ref: e599d02fb144395e2fabde32270c55fa3c7a2600
parent: e4394aea1f1d5f0e8aebc02b4dd1362136cb84d7
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Jan 29 17:19:47 EST 2020
Added NATIVE_OPTIMIZATIONS option to Makefile
--- a/Makefile
+++ b/Makefile
@@ -35,6 +35,11 @@
ALL_CXXFLAGS += -flto
endif
+ifeq ($(NATIVE_OPTIMIZATIONS), 1)
+ ALL_CFLAGS += -march=native
+ ALL_CXXFLAGS += -march=native
+endif
+
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese
--- a/README.md
+++ b/README.md
@@ -96,6 +96,7 @@
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
+`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows
--
⑨