ref: 9bba04b395da222b12f9a2c3c695b17bb66848ec
parent: d16aa4cc708c61b87919b10ebe80c54d1081d214
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 3 20:19:49 EDT 2020
Rename some background enums
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -69,8 +69,8 @@
gBack.fx += 6 * 0x200;
break;
- case BACKGROUND_TYPE_OUTSIDE_WITH_WIND:
- case BACKGROUND_TYPE_OUTSIDE:
+ case BACKGROUND_TYPE_CLOUDS_WINDY:
+ case BACKGROUND_TYPE_CLOUDS:
++gBack.fx;
gBack.fx %= 640;
break;
@@ -113,8 +113,8 @@
break;
- case BACKGROUND_TYPE_OUTSIDE_WITH_WIND:
- case BACKGROUND_TYPE_OUTSIDE:
+ case BACKGROUND_TYPE_CLOUDS_WINDY:
+ case BACKGROUND_TYPE_CLOUDS:
// Draw sky
rect.top = 0;
rect.bottom = 88;
--- a/src/Back.h
+++ b/src/Back.h
@@ -4,14 +4,14 @@
enum
{
- BACKGROUND_TYPE_STATIONARY = 0, // Doesn't move at all
- BACKGROUND_TYPE_MOVE_DISTANT = 1, // Moves at half the speed of the foreground
- BACKGROUND_TYPE_MOVE_NEAR = 2, // Moves at the same speed as the foreground
- BACKGROUND_TYPE_WATER = 3, // No background - draws a water foreground layer instead
- BACKGROUND_TYPE_BLACK = 4, // No background - just black
- BACKGROUND_TYPE_AUTOSCROLL = 5, // Constantly scrolls to the left (used by Ironhead)
- BACKGROUND_TYPE_OUTSIDE_WITH_WIND = 6, // Fancy parallax scrolling, items are blown to the left (used by bkMoon)
- BACKGROUND_TYPE_OUTSIDE = 7 // Fancy parallax scrolling (used by bkFog)
+ BACKGROUND_TYPE_STATIONARY = 0, // Doesn't move at all
+ BACKGROUND_TYPE_MOVE_DISTANT = 1, // Moves at half the speed of the foreground
+ BACKGROUND_TYPE_MOVE_NEAR = 2, // Moves at the same speed as the foreground
+ BACKGROUND_TYPE_WATER = 3, // No background - draws a water foreground layer instead
+ BACKGROUND_TYPE_BLACK = 4, // No background - just black
+ BACKGROUND_TYPE_AUTOSCROLL = 5, // Constantly scrolls to the left (used by Ironhead)
+ BACKGROUND_TYPE_CLOUDS_WINDY = 6, // Fancy parallax scrolling, items are blown to the left (used by bkMoon)
+ BACKGROUND_TYPE_CLOUDS = 7 // Fancy parallax scrolling (used by bkFog)
};
typedef struct BACK
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -35,7 +35,7 @@
void ActNpc001(NPCHAR *npc)
{
// In wind
- if (gBack.type == BACKGROUND_TYPE_AUTOSCROLL || gBack.type == BACKGROUND_TYPE_OUTSIDE_WITH_WIND)
+ if (gBack.type == BACKGROUND_TYPE_AUTOSCROLL || gBack.type == BACKGROUND_TYPE_CLOUDS_WINDY)
{
if (npc->act_no == 0)
{
--- a/src/NpcAct080.cpp
+++ b/src/NpcAct080.cpp
@@ -737,7 +737,7 @@
npc->ani_no = 0;
}
- if (gBack.type == BACKGROUND_TYPE_AUTOSCROLL || gBack.type == BACKGROUND_TYPE_OUTSIDE_WITH_WIND)
+ if (gBack.type == BACKGROUND_TYPE_AUTOSCROLL || gBack.type == BACKGROUND_TYPE_CLOUDS_WINDY)
{
if (npc->act_no == 0)
{
@@ -818,7 +818,7 @@
npc->ani_no = 0;
}
- if (gBack.type == BACKGROUND_TYPE_AUTOSCROLL || gBack.type == BACKGROUND_TYPE_OUTSIDE_WITH_WIND)
+ if (gBack.type == BACKGROUND_TYPE_AUTOSCROLL || gBack.type == BACKGROUND_TYPE_CLOUDS_WINDY)
{
if (npc->act_no == 0)
{
--- a/src/Stage.cpp
+++ b/src/Stage.cpp
@@ -34,101 +34,101 @@
// Note: Pixel made numerous capitalisation errors when creating this table.
