surf[s]);
 		surf[s] = NULL;
 	}
 
@@ -217,6 +144,64 @@
 	memset(&surface_metadata[s], 0, sizeof(surface_metadata[0]));
 }
 
+static BOOL ScaleAndUploadSurface(SDL_Surface *surface, SurfaceID surf_no)
+{
+	SDL_Surface *converted_surface = SDL_ConvertSurface(surface, rgb24_pixel_format, 0);
+
+	SDL_FreeSurface(surface);
+
+	if (converted_surface == NULL)
+		return FALSE;
+
+	// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
+	unsigned int pitch;
+	unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch);
+
+	if (magnification == 1)
+	{
+		// Just copy the pixels the way they are
+		for (int y = 0; y < converted_surface->h; ++y)
+		{
+			const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
+			unsigned char *dst_row = &pixels[y * pitch];
+
+			memcpy(dst_row, src_row, converted_surface->w * 3);
+		}
+	}
+	else
+	{
+		// Upscale the bitmap to the game's internal resolution
+		for (int y = 0; y < converted_surface->h; ++y)
+		{
+			const unsigned char *src_row = (unsigned char*)converted_surface->pixels + y * converted_surface->pitch;
+			unsigned char *dst_row = &pixels[y * pitch * magnification];
+
+			const unsigned char *src_ptr = src_row;
+			unsigned char *dst_ptr = dst_row;
+
+			for (int x = 0; x < converted_surface->w; ++x)
+			{
+				for (int i = 0; i < magnification; ++i)
+				{
+					*dst_ptr++ = src_ptr[0];
+					*dst_ptr++ = src_ptr[1];
+					*dst_ptr++ = src_ptr[2];
+				}
+
+				src_ptr += 3;
+			}
+
+			for (int i = 1; i < magnification; ++i)
+				memcpy(dst_row + i * pitch, dst_row, converted_surface->w * magnification * 3);
+		}
+	}
+
+	Backend_UnlockSurface(surf[surf_no]);
+	SDL_FreeSurface(converted_surface);
+
+	return TRUE;
+}
+
 // TODO - Inaccurate stack frame
 BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no)
 {
@@ -226,59 +211,45 @@
 	if (surf[surf_no] != NULL)
 		return FALSE;
 
-	HANDLE handle = LoadImageA(GetModuleHandleA(NULL), name, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
-	if (handle == NULL)
+	HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
+
+	if (hrscr == NULL)
 		return FALSE;
 
-	BITMAP bitmap;
-	GetObjectA(handle, sizeof(BITMAP), &bitmap);
+	size_t size = SizeofResource(NULL, hrscr);
+	const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
 
-	DDSURFACEDESC ddsd;
-	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
-	ddsd.dwSize = sizeof(DDSURFACEDESC);
-	ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
-	ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
-	ddsd.dwWidth = bitmap.bmWidth * magnification;
-	ddsd.dwHeight = bitmap.bmHeight * magnification;
+	// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
+	unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
 
-	if (lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL) != DD_OK)
+	if (bmp_buffer == NULL)
 		return FALSE;
 
-	int src_x = 0;
-	int src_y = 0;
-	int src_w = bitmap.bmWidth;
-	int src_h = bitmap.bmHeight;
+	const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
 
-	int dst_x = 0;
-	int dst_y = 0;
-	int dst_w = bitmap.bmWidth * magnification;
-	int dst_h = bitmap.bmHeight * magnification;
+	memcpy(bmp_buffer, bmp_header, 0xE);
+	memcpy(bmp_buffer + 0xE, data, size);
 
-	HDC hdc = CreateCompatibleDC(NULL);
-	HGDIOBJ hgdiobj = SelectObject(hdc, handle);
+	SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
+	SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
 
-	HDC hdc2;
-	surf[surf_no]->GetDC(&hdc2);
-	StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
-	surf[surf_no]->ReleaseDC(hdc2);
+	surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
 
