ref: eadc04e46e1e7ae7cb8db93a79cf930cb0db413a
parent: 55b473a4901321ecd9506fbab6734b4bc3269d36
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 14 16:14:57 EDT 2020
Bump StartDirectDraw fix to FIX_MAJOR_BUGS I was debugging GLFW earlier, and this fix wasn't being enabled. FIX_BUGS should be for aesthetic bugs that only affect gameplay, not ones that affect fundamental stability.
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -276,7 +276,7 @@
hMenu = GetMenu(hWnd);
- #ifdef FIX_BUGS
+ #ifdef FIX_MAJOR_BUGS
if (conf.display_mode == 1)
{
if (!StartDirectDraw(hWnd, 0, 0))
@@ -343,7 +343,7 @@
break;
}
- #ifdef FIX_BUGS
+ #ifdef FIX_MAJOR_BUGS
if (!StartDirectDraw(hWnd, 2, depth))
{
ReleaseMutex(hMutex);