ref: 9724f9d81becc2e95a7576e8ef7e20383c2e2f71
parent: 20cbb8cc733f10d5156cf8fa6f2e165d0a3fccbb
author: Clownacy <Clownacy@users.noreply.github.com>
date: Thu Sep 3 13:16:17 EDT 2020
Scrub the enhanced branches from PHILOSOPHY.md
--- a/PHILOSOPHY.md
+++ b/PHILOSOPHY.md
@@ -61,62 +61,3 @@
I prefer compiler-specific code to be avoided, since more-portable code benefits
all compilers, and keeps the codebase free of clutter.
-
-# `enhanced-lite` branch
-This branch deviates the most from the `accurate` branch, focussing less on
-authenticity, and more on improving the base engine.
-
-## Goal
-This branch is intended to benefit modders, by providing a feature-rich base for
-mods, while still keeping the original game's 'feel' (think of the Boom project
-rather than Chocolate Doom or GZDoom).
-
-That said, I want to avoid the codebase becoming an over-engineered mess of
-seldom-used and niche features - only features with a strong reason to be
-included should be added.
-
-Priority features include ones that already exist in the modding community as
-"EXE hacks", such as...
-* Common custom TSC commands ('<MIM', '<PHY')
-* Custom weapons
-* A money system
-* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
-
-Note that such features should only be added if they see widespread use.
-
-## Target audience
-While this branch is meant as a base for mods, it is not intended for modders
-unfamiliar with programming. This means features that only exist to benefit
-non-programmers will not be accepted, as they will likely clutter the codebase,
-making it harder for programmers to make modifications.
-
-## Accuracy to the original source code
-Despite this branch being less accuracy-focussed, I still want modifications to
-the vanilla code to be minimal - that means no rewriting code to "look nicer" or
-add micro-optimisations.
-
-Keeping the vanilla code intact guarantees CSE2E will accurately-reproduce
-Cave Story's gameplay, avoiding an NXEngine-scenario where the game is riddled
-with inaccuracies, both small and large. This also has the benefit of making it
-easier to merge changes from the other branches.
-
-## Enhancements unrelated to modding
-Some features have made their way into this branch, despite not actually being
-of any direct use to modders - one example of this is the option to disable the
-pixel-alignment effect.
-
-The reason for allowing these features is that, while they are of no direct
-benefit to modders, they are of benefit _to players._ Thus, a mod with these
-features is better than a mod without them. Likewise, the input-rebinding menu
-falls under a similar use.
-
-The line is drawn when a feature comes at a _detriment_ to modders - for
-example, having an option to select an alternative soundtrack (such as the
-Nicalis ones) is nice for the player, but will complicate modding, as, if a mod
-includes custom music, the modder will either have to disable the soundtracks
-they don't support, or they'll have to create multiple versions of each song.
-
-# `enhanced` branch
-This branch is built upon the `enhanced-lite` branch, and follows similar ideals
-to said branch. However, this branch targets players rather than modders,
-allowing a greater range of features to be added.