-	SelectObject(hdc, hgdiobj);
-	DeleteDC(hdc);
+	if (surf[surf_no] == NULL)
+	{
+		SDL_FreeSurface(surface);
+		return FALSE;
+	}
 
-	DDCOLORKEY ddcolorkey;
-	ddcolorkey.dwColorSpaceLowValue = 0;
-	ddcolorkey.dwColorSpaceHighValue = 0;
+	if (!ScaleAndUploadSurface(surface, surf_no))
+	{
+		Backend_FreeSurface(surf[surf_no]);
+		return FALSE;
+	}
 
-	surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
-	surf[surf_no]->SetClipper(clipper);
-
-#ifdef FIX_BUGS
-	DeleteObject(handle);
-#endif
-
 	surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
-	surface_metadata[surf_no].width = bitmap.bmWidth;
-	surface_metadata[surf_no].height = bitmap.bmHeight;
+	surface_metadata[surf_no].width = surface->w;
+	surface_metadata[surf_no].height = surface->h;
 	surface_metadata[surf_no].bSystem = FALSE;
 	strcpy(surface_metadata[surf_no].name, name);
 
@@ -313,59 +284,31 @@
 		return FALSE;
 	}
 
-	HANDLE handle = LoadImageA(GetModuleHandleA(NULL), path, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
-	if (handle == NULL)
+	SDL_Surface *surface = SDL_LoadBMP(path);
+
+	if (surface == NULL)
 	{
 		PrintBitmapError(path, 1);
 		return FALSE;
 	}
 
-	BITMAP bitmap;
-	GetObjectA(handle, sizeof(BITMAP), &bitmap);
+	surf[surf_no] = Backend_CreateSurface(surface->w * magnification, surface->h * magnification);
 
-	DDSURFACEDESC ddsd;
-	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
-	ddsd.dwSize = sizeof(DDSURFACEDESC);
-	ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
-	ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
-	ddsd.dwWidth = bitmap.bmWidth * magnification;
-	ddsd.dwHeight = bitmap.bmHeight * magnification;
+	if (surf[surf_no] == NULL)
+	{
+		SDL_FreeSurface(surface);
+		return FALSE;
+	}
 
-	lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL);
+	if (!ScaleAndUploadSurface(surface, surf_no))
+	{
+		Backend_FreeSurface(surf[surf_no]);
+		return FALSE;
+	}
 
-	int src_x = 0;
-	int src_y = 0;
-	int src_w = bitmap.bmWidth;
-	int src_h = bitmap.bmHeight;
-
-	int dst_x = 0;
-	int dst_y = 0;
-	int dst_w = bitmap.bmWidth * magnification;
-	int dst_h = bitmap.bmHeight * magnification;
-
-	HDC hdc = CreateCompatibleDC(NULL);
-	HGDIOBJ hgdiobj = SelectObject(hdc, handle);
-
-	HDC hdc2;
-	surf[surf_no]->GetDC(&hdc2);
-	StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
-	surf[surf_no]->ReleaseDC(hdc2);
-
-	SelectObject(hdc, hgdiobj);
-	DeleteDC(hdc);
-
-	DDCOLORKEY ddcolorkey;
-	ddcolorkey.dwColorSpaceLowValue = 0;
-	ddcolorkey.dwColorSpaceHighValue = 0;
-
-	surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
-	surf[surf_no]->SetClipper(clipper);
-
-	DeleteObject(handle);
-
 	surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
-	surface_metadata[surf_no].width = bitmap.bmWidth;
-	surface_metadata[surf_no].height = bitmap.bmHeight;
+	surface_metadata[surf_no].width = surface->w;
+	surface_metadata[surf_no].height = surface->h;
 	surface_metadata[surf_no].bSystem = FALSE;
 	strcpy(surface_metadata[surf_no].name, name);
 