// This isn't a problem for Windows, because of its case-insensitive filesystem.
const STAGE_TABLE gTMT[95] = {
- STAGE_ENTRY("0", "0", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), /* 無 */
- STAGE_ENTRY("Pens", "Pens1", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */
- STAGE_ENTRY("Eggs", "Eggs", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), /* タマゴ回廊 */
- STAGE_ENTRY("EggX", "EggX", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), /* タマゴ No.00 */
- STAGE_ENTRY("EggIn", "Egg6", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 06", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x36"), /* タマゴ No.06 */
- STAGE_ENTRY("Store", "EggR", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA"), /* タマゴ監視室 */
- STAGE_ENTRY("Weed", "Weed", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Weed", "0", 0, "Grasstown", "\x83\x4E\x83\x54\x83\x80\x83\x89"), /* クサムラ */
- STAGE_ENTRY("Barr", "Santa", BACKGROUND_TYPE_BLACK, "bk0", "Weed", "0", 0, "Santa's House", "\x83\x54\x83\x93\x83\x5E\x82\xCC\x89\xC6"), /* サンタの家 */
- STAGE_ENTRY("Barr", "Chako", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Chaco's House", "\x83\x60\x83\x83\x83\x52\x82\xCC\x89\xC6"), /* チャコの家 */
- STAGE_ENTRY("Maze", "MazeI", BACKGROUND_TYPE_BLACK, "bk0", "Maze", "0", 0, "Labyrinth I", "\x96\xC0\x8B\x7B\x82\x68"), /* 迷宮I */
- STAGE_ENTRY("Sand", "Sand", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "\x8D\xBB\x8B\xE6"), /* 砂区 */
- STAGE_ENTRY("Mimi", "Mimi", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Mimiga Village", "\x83\x7E\x83\x7E\x83\x4B\x81\x5B\x82\xCC\x91\xBA"), /* ミミガーの村 */
- STAGE_ENTRY("Cave", "Cave", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "0", 0, "First Cave", "\x8D\xC5\x8F\x89\x82\xCC\x93\xB4\x8C\x41"), /* 最初の洞窟 */
- STAGE_ENTRY("Cave", "Start", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "0", 0, "Start Point", "\x83\x58\x83\x5E\x81\x5B\x83\x67\x92\x6E\x93\x5F"), /* スタート地点 */
- STAGE_ENTRY("Mimi", "Barr", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "Bllg", 0, "Shack", "\x83\x6F\x83\x89\x83\x62\x83\x4E\x8F\xAC\x89\xAE"), /* バラック小屋 */
- STAGE_ENTRY("Mimi", "Pool", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Reservoir", "\x92\x99\x90\x85\x92\x72"), /* 貯水池 */
- STAGE_ENTRY("Mimi", "Cemet", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "0", 0, "Graveyard", "\x82\xCD\x82\xA9\x82\xCE"), /* はかば */
- STAGE_ENTRY("Mimi", "Plant", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "\x8E\x52\x89\xBA\x94\x5F\x89\x80"), /* 山下農園 */
- STAGE_ENTRY("Store", "Shelt", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Shelter", "\x83\x56\x83\x46\x83\x8B\x83\x5E\x81\x5B"), /* シェルター */
- STAGE_ENTRY("Pens", "Comu", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Assembly Hall", "\x8F\x57\x89\xEF\x8F\xEA"), /* 集会場 */
- STAGE_ENTRY("Mimi", "MiBox", BACKGROUND_TYPE_BLACK, "bk0", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), /* セーブポイント */
- STAGE_ENTRY("Store", "EgEnd1", BACKGROUND_TYPE_BLACK, "bk0", "0", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), /* タマゴ回廊の個室 */
- STAGE_ENTRY("Store", "Cthu", BACKGROUND_TYPE_BLACK, "bk0", "0", "0", 0, "Cthulhu's Abode", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88"), /* クトゥルーの住処 */
- STAGE_ENTRY("EggIn", "Egg1", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 01", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x31"), /* タマゴ No.01 */
- STAGE_ENTRY("Pens", "Pens2", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */
- STAGE_ENTRY("Barr", "Malco", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Weed", "Bllg", 0, "Power Room", "\x93\x64\x8C\xB9\x8E\xBA"), /* 電源室 */
