ref: b68eb076ca57e489d38ba0ed128a113176d3c1f7
parent: 47543eb382060e858234335158cb6f2d63a7bcc4
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 3 11:00:07 EDT 2020
Rename a variable
--- a/src/Backends/Audio/SoftwareMixer.cpp
+++ b/src/Backends/Audio/SoftwareMixer.cpp
@@ -174,7 +174,7 @@
{
#ifdef LANCZOS_RESAMPLER
// Perform Lanczos resampling
- float accumulator = 0;
+ float output_sample = 0;
for (int i = -LANCZOS_KERNEL_RADIUS + 1; i <= LANCZOS_KERNEL_RADIUS; ++i)
{
@@ -184,7 +184,7 @@
if (kernel_input == 0.0f)
{
- accumulator += input_sample;
+ output_sample += input_sample;
}
else
{
@@ -191,13 +191,13 @@
const float nx = 3.14159265358979323846f * kernel_input;
const float nxa = nx / LANCZOS_KERNEL_RADIUS;
- accumulator += input_sample * (sin(nx) * sin(nxa) / (nx * nxa));
+ output_sample += input_sample * (sin(nx) * sin(nxa) / (nx * nxa));
}
}
// Mix, and apply volume
- *stream_pointer++ += (short)(accumulator * sound->volume_l);
- *stream_pointer++ += (short)(accumulator * sound->volume_r);
+ *stream_pointer++ += (short)(output_sample * sound->volume_l);
+ *stream_pointer++ += (short)(output_sample * sound->volume_r);
#else
// Perform linear interpolation
const unsigned char interpolation_scale = sound->position_subsample >> 8;