shithub: cstory

Download patch

ref: cc4a58fbac677da7f786e99e3cb33764359f6621
parent: 4f49fe87067aa4414820f35bf5a6b28f3b43e167
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Mar 14 19:18:30 EDT 2020

Use CFLAGS and CMAKE_C_FLAGS

--- a/.travis.yml
+++ b/.travis.yml
@@ -126,7 +126,7 @@
       if [ "$BUILD_SYSTEM" == "cmake" ]; then
         # Make build directory and generate CMake build files
         mkdir -p ${CMAKE_BUILD_DIR} && cd ${CMAKE_BUILD_DIR}
-        cmake .. -DCMAKE_BUILD_TYPE=Release -DFIX_BUGS=ON -DRENDERER=$RENDERER -DCMAKE_CXX_FLAGS="-Wall -Wextra -pedantic"
+        cmake .. -DCMAKE_BUILD_TYPE=Release -DFIX_BUGS=ON -DRENDERER=$RENDERER -DCMAKE_C_FLAGS="-Wall -Wextra -pedantic" -DCMAKE_CXX_FLAGS="-Wall -Wextra -pedantic"
         cd ..
       fi
 
@@ -139,7 +139,7 @@
         cd ..
       else
         # Make build
-        make -j $JOBS FIX_BUGS=1 RELEASE=1 RENDERER=$RENDERER CXXFLAGS="-Wall -Wextra -pedantic"
+        make -j $JOBS FIX_BUGS=1 RELEASE=1 RENDERER=$RENDERER CFLAGS="-Wall -Wextra -pedantic" CXXFLAGS="-Wall -Wextra -pedantic"
       fi
 
 after_success:
--- a/README.md
+++ b/README.md
@@ -108,7 +108,7 @@
 `STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
 `WINDOWS=1` | Build for Windows
 
-You can pass your own compiler flags by defining `CXXFLAGS`.
+You can pass your own compiler flags by defining `CFLAGS` and `CXXFLAGS`.
 
 Once built, the executables can be found in the `game_english`/`game_japanese` folder, depending on the selected language.
 
--