- STAGE_ENTRY("Barr", "WeedS", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), /* セーブポイント */
- STAGE_ENTRY("Store", "WeedD", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "0", "0", 0, "Execution Chamber", "\x8F\x88\x8C\x59\x8E\xBA"), /* 処刑室 */
- STAGE_ENTRY("Weed", "Frog", BACKGROUND_TYPE_MOVE_NEAR, "BkGreen", "Weed", "Frog", 2, "Gum", "\x83\x4B\x83\x80"), /* ガム */
- STAGE_ENTRY("Sand", "Curly", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "\x8D\xBB\x8B\xE6\x92\x93\x8D\xDD\x8F\x8A"), /* 砂区駐在所 */
- STAGE_ENTRY("Pens", "WeedB", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "\x83\x4E\x83\x54\x83\x80\x83\x89\x82\xCC\x8F\xAC\x89\xAE"), /* クサムラの小屋 */
- STAGE_ENTRY("River", "Stream", BACKGROUND_TYPE_AUTOSCROLL, "BkBlue", "Stream", "IronH", 5, "Main Artery", "\x91\xE5\x93\xAE\x96\xAC"), /* 大動脈 */
- STAGE_ENTRY("Pens", "CurlyS", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Curly", 0, "Small Room", "\x8F\xAC\x95\x94\x89\xAE"), /* 小部屋 */
- STAGE_ENTRY("Barr", "Jenka1", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), /* ジェンカの家 */
- STAGE_ENTRY("Sand", "Dark", BACKGROUND_TYPE_MOVE_DISTANT, "bkBlack", "Sand", "0", 0, "Deserted House", "\x94\x70\x89\xAE"), /* 廃屋 */
- STAGE_ENTRY("Gard", "Gard", BACKGROUND_TYPE_MOVE_DISTANT, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "\x8D\xBB\x8B\xE6\x91\x71\x8C\xC9"), /* 砂区倉庫 */
- STAGE_ENTRY("Barr", "Jenka2", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), /* ジェンカの家 */
- STAGE_ENTRY("Sand", "SandE", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "\x8D\xBB\x8B\xE6"), /* 砂区 */
- STAGE_ENTRY("Maze", "MazeH", BACKGROUND_TYPE_BLACK, "bk0", "Maze", "0", 0, "Labyrinth H", "\x96\xC0\x8B\x7B\x82\x67"), /* 迷宮H */
- STAGE_ENTRY("Maze", "MazeW", BACKGROUND_TYPE_MOVE_DISTANT, "BkMaze", "Maze", "X", 3, "Labyrinth W", "\x96\xC0\x8B\x7B\x82\x76"), /* 迷宮W */
- STAGE_ENTRY("Maze", "MazeO", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Camp", "\x83\x4C\x83\x83\x83\x93\x83\x76"), /* キャンプ */
- STAGE_ENTRY("Maze", "MazeD", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "\x90\x66\x97\xC3\x8F\x8A\x90\xD5"), /* 診療所跡 */
- STAGE_ENTRY("Store", "MazeA", BACKGROUND_TYPE_BLACK, "bk0", "Maze", "0", 0, "Labyrinth Shop", "\x96\xC0\x8B\x7B\x82\xCC\x93\x58"), /* 迷宮の店 */
- STAGE_ENTRY("Maze", "MazeB", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Maze", "0", 0, "Labyrinth B", "\x96\xC0\x8B\x7B\x82\x61"), /* 迷宮B */
- STAGE_ENTRY("Maze", "MazeS", BACKGROUND_TYPE_MOVE_NEAR, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "\x91\xE5\x90\xCE\x82\xCC\x8D\xC7\x82\xAE\x8F\x8A"), /* 大石の塞ぐ所 */
- STAGE_ENTRY("Maze", "MazeM", BACKGROUND_TYPE_MOVE_DISTANT, "BkRed", "Maze", "0", 0, "Labyrinth M", "\x96\xC0\x8B\x7B\x82\x6C"), /* 迷宮M */
- STAGE_ENTRY("Cave", "Drain", BACKGROUND_TYPE_WATER, "BkWater", "Cemet", "0", 0, "Dark Place", "\x88\xC3\x82\xA2\x8F\x8A"), /* 暗い所 */
- STAGE_ENTRY("Almond", "Almond", BACKGROUND_TYPE_WATER, "BkWater", "Cemet", "Almo1", 4, "Core", "\x83\x52\x83\x41"), /* コア */
- STAGE_ENTRY("River", "River", BACKGROUND_TYPE_MOVE_NEAR, "bkGreen", "Weed", "0", 0, "Waterway", "\x90\x85\x98\x48"), /* 水路 */
- STAGE_ENTRY("Eggs", "Eggs2", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x81\x48"), /* タマゴ回廊? */
- STAGE_ENTRY("Store", "Cthu2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88\x81\x48"), /* クトゥルーの住処? */
- STAGE_ENTRY("Store", "EggR2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA\x81\x48"), /* タマゴ監視室? */
- STAGE_ENTRY("EggX", "EggX2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), /* タマゴ No.00 */
- STAGE_ENTRY("Oside", "Oside", BACKGROUND_TYPE_OUTSIDE_WITH_WIND, "BkMoon", "Moon", "0", 0, "Outer Wall", "\x8A\x4F\x95\xC7"), /* 外壁 */
