ref: b59aaabb2d77c46b8080cfb703ce7a1d3a3f0d6c
parent: 51e10c100f01e2c313632c56f8876e95af97d5ae
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Nov 14 09:29:42 EST 2019
Clean-up NpcAct240.cpp Also added some missing includes
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -134,7 +134,7 @@
switch (npc->act_no)
{
case 0:
- npc->y += 0x600;
+ npc->y += 3 * 0x200;
npc->act_no = 1;
// Fallthrough
case 1:
@@ -143,7 +143,7 @@
else
npc->direct = 2;
- if (npc->act_wait >= 8 && npc->x - 0x12000 < gMC.x && npc->x + 0x12000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xA000 > gMC.y)
+ if (npc->act_wait >= 8 && npc->x - (144 * 0x200) < gMC.x && npc->x + (144 * 0x200) > gMC.x && npc->y - (80 * 0x200) < gMC.y && npc->y + (80 * 0x200) > gMC.y)
{
npc->ani_no = 1;
}
@@ -162,7 +162,7 @@
npc->act_wait = 0;
}
- if (npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xC000 > gMC.y)
+ if (npc->act_wait >= 8 && npc->x - (96 * 0x200) < gMC.x && npc->x + (96 * 0x200) > gMC.x && npc->y - (80 * 0x200) < gMC.y && npc->y + (96 * 0x200) > gMC.y)
{
npc->act_no = 2;
npc->ani_no = 0;
@@ -231,7 +231,7 @@
npc->act_wait = Random(0, 50);
// Fallthrough
case 1:
- if (npc->act_wait)
+ if (npc->act_wait != 0)
{
--npc->act_wait;
break;
@@ -301,7 +301,7 @@
npc->act_wait = Random(0, 500);
// Fallthrough
case 1:
- if (npc->act_wait)
+ if (npc->act_wait != 0)
{
--npc->act_wait;
}
@@ -308,7 +308,7 @@
else
{
npc->act_no = 0;
- SetNpChar(242, npc->x, npc->y + (Random(-0x20, 0x20) * 0x200), 0, 0, npc->direct, 0, 0x100);
+ SetNpChar(242, npc->x, npc->y + (Random(-0x20, 0x20) * 0x200), 0, 0, npc->direct, NULL, 0x100);
}
break;
@@ -334,9 +334,9 @@
if (bHit)
{
for (i = 0; i < 3; ++i)
- SetCaret(npc->x, npc->y + 0x800, 1, 2);
+ SetCaret(npc->x, npc->y + (4 * 0x200), 1, 2);
- if (npc->x > gMC.x - 0x20000 && npc->x < gMC.x + 0x20000 && npc->y > gMC.y - 0x14000 && npc->y < gMC.y + 0x14000)
+ if (npc->x > gMC.x - (256 * 0x200) && npc->x < gMC.x + (256 * 0x200) && npc->y > gMC.y - (160 * 0x200) && npc->y < gMC.y + (160 * 0x200))
PlaySoundObject(21, 1);
npc->cond = 0;
@@ -372,7 +372,7 @@
case 1:
npc->ani_no = 0;
- if (npc->act_wait)
+ if (npc->act_wait != 0)
{
--npc->act_wait;
return;
@@ -394,7 +394,7 @@
npc->ani_no = 0;
npc->act_no = 1;
npc->act_wait = npc->code_flag;
- SetNpChar(244, npc->x, npc->y, 0, 0, 0, 0, 0x100);
+ SetNpChar(244, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
}
break;
@@ -411,6 +411,8 @@
// Press (proximity)
void ActNpc246(NPCHAR *npc)
{
+ int i;
+
RECT rcLeft[3] = {
{144, 112, 160, 136},
{160, 112, 176, 136},
@@ -421,10 +423,10 @@
{
case 0:
npc->act_no = 1;
- npc->y -= 0x800;
+ npc->y -= 4 * 0x200;
// Fallthrough
case 1:
- if (gMC.x < npc->x + 0x1000 && gMC.x > npc->x - 0x1000 && gMC.y > npc->y + 0x1000 && gMC.y < npc->y + 0x10000)
+ if (gMC.x < npc->x + (8 * 0x200) && gMC.x > npc->x - (8 * 0x200) && gMC.y > npc->y + (8 * 0x200) && gMC.y < npc->y + (128 * 0x200))
npc->act_no = 5;
break;
@@ -432,7 +434,8 @@
case 5:
if (npc->flag & 8)
{
- // Another place where this blank space is needed for ASM-accuracy
+ // Another place where this blank space is needed for ASM-accuracy.
