ref: b6ff494f540e02d6ab9fe27d8b8024ce6b491aa4
parent: 0f6768e6e6ebb7415ba98e9326f8a1f37d2e69b3
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Oct 13 16:57:20 EDT 2020
3DS - Fix alpha and corruption
--- a/src/Backends/Rendering/3DS.cpp
+++ b/src/Backends/Rendering/3DS.cpp
@@ -57,6 +57,26 @@
return accumulator;
}
+static void EnableAlpha(bool enabled)
+{
+ static bool previous_setting = true;
+
+ // Setting will not take effect mid-frame, so
+ // break-up the current frame if we have to.
+ if (frame_started && enabled != previous_setting)
+ {
+ C3D_FrameEnd(0);
+ frame_started = false;
+
+ previous_setting = enabled;
+ }
+
+ if (enabled)
+ C3D_AlphaBlend(GPU_BLEND_ADD, GPU_BLEND_ADD, GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
+ else
+ C3D_AlphaBlend(GPU_BLEND_ADD, GPU_BLEND_ADD, GPU_ONE, GPU_ZERO, GPU_ONE, GPU_ZERO);
+}
+
RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen)
{
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
@@ -90,6 +110,13 @@
void RenderBackend_Deinit(void)
{
+ // Just in case
+ if (frame_started)
+ {
+ C3D_FrameEnd(0);
+ frame_started = false;
+ }
+
RenderBackend_FreeSurface(framebuffer_surface);
C3D_RenderTargetDelete(screen_render_target);
@@ -100,6 +127,8 @@
void RenderBackend_DrawScreen(void)
{
+ EnableAlpha(false);
+
if (!frame_started)
{
C3D_FrameBegin(0);
@@ -136,6 +165,13 @@
RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target)
{
+ // Just in case
+ if (frame_started)
+ {
+ C3D_FrameEnd(0);
+ frame_started = false;
+ }
+
RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
if (surface != NULL)
@@ -179,6 +215,13 @@
void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
+ // Just in case
+ if (frame_started)
+ {
+ C3D_FrameEnd(0);
+ frame_started = false;
+ }
+
if (surface->render_target != NULL)
C3D_RenderTargetDelete(surface->render_target);
@@ -201,7 +244,12 @@
void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned char *pixels, size_t width, size_t height)
{
- Backend_PrintInfo("RenderBackend_UploadSurface");
+ // If we upload while drawing, we get corruption (visible after stage transitions)
+ if (frame_started)
+ {
+ C3D_FrameEnd(0);
+ frame_started = false;
+ }
unsigned char *abgr_buffer = (unsigned char*)linearAlloc(width * height * 4);
@@ -238,6 +286,8 @@
ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
{
+ EnableAlpha(colour_key);
+
if (!frame_started)
{
C3D_FrameBegin(0);
@@ -245,17 +295,17 @@
}
const float texture_left = (float)rect->left / source_surface->texture.width;
- const float texture_top = (float)rect->top / source_surface->texture.height;
+ const float texture_top = (float)(source_surface->texture.height - rect->top) / source_surface->texture.height;
const float texture_right = (float)rect->right / source_surface->texture.width;
- const float texture_bottom = (float)rect->bottom / source_surface->texture.height;
+ const float texture_bottom = (float)(source_surface->texture.height - rect->bottom) / source_surface->texture.height;
Tex3DS_SubTexture subtexture;
subtexture.width = rect->right - rect->left;
subtexture.height = rect->bottom - rect->top;
subtexture.left = texture_left;
- subtexture.top = 1.0f - texture_top;
+ subtexture.top = texture_top;
subtexture.right = texture_right;
- subtexture.bottom = 1.0f - texture_bottom;
+ subtexture.bottom = texture_bottom;
C2D_Image image;
image.tex = &source_surface->texture;
@@ -268,6 +318,8 @@
ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue)
{
+ EnableAlpha(false);
+
if (!frame_started)
{
C3D_FrameBegin(0);
@@ -276,7 +328,7 @@
C2D_SceneBegin(surface->render_target);
- C2D_DrawRectSolid(rect->left, rect->top, 0.5f, rect->right - rect->left, rect->bottom - rect->top, C2D_Color32(red, green, blue, 0xFF));
+ C2D_DrawRectSolid(rect->left, rect->top, 0.5f, rect->right - rect->left, rect->bottom - rect->top, C2D_Color32(red, green, blue, red == 0 && green == 0 && blue == 0 ? 0 : 0xFF));
}
RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t height)