ref: 8acdcface4d841539c04d022dc5b77e28819c7ae
parent: 4568d58c777c3a7f72463bea3d019b2617ef1287
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Apr 4 15:56:57 EDT 2020
Update CMakeLists.txt
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -303,9 +303,17 @@
endif()
if(BACKEND_AUDIO MATCHES "SDL2")
- target_sources(CSE2 PRIVATE "src/Backends/Audio/SDL2.cpp" "src/Backends/Audio/SoftwareMixer.cpp" "src/Backends/Audio/SoftwareMixer.h")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/Audio/SDL2.cpp"
+ "src/Backends/Audio/SoftwareMixer.cpp"
+ "src/Backends/Audio/SoftwareMixer.h"
+ )
elseif(BACKEND_AUDIO MATCHES "miniaudio")
- target_sources(CSE2 PRIVATE "src/Backends/Audio/miniaudio.cpp" "src/Backends/Audio/SoftwareMixer.cpp" "src/Backends/Audio/SoftwareMixer.h")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/Audio/miniaudio.cpp"
+ "src/Backends/Audio/SoftwareMixer.cpp"
+ "src/Backends/Audio/SoftwareMixer.h"
+ )
# Link libdl, libm, and libpthread
include(CheckLibraryExists)
@@ -326,9 +334,18 @@
endif()
if(BACKEND_PLATFORM MATCHES "SDL2")
- target_sources(CSE2 PRIVATE "src/Backends/SDL2/Controller.cpp" "src/Backends/SDL2/Misc.cpp" "src/Backends/SDL2/Platform.h")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/SDL2/Controller.cpp"
+ "src/Backends/SDL2/Controller.h"
+ "src/Backends/SDL2/Platform.cpp"
+ "src/Backends/SDL2/Platform.h"
+ )
elseif(BACKEND_PLATFORM MATCHES "GLFW3")
- target_sources(CSE2 PRIVATE "src/Backends/GLFW3/Controller.cpp" "src/Backends/GLFW3/Misc.cpp" "src/Backends/GLFW3/Platform.h")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/GLFW3/Controller.cpp"
+ "src/Backends/GLFW3/Platform.cpp"
+ "src/Backends/GLFW3/Platform.h"
+ )
endif()
if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
--- a/src/Backends/GLFW3/Misc.cpp
+++ /dev/null
@@ -1,294 +1,0 @@
-#include "../Platform.h"
-#include "Platform.h"
-
-#include <chrono>
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <thread>
-
-#include <GLFW/glfw3.h>
-
-#include "../../WindowsWrapper.h"
-
-#include "../Rendering.h"
-#include "../../Main.h"
-#include "../../Organya.h"
-#include "../../Profile.h"
-#include "../../Resource.h"
-
-#define DO_KEY(GLFW_KEY, BACKEND_KEY) \
- case GLFW_KEY: \
- backend_keyboard_state[BACKEND_KEY] = action == GLFW_PRESS; \
- break;
-
-GLFWwindow *window;
-
-BOOL bActive = TRUE;
-BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
-BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
-
-static GLFWcursor* cursor;
-
-static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
-{
- (void)window;
- (void)scancode;
- (void)mods;
-
- switch (action)
- {
- case GLFW_RELEASE:
- case GLFW_PRESS:
- switch (key)
- {
- DO_KEY(GLFW_KEY_A, BACKEND_KEYBOARD_A)
- DO_KEY(GLFW_KEY_B, BACKEND_KEYBOARD_B)
- DO_KEY(GLFW_KEY_C, BACKEND_KEYBOARD_C)
- DO_KEY(GLFW_KEY_D, BACKEND_KEYBOARD_D)
- DO_KEY(GLFW_KEY_E, BACKEND_KEYBOARD_E)
- DO_KEY(GLFW_KEY_F, BACKEND_KEYBOARD_F)
- DO_KEY(GLFW_KEY_G, BACKEND_KEYBOARD_G)
- DO_KEY(GLFW_KEY_H, BACKEND_KEYBOARD_H)
- DO_KEY(GLFW_KEY_I, BACKEND_KEYBOARD_I)
- DO_KEY(GLFW_KEY_J, BACKEND_KEYBOARD_J)
- DO_KEY(GLFW_KEY_K, BACKEND_KEYBOARD_K)
