ref: bd280414ea192b82b2ca8f9dfd9330f6e92eba61
parent: 5d373918824dc44b151361dd91bcf06ffd683747
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Apr 3 20:43:06 EDT 2020
Cleanup
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -1,5 +1,7 @@
#include "BossAlmo1.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
--- a/src/BossAlmo2.cpp
+++ b/src/BossAlmo2.cpp
@@ -1,5 +1,7 @@
#include "BossAlmo2.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -1,5 +1,7 @@
#include "BossBallos.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -1,6 +1,6 @@
#include "BossOhm.h"
-#include <string.h>
+#include <stddef.h>
#include "WindowsWrapper.h"
@@ -381,7 +381,7 @@
gBoss[0].count1 = 0;
}
- if (gBoss[0].act_wait < 30 && !(gBoss[0].act_wait % 5))
+ if (gBoss[0].act_wait < 30 && gBoss[0].act_wait % 5 == 0)
{
SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-341, 341), -0x333, 0, NULL, 0x100);
PlaySoundObject(39, 1);
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -1,5 +1,7 @@
#include "BossX.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
@@ -259,7 +261,7 @@
break;
}
- SetNpChar(158, npc->x + x, npc->y + y, 0, 0, direct, 0, 0x100);
+ SetNpChar(158, npc->x + x, npc->y + y, 0, 0, direct, NULL, 0x100);
PlaySoundObject(39, 1);
npc->act_wait = 120;