ref: cd7ef93f5e208618d955a83abb96c5d5a6e8e318
parent: 63d5d766b2644ff544c21e3d9b315c9486ef35f6
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jan 21 08:23:33 EST 2020
We don't need to initialise the VBO here
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -448,7 +448,6 @@
// Set up Vertex Buffer Object
glGenBuffers(1, &vertex_buffer_id);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
- glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
// Set up the vertex attributes
glEnableVertexAttribArray(1);
--
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