- DO_KEY(GLFW_KEY_L, BACKEND_KEYBOARD_L)
- DO_KEY(GLFW_KEY_M, BACKEND_KEYBOARD_M)
- DO_KEY(GLFW_KEY_N, BACKEND_KEYBOARD_N)
- DO_KEY(GLFW_KEY_O, BACKEND_KEYBOARD_O)
- DO_KEY(GLFW_KEY_P, BACKEND_KEYBOARD_P)
- DO_KEY(GLFW_KEY_Q, BACKEND_KEYBOARD_Q)
- DO_KEY(GLFW_KEY_R, BACKEND_KEYBOARD_R)
- DO_KEY(GLFW_KEY_S, BACKEND_KEYBOARD_S)
- DO_KEY(GLFW_KEY_T, BACKEND_KEYBOARD_T)
- DO_KEY(GLFW_KEY_U, BACKEND_KEYBOARD_U)
- DO_KEY(GLFW_KEY_V, BACKEND_KEYBOARD_V)
- DO_KEY(GLFW_KEY_W, BACKEND_KEYBOARD_W)
- DO_KEY(GLFW_KEY_X, BACKEND_KEYBOARD_X)
- DO_KEY(GLFW_KEY_Y, BACKEND_KEYBOARD_Y)
- DO_KEY(GLFW_KEY_Z, BACKEND_KEYBOARD_Z)
- DO_KEY(GLFW_KEY_0, BACKEND_KEYBOARD_0)
- DO_KEY(GLFW_KEY_1, BACKEND_KEYBOARD_1)
- DO_KEY(GLFW_KEY_2, BACKEND_KEYBOARD_2)
- DO_KEY(GLFW_KEY_3, BACKEND_KEYBOARD_3)
- DO_KEY(GLFW_KEY_4, BACKEND_KEYBOARD_4)
- DO_KEY(GLFW_KEY_5, BACKEND_KEYBOARD_5)
- DO_KEY(GLFW_KEY_6, BACKEND_KEYBOARD_6)
- DO_KEY(GLFW_KEY_7, BACKEND_KEYBOARD_7)
- DO_KEY(GLFW_KEY_8, BACKEND_KEYBOARD_8)
- DO_KEY(GLFW_KEY_9, BACKEND_KEYBOARD_9)
- DO_KEY(GLFW_KEY_F1, BACKEND_KEYBOARD_F1)
- DO_KEY(GLFW_KEY_F2, BACKEND_KEYBOARD_F2)
- DO_KEY(GLFW_KEY_F3, BACKEND_KEYBOARD_F3)
- DO_KEY(GLFW_KEY_F4, BACKEND_KEYBOARD_F4)
- DO_KEY(GLFW_KEY_F5, BACKEND_KEYBOARD_F5)
- DO_KEY(GLFW_KEY_F6, BACKEND_KEYBOARD_F6)
- DO_KEY(GLFW_KEY_F7, BACKEND_KEYBOARD_F7)
- DO_KEY(GLFW_KEY_F8, BACKEND_KEYBOARD_F8)
- DO_KEY(GLFW_KEY_F9, BACKEND_KEYBOARD_F9)
- DO_KEY(GLFW_KEY_F10, BACKEND_KEYBOARD_F10)
- DO_KEY(GLFW_KEY_F11, BACKEND_KEYBOARD_F11)
- DO_KEY(GLFW_KEY_F12, BACKEND_KEYBOARD_F12)
- DO_KEY(GLFW_KEY_UP, BACKEND_KEYBOARD_UP)
- DO_KEY(GLFW_KEY_DOWN, BACKEND_KEYBOARD_DOWN)
- DO_KEY(GLFW_KEY_LEFT, BACKEND_KEYBOARD_LEFT)
- DO_KEY(GLFW_KEY_RIGHT, BACKEND_KEYBOARD_RIGHT)
- DO_KEY(GLFW_KEY_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
- DO_KEY(GLFW_KEY_GRAVE_ACCENT, BACKEND_KEYBOARD_BACK_QUOTE)
- DO_KEY(GLFW_KEY_TAB, BACKEND_KEYBOARD_TAB)
- DO_KEY(GLFW_KEY_CAPS_LOCK, BACKEND_KEYBOARD_CAPS_LOCK)
- DO_KEY(GLFW_KEY_LEFT_SHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
- DO_KEY(GLFW_KEY_LEFT_CONTROL, BACKEND_KEYBOARD_LEFT_CTRL)
- DO_KEY(GLFW_KEY_LEFT_ALT, BACKEND_KEYBOARD_LEFT_ALT)
- DO_KEY(GLFW_KEY_SPACE, BACKEND_KEYBOARD_SPACE)
- DO_KEY(GLFW_KEY_RIGHT_ALT, BACKEND_KEYBOARD_RIGHT_ALT)
- DO_KEY(GLFW_KEY_RIGHT_CONTROL, BACKEND_KEYBOARD_RIGHT_CTRL)
- DO_KEY(GLFW_KEY_RIGHT_SHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
- DO_KEY(GLFW_KEY_ENTER, BACKEND_KEYBOARD_ENTER)
- DO_KEY(GLFW_KEY_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
- DO_KEY(GLFW_KEY_MINUS, BACKEND_KEYBOARD_MINUS)
- DO_KEY(GLFW_KEY_EQUAL, BACKEND_KEYBOARD_EQUALS)
- DO_KEY(GLFW_KEY_LEFT_BRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
- DO_KEY(GLFW_KEY_RIGHT_BRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
- DO_KEY(GLFW_KEY_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
- DO_KEY(GLFW_KEY_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
- DO_KEY(GLFW_KEY_APOSTROPHE, BACKEND_KEYBOARD_APOSTROPHE)
- DO_KEY(GLFW_KEY_COMMA, BACKEND_KEYBOARD_COMMA)
- DO_KEY(GLFW_KEY_PERIOD, BACKEND_KEYBOARD_PERIOD)
- DO_KEY(GLFW_KEY_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