@@ -378,45 +321,31 @@
 	if (surf_no >= SURFACE_ID_MAX)
 		return FALSE;
 
-	HANDLE handle = LoadImageA(GetModuleHandleA(NULL), name, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
-	if (handle == NULL)
+	HRSRC hrscr = FindResourceA(NULL, name, RT_BITMAP);
+
+	if (hrscr == NULL)
 		return FALSE;
 
-	BITMAP bitmap;
-	GetObjectA(handle, sizeof(BITMAP), &bitmap);
+	size_t size = SizeofResource(NULL, hrscr);
+	const unsigned char *data = (unsigned char*)LockResource(LoadResource(NULL, hrscr));
 
-	int src_x = 0;
-	int src_y = 0;
-	int src_w = bitmap.bmWidth;
-	int src_h = bitmap.bmHeight;
+	// The bitmap we get from LockResource is incomplete, so we need to restore its missing header here
+	unsigned char *bmp_buffer = (unsigned char*)malloc(size + 0xE);
 
-	int dst_x = 0;
-	int dst_y = 0;
-	int dst_w = bitmap.bmWidth * magnification;
-	int dst_h = bitmap.bmHeight * magnification;
+	if (bmp_buffer == NULL)
+		return FALSE;
 
-	HDC hdc = CreateCompatibleDC(NULL);
-	HGDIOBJ hgdiobj = SelectObject(hdc, handle);
+	const unsigned char bmp_header[0xE] = {0x42, 0x4D, 0x76, 0x4B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00};
 
-	HDC hdc2;
-	surf[surf_no]->GetDC(&hdc2);
-	StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
-	surf[surf_no]->ReleaseDC(hdc2);
+	memcpy(bmp_buffer, bmp_header, 0xE);
+	memcpy(bmp_buffer + 0xE, data, size);
 
-	SelectObject(hdc, hgdiobj);
-	DeleteDC(hdc);
+	SDL_RWops *fp = SDL_RWFromConstMem(bmp_buffer, size + 0xE);
+	SDL_Surface *surface = SDL_LoadBMP_RW(fp, 1);
 
-	DDCOLORKEY ddcolorkey;
-	ddcolorkey.dwColorSpaceLowValue = 0;
-	ddcolorkey.dwColorSpaceHighValue = 0;
+	if (!ScaleAndUploadSurface(surface, surf_no))
+		return FALSE;
 
-	surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
-	surf[surf_no]->SetClipper(clipper);
-
-#ifdef FIX_BUGS
-	DeleteObject(handle);
-#endif
-
 	surface_metadata[surf_no].type = SURFACE_SOURCE_RESOURCE;
 	strcpy(surface_metadata[surf_no].name, name);
 
@@ -445,41 +374,17 @@
 		return FALSE;
 	}
 
-	HANDLE handle = LoadImageA(GetModuleHandleA(NULL), path, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
-	if (handle == NULL)
+	SDL_Surface *surface = SDL_LoadBMP(path);
+
+	if (surface == NULL)
 	{
 		PrintBitmapError(path, 1);
 		return FALSE;
 	}
 
-	BITMAP bitmap;
-	GetObjectA(handle, sizeof(BITMAP), &bitmap);
+	if (!ScaleAndUploadSurface(surface, surf_no))
+		return FALSE;
 
-	int src_x = 0;
-	int src_y = 0;
-	int src_w = bitmap.bmWidth;
-	int src_h = bitmap.bmHeight;
-
-	int dst_x = 0;
-	int dst_y = 0;
-	int dst_w = bitmap.bmWidth * magnification;
-	int dst_h = bitmap.bmHeight * magnification;
-
-	HDC hdc = CreateCompatibleDC(NULL);
-	HGDIOBJ hgdiobj = SelectObject(hdc, handle);
-
-	HDC hdc2;
-	surf[surf_no]->GetDC(&hdc2);
-	StretchBlt(hdc2, dst_x, dst_y, dst_w, dst_h, hdc, src_x, src_y, src_w, src_h, SRCCOPY);
-	surf[surf_no]->ReleaseDC(hdc2);
-
-	SelectObject(hdc, hgdiobj);
-	DeleteDC(hdc);
-
-	// No colour-keying
-
-	DeleteObject(handle);
-
 	surface_metadata[surf_no].type = SURFACE_SOURCE_FILE;
 	strcpy(surface_metadata[surf_no].name, name);
 