- STAGE_ENTRY("Store", "EgEnd2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), /* タマゴ回廊の個室 */
- STAGE_ENTRY("Store", "Itoh", BACKGROUND_TYPE_MOVE_NEAR, "bkBlue", "Guest", "0", 0, "Storehouse", "\x91\x71\x8C\xC9"), /* 倉庫 */
- STAGE_ENTRY("Cent", "Cent", BACKGROUND_TYPE_MOVE_DISTANT, "bkGreen", "Guest", "Cent", 0, "Plantation", "\x91\xE5\x94\x5F\x89\x80"), /* 大農園 */
- STAGE_ENTRY("Jail", "Jail1", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Cent", 0, "Jail No. 1", "\x91\xE6\x82\x50\x98\x53"), /* 第1牢 */
- STAGE_ENTRY("Jail", "Momo", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Hideout", "\x83\x4A\x83\x4E\x83\x8C\x83\x4B"), /* カクレガ */
- STAGE_ENTRY("Jail", "lounge", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Rest Area", "\x8B\x78\x8C\x65\x8F\x8A"), /* 休憩所 */
- STAGE_ENTRY("Store", "CentW", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Cent", 0, "Teleporter", "\x93\x5D\x91\x97\x8E\xBA"), /* 転送室 */
- STAGE_ENTRY("Store", "Jail2", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Cent", 0, "Jail No. 2", "\x91\xE6\x82\x51\x98\x53"), /* 第2牢 */
- STAGE_ENTRY("White", "Blcny1", BACKGROUND_TYPE_OUTSIDE, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), /* バルコニー */
- STAGE_ENTRY("Jail", "Priso1", BACKGROUND_TYPE_BLACK, "BkGray", "Red", "0", 0, "Final Cave", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41"), /* 最後の洞窟 */
- STAGE_ENTRY("White", "Ring1", BACKGROUND_TYPE_OUTSIDE, "BkFog", "Guest", "Miza", 0, "Throne Room", "\x89\xA4\x82\xCC\x8B\xCA\x8D\xC0"), /* 王の玉座 */
- STAGE_ENTRY("White", "Ring2", BACKGROUND_TYPE_OUTSIDE, "BkFog", "Guest", "Dr", 0, "The King's Table", "\x89\xA4\x82\xCC\x90\x48\x91\xEC"), /* 王の食卓 */
- STAGE_ENTRY("Pens", "Prefa1", BACKGROUND_TYPE_BLACK, "Bk0", "0", "0", 0, "Prefab Building", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), /* プレハブ */
- STAGE_ENTRY("Jail", "Priso2", BACKGROUND_TYPE_BLACK, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41\x81\x45\x97\xA0"), /* 最後の洞窟・裏 */
- STAGE_ENTRY("White", "Ring3", BACKGROUND_TYPE_BLACK, "Bk0", "Miza", "Almo2", 7, "Black Space", "\x8D\x95\x82\xA2\x8D\x4C\x8A\xD4"), /* 黒い広間 */
- STAGE_ENTRY("Pens", "Little", BACKGROUND_TYPE_MOVE_NEAR, "BkBlue", "Guest", "0", 0, "Little House", "\x83\x8A\x83\x67\x83\x8B\x89\xC6"), /* リトル家 */
- STAGE_ENTRY("White", "Blcny2", BACKGROUND_TYPE_OUTSIDE, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), /* バルコニー */
- STAGE_ENTRY("Fall", "Fall", BACKGROUND_TYPE_MOVE_DISTANT, "BkFall", "Guest", "Heri", 0, "Fall", "\x97\x8E\x89\xBA"), /* 落下 */
- STAGE_ENTRY("White", "Kings", BACKGROUND_TYPE_BLACK, "Bk0", "Kings", "0", 0, "u", "\x75"), /* u */
- STAGE_ENTRY("Pens", "Pixel", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "\x90\x85\x98\x48\x82\xCC\x8F\xAC\x95\x94\x89\xAE"), /* 水路の小部屋 */
- STAGE_ENTRY("Maze", "e_Maze", BACKGROUND_TYPE_MOVE_DISTANT, "BkMaze", "Guest", "Maze", 3, "", ""),
- STAGE_ENTRY("Barr", "e_Jenk", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Bllg", 0, "", ""),
- STAGE_ENTRY("Barr", "e_Malc", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Weed", "Bllg", 0, "", ""),
- STAGE_ENTRY("Mimi", "e_Ceme", BACKGROUND_TYPE_BLACK, "bk0", "Plant", "0", 0, "", ""),
- STAGE_ENTRY("Fall", "e_Sky", BACKGROUND_TYPE_MOVE_DISTANT, "BkFall", "Guest", "Heri", 0, "", ""),
- STAGE_ENTRY("Pens", "Prefa2", BACKGROUND_TYPE_BLACK, "Bk0", "0", "0", 0, "Prefab House", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), /* プレハブ */
- STAGE_ENTRY("Hell", "Hell1", BACKGROUND_TYPE_MOVE_NEAR, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x50\x8A\x4B"), /* 聖域地下1階 */