+ // Chances are there used to be commented-out code here.
}
else
{
@@ -468,8 +471,8 @@
{
if (npc->ani_no > 1)
{
- for (int i = 0; i < 4; ++i)
- SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ for (i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
PlaySoundObject(26, 1);
SetQuake(10);
@@ -532,8 +535,8 @@
{
case 0:
npc->act_no = 1;
- npc->y += 0xC00;
- npc->tgt_y = 0x8000;
+ npc->y += 6 * 0x200;
+ npc->tgt_y = 64 * 0x200;
// Fallthrough
case 1:
if (Random(0, 120) == 10)
@@ -649,9 +652,10 @@
{
deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
deg += (unsigned char)Random(-4, 4);
- ym = 4 * GetSin(deg);
- xm = 4 * GetCos(deg);
- SetNpChar(248, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
+ ym = GetSin(deg) * 4;
+ xm = GetCos(deg) * 4;
+
+ SetNpChar(248, npc->x, npc->y + (4 * 0x200), xm, ym, 0, NULL, 0x100);
PlaySoundObject(34, 1);
}
@@ -666,8 +670,8 @@
case 113:
if (++npc->act_wait == 10)
{
- ym = gMC.y - 0x8000;
- SetNpChar(279, gMC.x, ym, 0, 0, 1, 0, 0x100);
+ ym = gMC.y - (64 * 0x200);
+ SetNpChar(279, gMC.x, ym, 0, 0, 1, NULL, 0x100);
}
if (npc->act_wait > 30)
@@ -682,17 +686,20 @@
npc->act_no = 151;
npc->act_wait = 0;
npc->ani_no = 7;
- SetNpChar(249, npc->x, npc->y, 0, 0, 0, 0, 0x100);
- SetNpChar(249, npc->x, npc->y, 0, 0, 2, 0, 0x100);
+
+ SetNpChar(249, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
+ SetNpChar(249, npc->x, npc->y, 0, 0, 2, NULL, 0x100);
+
npc->tgt_x = Random(9, 31) * 0x200 * 0x10;
npc->tgt_y = Random(5, 7) * 0x200 * 0x10;
+
PlaySoundObject(29, 1);
// Fallthrough
case 151:
if (++npc->act_wait == 42)
{
- SetNpChar(249, npc->tgt_x + 0x2000, npc->tgt_y, 0, 0, 0, 0, 0x100);
- SetNpChar(249, npc->tgt_x - 0x2000, npc->tgt_y, 0, 0, 2, 0, 0x100);
+ SetNpChar(249, npc->tgt_x + (16 * 0x200), npc->tgt_y, 0, 0, 0, NULL, 0x100);
+ SetNpChar(249, npc->tgt_x - (16 * 0x200), npc->tgt_y, 0, 0, 2, NULL, 0x100);
}
if (npc->act_wait > 50)
@@ -715,7 +722,7 @@
SetNpChar(252, 0, 0, 0, 0, 0xC0, npc, 0x100);
}
- if (gMC.x < npc->x - 0xE000 || gMC.x > npc->x + 0xE000)
+ if (gMC.x < npc->x - (112 * 0x200) || gMC.x > npc->x + (112 * 0x200))
npc->act_no = 160;
else
npc->act_no = 100;
@@ -746,7 +753,7 @@
if (++npc->act_wait % 24 == 0)
{
- SetNpChar(250, npc->x, npc->y + 0x800, 0, 0, 0, 0, 0x100);
+ SetNpChar(250, npc->x, npc->y + (4 * 0x200), 0, 0, 0, NULL, 0x100);
PlaySoundObject(34, 1);
}
@@ -763,18 +770,22 @@
npc->act_no = 1001;
npc->act_wait = 0;
npc->ani_no = 4;
+
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
+
npc->xm = 0;
npc->ym = 0;
+
DeleteNpCharCode(252, 1);
- SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
- SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
- SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
+
+ SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
+ SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
+ SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
// Fallthrough
case 1001:
if (++npc->act_wait / 2 % 2)
- npc->x = npc->tgt_x + 0x200;
+ npc->x = npc->tgt_x + (1 * 0x200);
else
npc->x = npc->tgt_x;
@@ -860,12 +871,12 @@
if (npc->direct == 0)
{
npc->rect = rc[0];
- npc->x -= 1024;
+ npc->x -= 2 * 0x200;
}
else
{
npc->rect = rc[1];
- npc->x += 1024;
+ npc->x += 2 * 0x200;
}
}
@@ -919,7 +930,7 @@
if (npc->ani_no > 1)
npc->ani_no = 0;
- if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y)
+ if (gMC.x > npc->x - (8 * 0x200) && gMC.x < npc->x + (8 * 0x200) && gMC.y > npc->y)
npc->act_no = 10;
break;
@@ -931,7 +942,7 @@
case 11:
if (++npc->act_wait > 10)
{
- SetNpChar(251, npc->x, npc->y, 0, 0, 0, 0, 0x100);
+ SetNpChar(251, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
PlaySoundObject(101, 1);
npc->cond = 0;
return;
@@ -963,7 +974,7 @@
if (++npc->ani_no > 1)
npc->ani_no = 0;
- npc->y += 0x1000;
+ npc->y += 8 * 0x200;
if (npc->flag & 0xFF)
{
@@ -1012,8 +1023,8 @@
if (npc->act_wait < 192)
++npc->act_wait;
- npc->x = npc->pNpc->x + npc->act_wait * GetCos(deg) / 4;
- npc->y = npc->pNpc->y + npc->act_wait * GetSin(deg) / 4;
+ npc->x = npc->pNpc->x + (GetCos(deg) * npc->act_wait) / 4;
+ npc->y = npc->pNpc->y + (GetSin(deg) * npc->act_wait) / 4;
if (npc->pNpc->act_no == 151)
{
@@ -1048,9 +1059,9 @@
if (npc->flag & 0xFF)
{
- SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
- SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
- SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
+ SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
+ SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
+ SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
npc->cond = 0;
}
@@ -1121,8 +1132,8 @@
{
case 0:
npc->act_no = 1;
- SetNpChar(255, npc->x + 0x2400, npc->y - 0x7200, 0, 0, 0, npc, 0x100);
- SetNpChar(255, npc->x - 0x4000, npc->y - 0x6800, 0, 0, 2, npc, 0x100);
+ SetNpChar(255, npc->x + (18 * 0x200), npc->y - (57 * 0x200), 0, 0, 0, npc, 0x100);
+ SetNpChar(255, npc->x - (32 * 0x200), npc->y - (52 * 0x200), 0, 0, 2, npc, 0x100);
break;
case 20:
@@ -1133,14 +1144,14 @@
case 30:
npc->act_no = 21;
- SetNpChar(223, npc->x - 0x1600, npc->y - 0x1C00, 0, 0, 0, 0, 0x100);
+ SetNpChar(223, npc->x - (11 * 0x200), npc->y - (14 * 0x200), 0, 0, 0, NULL, 0x100);
break;
case 40:
npc->act_no = 21;
- SetNpChar(223, npc->x - 0x1200, npc->y - 0x1C00, 0, 0, 0, 0, 0x100);
- SetNpChar(40, npc->x - 0x2C00, npc->y - 0x1C00, 0, 0, 0, 0, 0x100);