@@ -499,30 +404,14 @@
 	if (surf[surf_no] != NULL)
 		return FALSE;
 
-	DDSURFACEDESC ddsd;
-	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
-	ddsd.dwSize = sizeof(DDSURFACEDESC);
-	ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
+	surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
 
-	if (bSystem)
-		ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
-	else
-		ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+	if (surf[surf_no] == NULL)
+		return FALSE;
 
-	ddsd.dwWidth = bxsize * magnification;
-	ddsd.dwHeight = bysize * magnification;
-
-	lpDD->CreateSurface(&ddsd, &surf[surf_no], NULL);
-
-	DDCOLORKEY ddcolorkey;
-	ddcolorkey.dwColorSpaceLowValue = 0;
-	ddcolorkey.dwColorSpaceHighValue = 0;
-
-	surf[surf_no]->SetColorKey(DDCKEY_SRCBLT, &ddcolorkey);
-
 	surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
-	surface_metadata[surf_no].width = ddsd.dwWidth / magnification;
-	surface_metadata[surf_no].height = ddsd.dwHeight / magnification;
+	surface_metadata[surf_no].width = bxsize;
+	surface_metadata[surf_no].height = bysize;
 
 	if (bSystem)
 		surface_metadata[surf_no].bSystem = TRUE;
@@ -536,11 +425,6 @@
 
 void BackupSurface(SurfaceID surf_no, const RECT *rect)
 {
-	static DDBLTFX ddbltfx;
-
-	memset(&ddbltfx, 0, sizeof(DDBLTFX));
-	ddbltfx.dwSize = sizeof(DDBLTFX);
-
 	static RECT scaled_rect;
 	scaled_rect.left = rect->left * magnification;
 	scaled_rect.top = rect->top * magnification;
@@ -547,13 +431,12 @@
 	scaled_rect.right = rect->right * magnification;
 	scaled_rect.bottom = rect->bottom * magnification;
 
-	surf[surf_no]->Blt(&scaled_rect, backbuffer, &scaled_rect, DDBLT_WAIT, &ddbltfx);
+	Backend_Blit(framebuffer, &scaled_rect, surf[surf_no], scaled_rect.left, scaled_rect.top, FALSE);
 }
 
 void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
 {
 	static RECT src_rect;
-	static RECT dst_rect;
 
 	src_rect = *rect;
 
@@ -575,28 +458,17 @@
 		y = rcView->top;
 	}
 
-	dst_rect.left = x;
-	dst_rect.top = y;
-	dst_rect.right = x + src_rect.right - src_rect.left;
-	dst_rect.bottom = y + src_rect.bottom - src_rect.top;
-
 	src_rect.left *= magnification;
 	src_rect.top *= magnification;
 	src_rect.right *= magnification;
 	src_rect.bottom *= magnification;
 
-	dst_rect.left *= magnification;
-	dst_rect.top *= magnification;
-	dst_rect.right *= magnification;
-	dst_rect.bottom *= magnification;
-
-	backbuffer->Blt(&dst_rect, surf[surf_no], &src_rect, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
+	Backend_Blit(surf[surf_no], &src_rect, framebuffer, x * magnification, y * magnification, TRUE);
 }
 
 void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
 {
 	static RECT src_rect;
-	static RECT dst_rect;
 
 	src_rect = *rect;
 