-
- default:
- break;
- }
-
- break;
- }
-}
-
-static void WindowFocusCallback(GLFWwindow *window, int focused)
-{
- (void)window;
-
- if (focused)
- ActiveWindow();
- else
- InactiveWindow();
-}
-
-static void WindowSizeCallback(GLFWwindow *window, int width, int height)
-{
- (void)window;
-
- Backend_HandleWindowResize(width, height);
-}
-
-static void DragAndDropCallback(GLFWwindow *window, int count, const char **paths)
-{
- (void)window;
- (void)count;
-
- LoadProfile(paths[0]);
-}
-
-void PlatformBackend_Init(void)
-{
- glfwInit();
-}
-
-void PlatformBackend_Deinit(void)
-{
- if (cursor != NULL)
- glfwDestroyCursor(cursor);
-
- glfwTerminate();
-}
-
-void PlatformBackend_PostWindowCreation(void)
-{
- // Hook callbacks
- glfwSetKeyCallback(window, KeyCallback);
- glfwSetWindowFocusCallback(window, WindowFocusCallback);
- glfwSetWindowSizeCallback(window, WindowSizeCallback);
-}
-
-BOOL PlatformBackend_GetBasePath(char *string_buffer)
-{
- (void)string_buffer;
-
- // GLFW3 doesn't seem to have a mechanism for this
- return FALSE;
-}
-
-void PlatformBackend_HideMouse(void)
-{
- glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
-}
-
-void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- // Convert to RGBA, since that's the only think GLFW3 accepts
- unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
-
- const unsigned char *rgb_pointer = rgb_pixels;
- unsigned char *rgba_pointer = rgba_pixels;
-
- if (rgba_pixels != NULL)
- {
- for (unsigned int y = 0; y < height; ++y)
- {
- for (unsigned int x = 0; x < width; ++x)
- {
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = 0xFF;
- }
- }
-
- GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
- glfwSetWindowIcon(window, 1, &glfw_image);
-
- free(rgba_pixels);
- }
-}
-
-void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- // Convert to RGBA, since that's the only think GLFW3 accepts
- unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
-
- const unsigned char *rgb_pointer = rgb_pixels;
- unsigned char *rgba_pointer = rgba_pixels;
-
- if (rgba_pixels != NULL)
- {
- for (unsigned int y = 0; y < height; ++y)
- {
- for (unsigned int x = 0; x < width; ++x)
- {
- if (rgb_pointer[0] == 0xFF && rgb_pointer[1] == 0 && rgb_pointer[2] == 0xFF) // Colour-key
- {
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = 0;
- }
- else
- {
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = 0xFF;
- }
- }
- }
-
- GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
- cursor = glfwCreateCursor(&glfw_image, 0, 0);
- glfwSetCursor(window, cursor);
-
- free(rgba_pixels);
- }
-}
-
-void PlaybackBackend_EnableDragAndDrop(void)
-{
- glfwSetDropCallback(window, DragAndDropCallback);
-}
-
-BOOL PlatformBackend_SystemTask(void)
-{
- if (glfwWindowShouldClose(window))
- {
- StopOrganyaMusic();
- return FALSE;
- }
-
- memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
-
- glfwPollEvents();
-
- while (!bActive)
- glfwWaitEvents();
-
- return TRUE;
-}
-
-void PlatformBackend_ShowMessageBox(const char *title, const char *message)
-{
- // GLFW3 doesn't have a message box
- printf("ShowMessageBox - '%s' - '%s'\n", title, message);
