ref: d137369a93e9c9c80ccf6769f009e0f799182062
parent: 3fdd459ad27a5e587f445587f03fd076262d65fe
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jan 7 00:26:54 EST 2020
More-accurate BossIronH.cpp variable arrangement
--- a/src/BossIronH.cpp
+++ b/src/BossIronH.cpp
@@ -11,10 +11,9 @@
void ActBossChar_Ironhead(void)
{
- static unsigned char flash;
int i;
-
NPCHAR *npc = gBoss;
+ static unsigned char flash;
switch (npc->act_no)
{