- STAGE_ENTRY("Hell", "Hell2", BACKGROUND_TYPE_MOVE_NEAR, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x51\x8A\x4B"), /* 聖域地下2階 */
- STAGE_ENTRY("Hell", "Hell3", BACKGROUND_TYPE_MOVE_DISTANT, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x52\x8A\x4B"), /* 聖域地下3階 */
- STAGE_ENTRY("Cave", "Mapi", BACKGROUND_TYPE_MOVE_NEAR, "bk0", "Cemet", "0", 0, "Storage", "\x95\xA8\x92\x75"), /* 物置 */
- STAGE_ENTRY("Hell", "Hell4", BACKGROUND_TYPE_BLACK, "bk0", "Hell", "0", 0, "Passage?", "\x92\xCA\x98\x48\x81\x48"), /* 通路? */
- STAGE_ENTRY("Hell", "Hell42", BACKGROUND_TYPE_BLACK, "bk0", "Hell", "Press", 8, "Passage?", "\x92\xCA\x98\x48\x81\x48"), /* 通路? */
- STAGE_ENTRY("Hell", "Statue", BACKGROUND_TYPE_MOVE_DISTANT, "bkBlue", "0", "Cent", 0, "Statue Chamber", "\x90\xCE\x91\x9C\x82\xCC\x8A\xD4"), /* 石像の間 */
- STAGE_ENTRY("Hell", "Ballo1", BACKGROUND_TYPE_MOVE_NEAR, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), /* 封印の間 */
- STAGE_ENTRY("White", "Ostep", BACKGROUND_TYPE_OUTSIDE, "BkFog", "0", "0", 0, "Corridor", "\x82\xED\x82\xBD\x82\xE8\x98\x4C\x89\xBA"), /* わたり廊下 */
- STAGE_ENTRY("Labo", "e_Labo", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "", ""),
- STAGE_ENTRY("Cave", "Pole", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "\x82\xCD\x82\xAE\x82\xEA\x8F\x65\x92\x62\x96\xE8"), /* はぐれ銃鍛冶 */
- STAGE_ENTRY("0", "Island", BACKGROUND_TYPE_BLACK, "bk0", "Island", "0", 0, "", ""),
- STAGE_ENTRY("Hell", "Ballo2", BACKGROUND_TYPE_MOVE_NEAR, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), /* 封印の間 */
- STAGE_ENTRY("White", "e_Blcn", BACKGROUND_TYPE_OUTSIDE, "BkFog", "Miza", "0", 9, "", ""),
- STAGE_ENTRY("Oside", "Clock", BACKGROUND_TYPE_OUTSIDE_WITH_WIND, "BkMoon", "Moon", "0", 0, "Clock Room", "\x8E\x9E\x8C\x76\x89\xAE"), /* 時計屋 */
+ STAGE_ENTRY("0", "0", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), /* 無 */
+ STAGE_ENTRY("Pens", "Pens1", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */
+ STAGE_ENTRY("Eggs", "Eggs", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), /* タマゴ回廊 */
+ STAGE_ENTRY("EggX", "EggX", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), /* タマゴ No.00 */
+ STAGE_ENTRY("EggIn", "Egg6", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 06", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x36"), /* タマゴ No.06 */
+ STAGE_ENTRY("Store", "EggR", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA"), /* タマゴ監視室 */
+ STAGE_ENTRY("Weed", "Weed", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Weed", "0", 0, "Grasstown", "\x83\x4E\x83\x54\x83\x80\x83\x89"), /* クサムラ */
+ STAGE_ENTRY("Barr", "Santa", BACKGROUND_TYPE_BLACK, "bk0", "Weed", "0", 0, "Santa's House", "\x83\x54\x83\x93\x83\x5E\x82\xCC\x89\xC6"), /* サンタの家 */
+ STAGE_ENTRY("Barr", "Chako", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Chaco's House", "\x83\x60\x83\x83\x83\x52\x82\xCC\x89\xC6"), /* チャコの家 */
+ STAGE_ENTRY("Maze", "MazeI", BACKGROUND_TYPE_BLACK, "bk0", "Maze", "0", 0, "Labyrinth I", "\x96\xC0\x8B\x7B\x82\x68"), /* 迷宮I */
+ STAGE_ENTRY("Sand", "Sand", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Sand", "Omg", 1, "Sand Zone", "\x8D\xBB\x8B\xE6"), /* 砂区 */
+ STAGE_ENTRY("Mimi", "Mimi", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Mimiga Village", "\x83\x7E\x83\x7E\x83\x4B\x81\x5B\x82\xCC\x91\xBA"), /* ミミガーの村 */
+ STAGE_ENTRY("Cave", "Cave", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "0", 0, "First Cave", "\x8D\xC5\x8F\x89\x82\xCC\x93\xB4\x8C\x41"), /* 最初の洞窟 */
+ STAGE_ENTRY("Cave", "Start", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "0", 0, "Start Point", "\x83\x58\x83\x5E\x81\x5B\x83\x67\x92\x6E\x93\x5F"), /* スタート地点 */