-}
-
-unsigned long PlatformBackend_GetTicks(void)
-{
- return (unsigned long)(glfwGetTime() * 1000.0);
-}
-
-void PlatformBackend_Delay(unsigned int ticks)
-{
- // GLFW3 doesn't have a delay function, so here's some butt-ugly C++11
- std::this_thread::sleep_for(std::chrono::milliseconds(ticks));
-}
--- /dev/null
+++ b/src/Backends/GLFW3/Platform.cpp
@@ -1,0 +1,294 @@
+#include "../Platform.h"
+#include "Platform.h"
+
+#include <chrono>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <thread>
+
+#include <GLFW/glfw3.h>
+
+#include "../../WindowsWrapper.h"
+
+#include "../Rendering.h"
+#include "../../Main.h"
+#include "../../Organya.h"
+#include "../../Profile.h"
+#include "../../Resource.h"
+
+#define DO_KEY(GLFW_KEY, BACKEND_KEY) \
+ case GLFW_KEY: \
+ backend_keyboard_state[BACKEND_KEY] = action == GLFW_PRESS; \
+ break;
+
+GLFWwindow *window;
+
+BOOL bActive = TRUE;
+BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+
+static GLFWcursor* cursor;
+
+static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
+{
+ (void)window;
+ (void)scancode;
+ (void)mods;
+
+ switch (action)
+ {
+ case GLFW_RELEASE:
+ case GLFW_PRESS:
+ switch (key)
+ {
+ DO_KEY(GLFW_KEY_A, BACKEND_KEYBOARD_A)
+ DO_KEY(GLFW_KEY_B, BACKEND_KEYBOARD_B)
+ DO_KEY(GLFW_KEY_C, BACKEND_KEYBOARD_C)
+ DO_KEY(GLFW_KEY_D, BACKEND_KEYBOARD_D)
+ DO_KEY(GLFW_KEY_E, BACKEND_KEYBOARD_E)
+ DO_KEY(GLFW_KEY_F, BACKEND_KEYBOARD_F)
+ DO_KEY(GLFW_KEY_G, BACKEND_KEYBOARD_G)
+ DO_KEY(GLFW_KEY_H, BACKEND_KEYBOARD_H)
+ DO_KEY(GLFW_KEY_I, BACKEND_KEYBOARD_I)
+ DO_KEY(GLFW_KEY_J, BACKEND_KEYBOARD_J)
+ DO_KEY(GLFW_KEY_K, BACKEND_KEYBOARD_K)
+ DO_KEY(GLFW_KEY_L, BACKEND_KEYBOARD_L)
+ DO_KEY(GLFW_KEY_M, BACKEND_KEYBOARD_M)
+ DO_KEY(GLFW_KEY_N, BACKEND_KEYBOARD_N)
+ DO_KEY(GLFW_KEY_O, BACKEND_KEYBOARD_O)
+ DO_KEY(GLFW_KEY_P, BACKEND_KEYBOARD_P)
+ DO_KEY(GLFW_KEY_Q, BACKEND_KEYBOARD_Q)
+ DO_KEY(GLFW_KEY_R, BACKEND_KEYBOARD_R)
+ DO_KEY(GLFW_KEY_S, BACKEND_KEYBOARD_S)
+ DO_KEY(GLFW_KEY_T, BACKEND_KEYBOARD_T)
+ DO_KEY(GLFW_KEY_U, BACKEND_KEYBOARD_U)
+ DO_KEY(GLFW_KEY_V, BACKEND_KEYBOARD_V)
+ DO_KEY(GLFW_KEY_W, BACKEND_KEYBOARD_W)
+ DO_KEY(GLFW_KEY_X, BACKEND_KEYBOARD_X)
+ DO_KEY(GLFW_KEY_Y, BACKEND_KEYBOARD_Y)
+ DO_KEY(GLFW_KEY_Z, BACKEND_KEYBOARD_Z)
+ DO_KEY(GLFW_KEY_0, BACKEND_KEYBOARD_0)
+ DO_KEY(GLFW_KEY_1, BACKEND_KEYBOARD_1)
+ DO_KEY(GLFW_KEY_2, BACKEND_KEYBOARD_2)
+ DO_KEY(GLFW_KEY_3, BACKEND_KEYBOARD_3)
+ DO_KEY(GLFW_KEY_4, BACKEND_KEYBOARD_4)
+ DO_KEY(GLFW_KEY_5, BACKEND_KEYBOARD_5)
+ DO_KEY(GLFW_KEY_6, BACKEND_KEYBOARD_6)
+ DO_KEY(GLFW_KEY_7, BACKEND_KEYBOARD_7)
+ DO_KEY(GLFW_KEY_8, BACKEND_KEYBOARD_8)
+ DO_KEY(GLFW_KEY_9, BACKEND_KEYBOARD_9)
+ DO_KEY(GLFW_KEY_F1, BACKEND_KEYBOARD_F1)
+ DO_KEY(GLFW_KEY_F2, BACKEND_KEYBOARD_F2)
+ DO_KEY(GLFW_KEY_F3, BACKEND_KEYBOARD_F3)
+ DO_KEY(GLFW_KEY_F4, BACKEND_KEYBOARD_F4)
+ DO_KEY(GLFW_KEY_F5, BACKEND_KEYBOARD_F5)
+ DO_KEY(GLFW_KEY_F6, BACKEND_KEYBOARD_F6)
+ DO_KEY(GLFW_KEY_F7, BACKEND_KEYBOARD_F7)
+ DO_KEY(GLFW_KEY_F8, BACKEND_KEYBOARD_F8)
+ DO_KEY(GLFW_KEY_F9, BACKEND_KEYBOARD_F9)
+ DO_KEY(GLFW_KEY_F10, BACKEND_KEYBOARD_F10)
+ DO_KEY(GLFW_KEY_F11, BACKEND_KEYBOARD_F11)
