ref: be533e2f55dffa365dbe2732b047b9c9db510a60
parent: d04bd946490b611552c7d7baa2d42f8817caa32c
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Jan 20 18:54:46 EST 2020
Remove FRAMERATE constant I don't see the point in it.
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -48,8 +48,6 @@
BOOL bSystem; // Basically a 'do not regenerate' flag
} surface_metadata[SURFACE_ID_MAX];
-#define FRAMERATE 20
-
BOOL Flip_SystemTask(void)
{
static unsigned long timePrev;
@@ -63,7 +61,7 @@
// Framerate limiter
timeNow = SDL_GetTicks();
- if (SDL_TICKS_PASSED(timeNow, timePrev + FRAMERATE))
+ if (SDL_TICKS_PASSED(timeNow, timePrev + 20))
break;
SDL_Delay(1);
@@ -72,7 +70,7 @@
if (SDL_TICKS_PASSED(timeNow, timePrev + 100))
timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
else
- timePrev += FRAMERATE;
+ timePrev += 20;
Backend_DrawScreen();
--
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