+ STAGE_ENTRY("Mimi", "Barr", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "Bllg", 0, "Shack", "\x83\x6F\x83\x89\x83\x62\x83\x4E\x8F\xAC\x89\xAE"), /* バラック小屋 */
+ STAGE_ENTRY("Mimi", "Pool", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Reservoir", "\x92\x99\x90\x85\x92\x72"), /* 貯水池 */
+ STAGE_ENTRY("Mimi", "Cemet", BACKGROUND_TYPE_BLACK, "bk0", "Cemet", "0", 0, "Graveyard", "\x82\xCD\x82\xA9\x82\xCE"), /* はかば */
+ STAGE_ENTRY("Mimi", "Plant", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Plant", "0", 0, "Yamashita Farm", "\x8E\x52\x89\xBA\x94\x5F\x89\x80"), /* 山下農園 */
+ STAGE_ENTRY("Store", "Shelt", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Shelter", "\x83\x56\x83\x46\x83\x8B\x83\x5E\x81\x5B"), /* シェルター */
+ STAGE_ENTRY("Pens", "Comu", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Assembly Hall", "\x8F\x57\x89\xEF\x8F\xEA"), /* 集会場 */
+ STAGE_ENTRY("Mimi", "MiBox", BACKGROUND_TYPE_BLACK, "bk0", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), /* セーブポイント */
+ STAGE_ENTRY("Store", "EgEnd1", BACKGROUND_TYPE_BLACK, "bk0", "0", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), /* タマゴ回廊の個室 */
+ STAGE_ENTRY("Store", "Cthu", BACKGROUND_TYPE_BLACK, "bk0", "0", "0", 0, "Cthulhu's Abode", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88"), /* クトゥルーの住処 */
+ STAGE_ENTRY("EggIn", "Egg1", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 01", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x31"), /* タマゴ No.01 */
+ STAGE_ENTRY("Pens", "Pens2", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */
+ STAGE_ENTRY("Barr", "Malco", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Weed", "Bllg", 0, "Power Room", "\x93\x64\x8C\xB9\x8E\xBA"), /* 電源室 */
+ STAGE_ENTRY("Barr", "WeedS", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), /* セーブポイント */
+ STAGE_ENTRY("Store", "WeedD", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "0", "0", 0, "Execution Chamber", "\x8F\x88\x8C\x59\x8E\xBA"), /* 処刑室 */
+ STAGE_ENTRY("Weed", "Frog", BACKGROUND_TYPE_MOVE_NEAR, "BkGreen", "Weed", "Frog", 2, "Gum", "\x83\x4B\x83\x80"), /* ガム */
+ STAGE_ENTRY("Sand", "Curly", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "\x8D\xBB\x8B\xE6\x92\x93\x8D\xDD\x8F\x8A"), /* 砂区駐在所 */
+ STAGE_ENTRY("Pens", "WeedB", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Ravil", "0", 0, "Grasstown Hut", "\x83\x4E\x83\x54\x83\x80\x83\x89\x82\xCC\x8F\xAC\x89\xAE"), /* クサムラの小屋 */
+ STAGE_ENTRY("River", "Stream", BACKGROUND_TYPE_AUTOSCROLL, "BkBlue", "Stream", "IronH", 5, "Main Artery", "\x91\xE5\x93\xAE\x96\xAC"), /* 大動脈 */
+ STAGE_ENTRY("Pens", "CurlyS", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Curly", 0, "Small Room", "\x8F\xAC\x95\x94\x89\xAE"), /* 小部屋 */
+ STAGE_ENTRY("Barr", "Jenka1", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), /* ジェンカの家 */
+ STAGE_ENTRY("Sand", "Dark", BACKGROUND_TYPE_MOVE_DISTANT, "bkBlack", "Sand", "0", 0, "Deserted House", "\x94\x70\x89\xAE"), /* 廃屋 */
+ STAGE_ENTRY("Gard", "Gard", BACKGROUND_TYPE_MOVE_DISTANT, "BkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "\x8D\xBB\x8B\xE6\x91\x71\x8C\xC9"), /* 砂区倉庫 */
+ STAGE_ENTRY("Barr", "Jenka2", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), /* ジェンカの家 */
+ STAGE_ENTRY("Sand", "SandE", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Sand", "Bllg", 0, "Sand Zone", "\x8D\xBB\x8B\xE6"), /* 砂区 */
+ STAGE_ENTRY("Maze", "MazeH", BACKGROUND_TYPE_BLACK, "bk0", "Maze", "0", 0, "Labyrinth H", "\x96\xC0\x8B\x7B\x82\x67"), /* 迷宮H */
+ STAGE_ENTRY("Maze", "MazeW", BACKGROUND_TYPE_MOVE_DISTANT, "BkMaze", "Maze", "X", 3, "Labyrinth W", "\x96\xC0\x8B\x7B\x82\x76"), /* 迷宮W */
+ STAGE_ENTRY("Maze", "MazeO", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Camp", "\x83\x4C\x83\x83\x83\x93\x83\x76"), /* キャンプ */