+ DO_KEY(GLFW_KEY_F12, BACKEND_KEYBOARD_F12)
+ DO_KEY(GLFW_KEY_UP, BACKEND_KEYBOARD_UP)
+ DO_KEY(GLFW_KEY_DOWN, BACKEND_KEYBOARD_DOWN)
+ DO_KEY(GLFW_KEY_LEFT, BACKEND_KEYBOARD_LEFT)
+ DO_KEY(GLFW_KEY_RIGHT, BACKEND_KEYBOARD_RIGHT)
+ DO_KEY(GLFW_KEY_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
+ DO_KEY(GLFW_KEY_GRAVE_ACCENT, BACKEND_KEYBOARD_BACK_QUOTE)
+ DO_KEY(GLFW_KEY_TAB, BACKEND_KEYBOARD_TAB)
+ DO_KEY(GLFW_KEY_CAPS_LOCK, BACKEND_KEYBOARD_CAPS_LOCK)
+ DO_KEY(GLFW_KEY_LEFT_SHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
+ DO_KEY(GLFW_KEY_LEFT_CONTROL, BACKEND_KEYBOARD_LEFT_CTRL)
+ DO_KEY(GLFW_KEY_LEFT_ALT, BACKEND_KEYBOARD_LEFT_ALT)
+ DO_KEY(GLFW_KEY_SPACE, BACKEND_KEYBOARD_SPACE)
+ DO_KEY(GLFW_KEY_RIGHT_ALT, BACKEND_KEYBOARD_RIGHT_ALT)
+ DO_KEY(GLFW_KEY_RIGHT_CONTROL, BACKEND_KEYBOARD_RIGHT_CTRL)
+ DO_KEY(GLFW_KEY_RIGHT_SHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
+ DO_KEY(GLFW_KEY_ENTER, BACKEND_KEYBOARD_ENTER)
+ DO_KEY(GLFW_KEY_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
+ DO_KEY(GLFW_KEY_MINUS, BACKEND_KEYBOARD_MINUS)
+ DO_KEY(GLFW_KEY_EQUAL, BACKEND_KEYBOARD_EQUALS)
+ DO_KEY(GLFW_KEY_LEFT_BRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
+ DO_KEY(GLFW_KEY_RIGHT_BRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
+ DO_KEY(GLFW_KEY_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
+ DO_KEY(GLFW_KEY_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
+ DO_KEY(GLFW_KEY_APOSTROPHE, BACKEND_KEYBOARD_APOSTROPHE)
+ DO_KEY(GLFW_KEY_COMMA, BACKEND_KEYBOARD_COMMA)
+ DO_KEY(GLFW_KEY_PERIOD, BACKEND_KEYBOARD_PERIOD)
+ DO_KEY(GLFW_KEY_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
+
+ default:
+ break;
+ }
+
+ break;
+ }
+}
+
+static void WindowFocusCallback(GLFWwindow *window, int focused)
+{
+ (void)window;
+
+ if (focused)
+ ActiveWindow();
+ else
+ InactiveWindow();
+}
+
+static void WindowSizeCallback(GLFWwindow *window, int width, int height)
+{
+ (void)window;
+
+ Backend_HandleWindowResize(width, height);
+}
+
+static void DragAndDropCallback(GLFWwindow *window, int count, const char **paths)
+{
+ (void)window;
+ (void)count;
+
+ LoadProfile(paths[0]);
+}
+
+void PlatformBackend_Init(void)
+{
+ glfwInit();
+}
+
+void PlatformBackend_Deinit(void)
+{
+ if (cursor != NULL)
+ glfwDestroyCursor(cursor);
+
+ glfwTerminate();
+}
+
+void PlatformBackend_PostWindowCreation(void)
+{
+ // Hook callbacks
+ glfwSetKeyCallback(window, KeyCallback);
+ glfwSetWindowFocusCallback(window, WindowFocusCallback);
+ glfwSetWindowSizeCallback(window, WindowSizeCallback);
+}
+
+BOOL PlatformBackend_GetBasePath(char *string_buffer)
+{
+ (void)string_buffer;
+
+ // GLFW3 doesn't seem to have a mechanism for this
+ return FALSE;
+}
+
+void PlatformBackend_HideMouse(void)
+{
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+}
+
+void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ // Convert to RGBA, since that's the only think GLFW3 accepts
+ unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
+
+ const unsigned char *rgb_pointer = rgb_pixels;
+ unsigned char *rgba_pointer = rgba_pixels;
+
+ if (rgba_pixels != NULL)
+ {
+ for (unsigned int y = 0; y < height; ++y)
