shithub: cstory

Download patch

ref: d006b6c439cf3061dfa6d2ce1070fd6715fc1fc6
parent: fcba88f2e1691396a814fc50485ce867c276954b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Oct 14 12:03:21 EDT 2020

Update readme to not FREETYPE_FONTS option

--- a/README.md
+++ b/README.md
@@ -64,7 +64,7 @@
 
 * SDL2 (if `BACKEND_AUDIO` or `BACKEND_PLATFORM` are set to `SDL2`)
 * GLFW3 (if `BACKEND_PLATFORM` is set to `GLFW3`)
-* FreeType
+* FreeType (if `FREETYPE_FONTS` is enabled)
 
 If these are not found, they will be built locally.
 
@@ -96,6 +96,7 @@
 `-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports)
 `-DDOCONFIG_LEGACY_OPENGL=ON` | Make DoConfig use OpenGL 2.1 instead of OpenGL 3.2 (useful for older/limited platforms)
 `-DLANCZOS_RESAMPLER=ON` | Use Lanczos filtering for audio resampling instead of linear-interpolation (Lanczos is more performance-intensive, but higher quality)
+`-DFREETYPE_FONTS=ON` | Use FreeType2 to render the DejaVu Mono (English) or Migu1M (Japanese) fonts, instead of using pre-rendered copies of Courier New (English) and MS Gothic (Japanese)
 `-DBACKEND_RENDERER=OpenGL3` | Render with OpenGL 3.2 (hardware-accelerated)
 `-DBACKEND_RENDERER=OpenGLES2` | Render with OpenGL ES 2.0 (hardware-accelerated)
 `-DBACKEND_RENDERER=SDLTexture` | (Default) Render with SDL2's Texture API (hardware-accelerated) (note: requires `-DBACKEND_PLATFORM=SDL2`)