+ STAGE_ENTRY("Maze", "MazeD", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "\x90\x66\x97\xC3\x8F\x8A\x90\xD5"), /* 診療所跡 */
+ STAGE_ENTRY("Store", "MazeA", BACKGROUND_TYPE_BLACK, "bk0", "Maze", "0", 0, "Labyrinth Shop", "\x96\xC0\x8B\x7B\x82\xCC\x93\x58"), /* 迷宮の店 */
+ STAGE_ENTRY("Maze", "MazeB", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Maze", "0", 0, "Labyrinth B", "\x96\xC0\x8B\x7B\x82\x61"), /* 迷宮B */
+ STAGE_ENTRY("Maze", "MazeS", BACKGROUND_TYPE_MOVE_NEAR, "BkGray", "Maze", "Bllg", 0, "Boulder Chamber", "\x91\xE5\x90\xCE\x82\xCC\x8D\xC7\x82\xAE\x8F\x8A"), /* 大石の塞ぐ所 */
+ STAGE_ENTRY("Maze", "MazeM", BACKGROUND_TYPE_MOVE_DISTANT, "BkRed", "Maze", "0", 0, "Labyrinth M", "\x96\xC0\x8B\x7B\x82\x6C"), /* 迷宮M */
+ STAGE_ENTRY("Cave", "Drain", BACKGROUND_TYPE_WATER, "BkWater", "Cemet", "0", 0, "Dark Place", "\x88\xC3\x82\xA2\x8F\x8A"), /* 暗い所 */
+ STAGE_ENTRY("Almond", "Almond", BACKGROUND_TYPE_WATER, "BkWater", "Cemet", "Almo1", 4, "Core", "\x83\x52\x83\x41"), /* コア */
+ STAGE_ENTRY("River", "River", BACKGROUND_TYPE_MOVE_NEAR, "bkGreen", "Weed", "0", 0, "Waterway", "\x90\x85\x98\x48"), /* 水路 */
+ STAGE_ENTRY("Eggs", "Eggs2", BACKGROUND_TYPE_MOVE_DISTANT, "BkGreen", "Eggs2", "0", 0, "Egg Corridor?", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x81\x48"), /* タマゴ回廊? */
+ STAGE_ENTRY("Store", "Cthu2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88\x81\x48"), /* クトゥルーの住処? */
+ STAGE_ENTRY("Store", "EggR2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA\x81\x48"), /* タマゴ監視室? */
+ STAGE_ENTRY("EggX", "EggX2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), /* タマゴ No.00 */
+ STAGE_ENTRY("Oside", "Oside", BACKGROUND_TYPE_CLOUDS_WINDY, "BkMoon", "Moon", "0", 0, "Outer Wall", "\x8A\x4F\x95\xC7"), /* 外壁 */
+ STAGE_ENTRY("Store", "EgEnd2", BACKGROUND_TYPE_BLACK, "bk0", "Eggs1", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), /* タマゴ回廊の個室 */
+ STAGE_ENTRY("Store", "Itoh", BACKGROUND_TYPE_MOVE_NEAR, "bkBlue", "Guest", "0", 0, "Storehouse", "\x91\x71\x8C\xC9"), /* 倉庫 */
+ STAGE_ENTRY("Cent", "Cent", BACKGROUND_TYPE_MOVE_DISTANT, "bkGreen", "Guest", "Cent", 0, "Plantation", "\x91\xE5\x94\x5F\x89\x80"), /* 大農園 */
+ STAGE_ENTRY("Jail", "Jail1", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Cent", 0, "Jail No. 1", "\x91\xE6\x82\x50\x98\x53"), /* 第1牢 */
+ STAGE_ENTRY("Jail", "Momo", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Hideout", "\x83\x4A\x83\x4E\x83\x8C\x83\x4B"), /* カクレガ */
+ STAGE_ENTRY("Jail", "lounge", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Rest Area", "\x8B\x78\x8C\x65\x8F\x8A"), /* 休憩所 */
+ STAGE_ENTRY("Store", "CentW", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Cent", 0, "Teleporter", "\x93\x5D\x91\x97\x8E\xBA"), /* 転送室 */
+ STAGE_ENTRY("Store", "Jail2", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "Cent", 0, "Jail No. 2", "\x91\xE6\x82\x51\x98\x53"), /* 第2牢 */
+ STAGE_ENTRY("White", "Blcny1", BACKGROUND_TYPE_CLOUDS, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), /* バルコニー */
+ STAGE_ENTRY("Jail", "Priso1", BACKGROUND_TYPE_BLACK, "BkGray", "Red", "0", 0, "Final Cave", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41"), /* 最後の洞窟 */
+ STAGE_ENTRY("White", "Ring1", BACKGROUND_TYPE_CLOUDS, "BkFog", "Guest", "Miza", 0, "Throne Room", "\x89\xA4\x82\xCC\x8B\xCA\x8D\xC0"), /* 王の玉座 */
+ STAGE_ENTRY("White", "Ring2", BACKGROUND_TYPE_CLOUDS, "BkFog", "Guest", "Dr", 0, "The King's Table", "\x89\xA4\x82\xCC\x90\x48\x91\xEC"), /* 王の食卓 */
+ STAGE_ENTRY("Pens", "Prefa1", BACKGROUND_TYPE_BLACK, "Bk0", "0", "0", 0, "Prefab Building", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), /* プレハブ */