+ {
+ for (unsigned int x = 0; x < width; ++x)
+ {
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = 0xFF;
+ }
+ }
+
+ GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
+ glfwSetWindowIcon(window, 1, &glfw_image);
+
+ free(rgba_pixels);
+ }
+}
+
+void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ // Convert to RGBA, since that's the only think GLFW3 accepts
+ unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
+
+ const unsigned char *rgb_pointer = rgb_pixels;
+ unsigned char *rgba_pointer = rgba_pixels;
+
+ if (rgba_pixels != NULL)
+ {
+ for (unsigned int y = 0; y < height; ++y)
+ {
+ for (unsigned int x = 0; x < width; ++x)
+ {
+ if (rgb_pointer[0] == 0xFF && rgb_pointer[1] == 0 && rgb_pointer[2] == 0xFF) // Colour-key
+ {
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = 0;
+ }
+ else
+ {
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = 0xFF;
+ }
+ }
+ }
+
+ GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
+ cursor = glfwCreateCursor(&glfw_image, 0, 0);
+ glfwSetCursor(window, cursor);
+
+ free(rgba_pixels);
+ }
+}
+
+void PlaybackBackend_EnableDragAndDrop(void)
+{
+ glfwSetDropCallback(window, DragAndDropCallback);
+}
+
+BOOL PlatformBackend_SystemTask(void)
+{
+ if (glfwWindowShouldClose(window))
+ {
+ StopOrganyaMusic();
+ return FALSE;
+ }
+
+ memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
+
+ glfwPollEvents();
+
+ while (!bActive)
+ glfwWaitEvents();
+
+ return TRUE;
+}
+
+void PlatformBackend_ShowMessageBox(const char *title, const char *message)
+{
+ // GLFW3 doesn't have a message box
+ printf("ShowMessageBox - '%s' - '%s'\n", title, message);
+}
+
+unsigned long PlatformBackend_GetTicks(void)
+{
+ return (unsigned long)(glfwGetTime() * 1000.0);
+}
+
+void PlatformBackend_Delay(unsigned int ticks)
+{
+ // GLFW3 doesn't have a delay function, so here's some butt-ugly C++11
+ std::this_thread::sleep_for(std::chrono::milliseconds(ticks));
+}
--- a/src/Backends/SDL2/Misc.cpp
+++ /dev/null
@@ -1,258 +1,0 @@
-#include "../Platform.h"
-#include "Platform.h"
-
-#include <stddef.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "SDL.h"
-
-#include "../../WindowsWrapper.h"
-
-#include "Controller.h"
-#include "../Rendering.h"
-#include "../../Main.h"
-#include "../../Organya.h"
-#include "../../Profile.h"
-#include "../../Resource.h"
-
-#define DO_KEY(SDL_KEY, BACKEND_KEY) \
- case SDL_KEY: \
- backend_keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
- break;
-
-SDL_Window *window;
-
-BOOL bActive = TRUE;
-BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
-BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
-
-static SDL_Surface *cursor_surface;
-static SDL_Cursor *cursor;
-
-void PlatformBackend_Init(void)
-{
- SDL_Init(SDL_INIT_EVENTS);
-
- SDL_InitSubSystem(SDL_INIT_VIDEO);
-
- puts("Available SDL2 video drivers:");
-
- for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
- puts(SDL_GetVideoDriver(i));
-
- printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-}
-
-void PlatformBackend_Deinit(void)
-{
- if (cursor != NULL)
- SDL_FreeCursor(cursor);
-
- if (cursor_surface != NULL)
- SDL_FreeSurface(cursor_surface);