@@ -618,28 +490,17 @@
 		y = rcView->top;
 	}
 
-	dst_rect.left = x;
-	dst_rect.top = y;
-	dst_rect.right = x + src_rect.right - src_rect.left;
-	dst_rect.bottom = y + src_rect.bottom - src_rect.top;
-
 	src_rect.left *= magnification;
 	src_rect.top *= magnification;
 	src_rect.right *= magnification;
 	src_rect.bottom *= magnification;
 
-	dst_rect.left *= magnification;
-	dst_rect.top *= magnification;
-	dst_rect.right *= magnification;
-	dst_rect.bottom *= magnification;
-
-	backbuffer->Blt(&dst_rect, surf[surf_no], &src_rect, DDBLT_WAIT, NULL);
+	Backend_Blit(surf[surf_no], &src_rect, framebuffer, x * magnification, y * magnification, FALSE);
 }
 
 void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
 {
 	static RECT src_rect;
-	static RECT dst_rect;
 
 	src_rect.left = rect->left * magnification;
 	src_rect.top = rect->top * magnification;
@@ -646,62 +507,17 @@
 	src_rect.right = rect->right * magnification;
 	src_rect.bottom = rect->bottom * magnification;
 
-	dst_rect.left = x;
-	dst_rect.top = y;
-	dst_rect.right = x + rect->right - rect->left;
-	dst_rect.bottom = y + rect->bottom - rect->top;
-
-	dst_rect.left *= magnification;
-	dst_rect.top *= magnification;
-	dst_rect.right *= magnification;
-	dst_rect.bottom *= magnification;
-
-	surf[to]->Blt(&dst_rect, surf[from], &src_rect, DDBLT_KEYSRC | DDBLT_WAIT, NULL);
+	Backend_Blit(surf[from], &src_rect, surf[to], x * magnification, y * magnification, TRUE);
 }
 
-// This converts a colour to the 'native' format by writing it
-// straight to the framebuffer, and then reading it back
 unsigned long GetCortBoxColor(COLORREF col)
 {
-	HDC hdc;
-
-	if (backbuffer->GetDC(&hdc) != DD_OK)
-		return 0xFFFFFFFF;
-
-	COLORREF original_colour = GetPixel(hdc, 0, 0);
-	SetPixel(hdc, 0, 0, col);
-	backbuffer->ReleaseDC(hdc);
-
-	DDSURFACEDESC ddsd;
-	memset(&ddsd, 0, sizeof(DDSURFACEDESC));
-	ddsd.dwSize = sizeof(DDSURFACEDESC);
-
-	if (backbuffer->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL) != DD_OK)
-		return 0xFFFFFFFF;
-
-	DWORD native_colour = *(DWORD*)ddsd.lpSurface;
-
-	if (ddsd.ddpfPixelFormat.dwRGBBitCount < 32)
-		native_colour &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount) - 1;
-
-	backbuffer->Unlock(0);
-
-	if (backbuffer->GetDC(&hdc) != DD_OK)
-		return 0xFFFFFFFF;
-
-	SetPixel(hdc, 0, 0, original_colour);
-	backbuffer->ReleaseDC(hdc);
-
-	return native_colour;
+	// Comes in 00BBGGRR, goes out 00BBGGRR
+	return col;
 }
 
 void CortBox(const RECT *rect, unsigned long col)
 {
-	static DDBLTFX ddbltfx;
-	memset(&ddbltfx, 0, sizeof(DDBLTFX));
-	ddbltfx.dwSize = sizeof(DDBLTFX);
-	ddbltfx.dwFillColor = col;
-
 	static RECT dst_rect;
 	dst_rect.left = rect->left * magnification;
 	dst_rect.top = rect->top * magnification;
@@ -708,16 +524,15 @@
 	dst_rect.right = rect->right * magnification;
 	dst_rect.bottom = rect->bottom * magnification;
 