- SetNpChar(93, npc->x - 0x4600, npc->y - 0x1C00, 0, 0, 0, 0, 0x100);
+ SetNpChar(223, npc->x - (9 * 0x200), npc->y - (14 * 0x200), 0, 0, 0, NULL, 0x100);
+ SetNpChar(40, npc->x - (22 * 0x200), npc->y - (14 * 0x200), 0, 0, 0, NULL, 0x100);
+ SetNpChar(93, npc->x - (35 * 0x200), npc->y - (14 * 0x200), 0, 0, 0, NULL, 0x100);
break;
}
@@ -1174,13 +1185,13 @@
if (npc->direct == 0)
{
- npc->view.front = 0x7000;
- npc->view.back = 0x7000;
+ npc->view.front = (56 * 0x200);
+ npc->view.back = (56 * 0x200);
}
else
{
- npc->view.front = 0x5000;
- npc->view.back = 0x5000;
+ npc->view.front = (40 * 0x200);
+ npc->view.back = (40 * 0x200);
}
// Fallthrough
case 1:
@@ -1201,13 +1212,13 @@
if (npc->direct == 0)
{
- npc->x = npc->pNpc->x + 0x2400;
- npc->y = npc->pNpc->y - 0x7200;
+ npc->x = npc->pNpc->x + (18 * 0x200);
+ npc->y = npc->pNpc->y - (57 * 0x200);
}
else
{
- npc->x = npc->pNpc->x - 0x4000;
- npc->y = npc->pNpc->y - 0x6800;
+ npc->x = npc->pNpc->x - (32 * 0x200);
+ npc->y = npc->pNpc->y - (52 * 0x200);
}
if (npc->direct == 0)
@@ -1233,7 +1244,7 @@
case 0:
gSuperXpos = 0;
npc->act_no = 1;
- npc->y -= 0x1000;
+ npc->y -= 8 * 0x200;
// Fallthrough
case 1:
npc->ani_no = 0;
@@ -1272,8 +1283,8 @@
case 40:
npc->act_no = 41;
- SetNpChar(257, npc->x - 0x1C00, npc->y - 0x2000, 0, 0, 0, 0, 0x100);
- SetNpChar(257, npc->x - 0x1C00, npc->y - 0x2000, 0, 0, 2, 0, 0xAA);
+ SetNpChar(257, npc->x - (14 * 0x200), npc->y - (16 * 0x200), 0, 0, 0, NULL, 0x100);
+ SetNpChar(257, npc->x - (14 * 0x200), npc->y - (16 * 0x200), 0, 0, 2, NULL, 0xAA);
// Fallthrough
case 41:
npc->ani_no = 4;
@@ -1322,7 +1333,7 @@
npc->act_no = 1;
// Fallthrough
case 1:
- if (gSuperXpos)
+ if (gSuperXpos != 0)
npc->act_no = 10;
break;
@@ -1350,6 +1361,7 @@
npc->x += npc->xm;
npc->y += npc->ym;
+
break;
}
@@ -1395,16 +1407,16 @@
else
npc->direct = 2;
- npc->y = gMC.y - 0x800;
+ npc->y = gMC.y - (4 * 0x200);
if (npc->direct == 0)
{
- npc->x = gMC.x + 0x600;
+ npc->x = gMC.x + (3 * 0x200);
npc->rect = rcLeft;
}
else
{
- npc->x = gMC.x - 0x600;
+ npc->x = gMC.x - (3 * 0x200);
npc->rect = rcRight;
}
@@ -1422,7 +1434,7 @@
break;
case 11:
- if (npc->y < 0x8000)
+ if (npc->y < (64 * 0x200))
npc->ym = 0x20;
npc->x += npc->xm;
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -1,5 +1,7 @@
#include "NpcAct.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Caret.h"
--- a/src/NpcAct280.cpp
+++ b/src/NpcAct280.cpp
@@ -1,5 +1,7 @@
#include "NpcAct.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
--- a/src/NpcAct340.cpp
+++ b/src/NpcAct340.cpp
@@ -1,5 +1,7 @@
#include "NpcAct.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Caret.h"