ref: fd82adf099aa58a62789a3178a83234cdfc5b14d
parent: 13ce62ae0503d98d99be875e21925b296b93b633
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Sep 15 17:00:27 EDT 2020
Remove invalid comment
--- a/src/Backends/Rendering/WiiU.cpp
+++ b/src/Backends/Rendering/WiiU.cpp
@@ -756,7 +756,6 @@
void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height)
{
- // Convert from RGB24 to RGBA32, and upload it to the GPU texture
unsigned char *buffer = (unsigned char*)GX2RLockSurfaceEx(&atlas->texture.surface, 0, (GX2RResourceFlags)0);
const unsigned char *in_pointer = pixels;