-	backbuffer->Blt(&dst_rect, 0, 0, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+	const unsigned char red = col & 0xFF;
+	const unsigned char green = (col >> 8) & 0xFF;
+	const unsigned char blue = (col >> 16) & 0xFF;
+
+	Backend_ColourFill(framebuffer, &dst_rect, red, green, blue);
 }
 
 void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
 {
-	static DDBLTFX ddbltfx;
-	memset(&ddbltfx, 0, sizeof(DDBLTFX));
-	ddbltfx.dwSize = sizeof(DDBLTFX);
-	ddbltfx.dwFillColor = col;
-
 	static RECT dst_rect;
 	dst_rect.left = rect->left * magnification;
 	dst_rect.top = rect->top * magnification;
@@ -726,9 +541,13 @@
 
 	surface_metadata[surf_no].type = SURFACE_SOURCE_NONE;
 
-	surf[surf_no]->Blt(&dst_rect, 0, 0, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
-}
+	const unsigned char red = col & 0xFF;
+	const unsigned char green = (col >> 8) & 0xFF;
+	const unsigned char blue = (col >> 16) & 0xFF;
 
+	Backend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
+}
+/*
 BOOL DummiedOutLogFunction(int unknown)
 {
 	char unknown2[0x100];
@@ -807,10 +626,10 @@
 
 	return surfaces_regenerated;
 }
-
+*/
 // TODO - Inaccurate stack frame
 void InitTextObject(const char *name)
-{
+{/*
 	// Get font size
 	unsigned int width, height;
 
@@ -849,10 +668,10 @@
 
 	if (font == NULL)
 		font = CreateFontA(height, width, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, QUALITY, FIXED_PITCH | FF_DONTCARE, NULL);
-}
+*/}
 
 void PutText(int x, int y, const char *text, unsigned long color)
-{
+{/*
 	HDC hdc;
 	backbuffer->GetDC(&hdc);
 	HGDIOBJ hgdiobj = SelectObject(hdc, font);
@@ -861,10 +680,10 @@
 	TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
 	SelectObject(hdc, hgdiobj);
 	backbuffer->ReleaseDC(hdc);
-}
+*/}
 
 void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no)
-{
+{/*
 	HDC hdc;
 	surf[surf_no]->GetDC(&hdc);
 	HGDIOBJ hgdiobj = SelectObject(hdc, font);
@@ -873,9 +692,9 @@
 	TextOutA(hdc, x * magnification, y * magnification, text, (int)strlen(text));
 	SelectObject(hdc, hgdiobj);
 	surf[surf_no]->ReleaseDC(hdc);
-}
+*/}
 
 void EndTextObject(void)
 {
-	DeleteObject(font);
+//	DeleteObject(font);
 }
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -1,5 +1,7 @@
 #pragma once
 
+#include "SDL.h"
+
 #include "WindowsWrapper.h"
 
 #ifndef RGB
@@ -48,10 +50,10 @@
 	SURFACE_ID_MAX = 40
 } SurfaceID;
 
-void SetWindowPadding(int width, int height);
-BOOL Flip_SystemTask(HWND hWnd);
-BOOL StartDirectDraw(HWND hWnd, int lMagnification, int lColourDepth);
-void EndDirectDraw(HWND hWnd);
+BOOL Flip_SystemTask(void);
+SDL_Window* CreateWindow(const char *title, int width, int height);
+BOOL StartDirectDraw(SDL_Window *window, int lMagnification);
+void EndDirectDraw(void);
 void ReleaseSurface(SurfaceID s);
 BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
 BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -507,7 +507,7 @@
 
 		// Draw window
 		PutFramePerSecound();
-		if (!Flip_SystemTask(hWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
--- a/src/Escape.cpp
+++ b/src/Escape.cpp
@@ -37,7 +37,7 @@
 		PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
 		PutFramePerSecound();
 
