ref: fb353fbc7e86eb7ebfe10c26834965dcc519af39
parent: cf75cbcad215520813ef314f31454b0da3e5726a
author: Gabriel Ravier <gabravier@gmail.com>
date: Wed Mar 18 07:54:46 EDT 2020
Backends/Rendering/SDLTexture: Solve -Wnarrowing warning Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -312,7 +312,7 @@
free(surface->pixels);
- SDL_Rect rect = {0, 0, width, height};
+ SDL_Rect rect = {0, 0, (int)width, (int)height};
SDL_UpdateTexture(surface->texture, &rect, buffer, width * 4);
free(buffer);
--
⑨