+ STAGE_ENTRY("Jail", "Priso2", BACKGROUND_TYPE_BLACK, "BkGray", "Red", "0", 0, "Last Cave (Hidden)", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41\x81\x45\x97\xA0"), /* 最後の洞窟・裏 */
+ STAGE_ENTRY("White", "Ring3", BACKGROUND_TYPE_BLACK, "Bk0", "Miza", "Almo2", 7, "Black Space", "\x8D\x95\x82\xA2\x8D\x4C\x8A\xD4"), /* 黒い広間 */
+ STAGE_ENTRY("Pens", "Little", BACKGROUND_TYPE_MOVE_NEAR, "BkBlue", "Guest", "0", 0, "Little House", "\x83\x8A\x83\x67\x83\x8B\x89\xC6"), /* リトル家 */
+ STAGE_ENTRY("White", "Blcny2", BACKGROUND_TYPE_CLOUDS, "BkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), /* バルコニー */
+ STAGE_ENTRY("Fall", "Fall", BACKGROUND_TYPE_MOVE_DISTANT, "BkFall", "Guest", "Heri", 0, "Fall", "\x97\x8E\x89\xBA"), /* 落下 */
+ STAGE_ENTRY("White", "Kings", BACKGROUND_TYPE_BLACK, "Bk0", "Kings", "0", 0, "u", "\x75"), /* u */
+ STAGE_ENTRY("Pens", "Pixel", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Guest", "0", 0, "Waterway Cabin", "\x90\x85\x98\x48\x82\xCC\x8F\xAC\x95\x94\x89\xAE"), /* 水路の小部屋 */
+ STAGE_ENTRY("Maze", "e_Maze", BACKGROUND_TYPE_MOVE_DISTANT, "BkMaze", "Guest", "Maze", 3, "", ""),
+ STAGE_ENTRY("Barr", "e_Jenk", BACKGROUND_TYPE_BLACK, "bk0", "Sand", "Bllg", 0, "", ""),
+ STAGE_ENTRY("Barr", "e_Malc", BACKGROUND_TYPE_MOVE_DISTANT, "BkBlue", "Weed", "Bllg", 0, "", ""),
+ STAGE_ENTRY("Mimi", "e_Ceme", BACKGROUND_TYPE_BLACK, "bk0", "Plant", "0", 0, "", ""),
+ STAGE_ENTRY("Fall", "e_Sky", BACKGROUND_TYPE_MOVE_DISTANT, "BkFall", "Guest", "Heri", 0, "", ""),
+ STAGE_ENTRY("Pens", "Prefa2", BACKGROUND_TYPE_BLACK, "Bk0", "0", "0", 0, "Prefab House", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), /* プレハブ */
+ STAGE_ENTRY("Hell", "Hell1", BACKGROUND_TYPE_MOVE_NEAR, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x50\x8A\x4B"), /* 聖域地下1階 */
+ STAGE_ENTRY("Hell", "Hell2", BACKGROUND_TYPE_MOVE_NEAR, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x51\x8A\x4B"), /* 聖域地下2階 */
+ STAGE_ENTRY("Hell", "Hell3", BACKGROUND_TYPE_MOVE_DISTANT, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x52\x8A\x4B"), /* 聖域地下3階 */
+ STAGE_ENTRY("Cave", "Mapi", BACKGROUND_TYPE_MOVE_NEAR, "bk0", "Cemet", "0", 0, "Storage", "\x95\xA8\x92\x75"), /* 物置 */
+ STAGE_ENTRY("Hell", "Hell4", BACKGROUND_TYPE_BLACK, "bk0", "Hell", "0", 0, "Passage?", "\x92\xCA\x98\x48\x81\x48"), /* 通路? */
+ STAGE_ENTRY("Hell", "Hell42", BACKGROUND_TYPE_BLACK, "bk0", "Hell", "Press", 8, "Passage?", "\x92\xCA\x98\x48\x81\x48"), /* 通路? */
+ STAGE_ENTRY("Hell", "Statue", BACKGROUND_TYPE_MOVE_DISTANT, "bkBlue", "0", "Cent", 0, "Statue Chamber", "\x90\xCE\x91\x9C\x82\xCC\x8A\xD4"), /* 石像の間 */
+ STAGE_ENTRY("Hell", "Ballo1", BACKGROUND_TYPE_MOVE_NEAR, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), /* 封印の間 */
+ STAGE_ENTRY("White", "Ostep", BACKGROUND_TYPE_CLOUDS, "BkFog", "0", "0", 0, "Corridor", "\x82\xED\x82\xBD\x82\xE8\x98\x4C\x89\xBA"), /* わたり廊下 */
+ STAGE_ENTRY("Labo", "e_Labo", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "", ""),
+ STAGE_ENTRY("Cave", "Pole", BACKGROUND_TYPE_BLACK, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "\x82\xCD\x82\xAE\x82\xEA\x8F\x65\x92\x62\x96\xE8"), /* はぐれ銃鍛冶 */
+ STAGE_ENTRY("0", "Island", BACKGROUND_TYPE_BLACK, "bk0", "Island", "0", 0, "", ""),
+ STAGE_ENTRY("Hell", "Ballo2", BACKGROUND_TYPE_MOVE_NEAR, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), /* 封印の間 */
+ STAGE_ENTRY("White", "e_Blcn", BACKGROUND_TYPE_CLOUDS, "BkFog", "Miza", "0", 9, "", ""),
+ STAGE_ENTRY("Oside", "Clock", BACKGROUND_TYPE_CLOUDS_WINDY, "BkMoon", "Moon", "0", 0, "Clock Room", "\x8E\x9E\x8C\x76\x89\xAE"), /* 時計屋 */
};
BOOL TransferStage(int no, int w, int x, int y)