-		if (!Flip_SystemTask(hWnd))
+		if (!Flip_SystemTask())
 		{
 			// Quit if window is closed
 			gKeyTrg = 0;
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -205,7 +205,7 @@
 		PutTextScript();
 		PutFramePerSecound();
 
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 
 		++gCounter;
@@ -216,7 +216,7 @@
 	{
 		CortBox(&grcGame, 0x000000);
 		PutFramePerSecound();
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 	return 2;
@@ -449,7 +449,7 @@
 
 		PutFramePerSecound();
 
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
@@ -461,7 +461,7 @@
 	{
 		CortBox(&grcGame, 0);
 		PutFramePerSecound();
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
@@ -667,7 +667,7 @@
 
 		PutFramePerSecound();
 
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 
 		++gCounter;
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -225,10 +225,8 @@
 				windowHeight = WINDOW_HEIGHT * 2;
 			}
 
-			SetWindowPadding(GetSystemMetrics(SM_CXFIXEDFRAME) + 1, GetSystemMetrics(SM_CYFIXEDFRAME) + GetSystemMetrics(SM_CYCAPTION) + 1);
+			window = CreateWindow(lpWindowName, windowWidth, windowHeight);
 
-			window = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, 0);
-
 			if (window == NULL)
 			{
 				ReleaseMutex(hMutex);
@@ -242,9 +240,9 @@
 			ghWnd = hWnd;
 
 			if (conf.display_mode == 1)
-				StartDirectDraw(hWnd, 0, 0);
+				StartDirectDraw(window, 0);
 			else
-				StartDirectDraw(hWnd, 1, 0);
+				StartDirectDraw(window, 1);
 
 			break;
 
@@ -255,10 +253,8 @@
 			windowWidth = WINDOW_WIDTH * 2;
 			windowHeight = WINDOW_HEIGHT * 2;
 
-			SetWindowPadding(0, 0);
+			window = CreateWindow(lpWindowName, windowWidth, windowHeight);
 
-			window = SDL_CreateWindow(lpWindowName, 0, 0, windowWidth, windowHeight, SDL_WINDOW_FULLSCREEN);
-
 			if (window == NULL)
 			{
 				ReleaseMutex(hMutex);
@@ -273,6 +269,7 @@
 
 			if (hWnd == NULL)
 			{
+				SDL_DestroyWindow(window);
 				ReleaseMutex(hMutex);
 				return 0;
 			}
@@ -293,7 +290,7 @@
 					break;
 			}
 
-			StartDirectDraw(ghWnd, 2, depth);
+			StartDirectDraw(window, 2);
 			bFullscreen = TRUE;
 
 			break;
@@ -317,8 +314,9 @@
 	PutBitmap3(&rcFull, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &rcLoading, SURFACE_ID_LOADING);
 
 	// Draw to screen
-	if (!Flip_SystemTask(ghWnd))
+	if (!Flip_SystemTask())
 	{
+		SDL_DestroyWindow(window);
 		ReleaseMutex(hMutex);
 		return 1;
 	}
@@ -344,8 +342,9 @@
 		// End stuff
 		EndDirectSound();
 		EndTextObject();
-		EndDirectDraw(hWnd);
+		EndDirectDraw();
 
+		SDL_DestroyWindow(window);
 		ReleaseMutex(hMutex);
 	}
 
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -114,7 +114,7 @@
 		CortBox(&rcView, 0);
 
 		PutFramePerSecound();
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
@@ -169,7 +169,7 @@
 			PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
 
 		PutFramePerSecound();
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
@@ -199,7 +199,7 @@
 		CortBox(&rcView, 0);
 
 		PutFramePerSecound();
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
--- a/src/SelStage.cpp
+++ b/src/SelStage.cpp
@@ -212,7 +212,7 @@
 
 		PutFramePerSecound();
 
-		if (!Flip_SystemTask(ghWnd))
+		if (!Flip_SystemTask())
 			return 0;
 	}
 
--