ref: ce4373481b4b67cc98ef6d3b908fd0188c328891
parent: 63e855c7fa89701ac571c7d3952a2a7875b1371d
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jan 7 15:52:58 EST 2020
More-accurate NpcHit.cpp variable arrangement
--- a/src/NpcHit.cpp
+++ b/src/NpcHit.cpp
@@ -264,15 +264,15 @@
npc->flag |= hit;
}
-void HitNpCharMap()
+void HitNpCharMap(void)
{
- int judg, x, y;
+ int x, y;
+ int judg;
int offx[9];
int offy[9];
- int i;
- int j;
+ int i, j;
offx[0] = 0;
offx[1] = 1;
@@ -460,6 +460,8 @@
void LoseNpChar(NPCHAR *npc, BOOL bVanish)
{
+ int val;
+
// Play death sound
PlaySoundObject(npc->destroy_voice, 1);
@@ -482,8 +484,6 @@
// Create drop
if (npc->exp != 0)
{
- int val;
-
switch (Random(1, 5))
{
case 1:
@@ -534,8 +534,7 @@
void HitNpCharBullet(void)
{
- int n;
- int b;
+ int n, b;
BOOL bHit;
for (n = 0; n < NPC_MAX; ++n)