-
- SDL_Quit();
-}
-
-void PlatformBackend_PostWindowCreation(void)
-{
-
-}
-
-BOOL PlatformBackend_GetBasePath(char *string_buffer)
-{
- char *base_path = SDL_GetBasePath();
- // Trim the trailing '/'
- size_t base_path_length = strlen(base_path);
- base_path[base_path_length - 1] = '\0';
- strcpy(string_buffer, base_path);
- SDL_free(base_path);
-
- return TRUE;
-}
-
-void PlatformBackend_HideMouse(void)
-{
- SDL_ShowCursor(SDL_DISABLE);
-}
-
-void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
- SDL_SetWindowIcon(window, surface);
- SDL_FreeSurface(surface);
-}
-
-void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- cursor_surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
- SDL_SetColorKey(cursor_surface, SDL_TRUE, SDL_MapRGB(cursor_surface->format, 0xFF, 0, 0xFF));
- cursor = SDL_CreateColorCursor(cursor_surface, 0, 0);
- SDL_SetCursor(cursor);
-}
-
-void PlaybackBackend_EnableDragAndDrop(void)
-{
- SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
-}
-
-BOOL PlatformBackend_SystemTask(void)
-{
- memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
-
- while (SDL_PollEvent(NULL) || !bActive)
- {
- SDL_Event event;
-
- if (!SDL_WaitEvent(&event))
- return FALSE;
-
- switch (event.type)
- {
- case SDL_KEYUP:
- case SDL_KEYDOWN:
- switch (event.key.keysym.sym)
- {
- DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
- DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
- DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
- DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
- DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
- DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
- DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
- DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
- DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
- DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
- DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
- DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
- DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
- DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
- DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
- DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
- DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
- DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
- DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
- DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
- DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
- DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
- DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
- DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
- DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
- DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
- DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
- DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
- DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
- DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
- DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
- DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
- DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
- DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
- DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
- DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
- DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
- DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
- DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
- DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
- DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
- DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
- DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
- DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
- DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
- DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
- DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
- DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
- DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
- DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
- DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
- DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
- DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
- DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
- DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
- DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
- DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
- DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
- DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
- DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
- DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
- DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
- DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
- DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
- DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
- DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
- DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
- DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
- DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
- DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
- DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
- DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
- DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
- DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
- DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
-
- default:
- break;
- }
-
- break;
-
- case SDL_JOYDEVICEADDED:
- ControllerBackend_JoystickConnect(event.jdevice.which);
- break;
-
- case SDL_JOYDEVICEREMOVED:
- ControllerBackend_JoystickDisconnect(event.jdevice.which);
- break;
-
- case SDL_DROPFILE:
- LoadProfile(event.drop.file);
- SDL_free(event.drop.file);
- break;
-
- case SDL_WINDOWEVENT:
- switch (event.window.event)
- {
- case SDL_WINDOWEVENT_FOCUS_LOST:
- InactiveWindow();
- break;
-
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- ActiveWindow();
- break;
-
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- Backend_HandleWindowResize(event.window.data1, event.window.data2);
- break;
- }
-
- break;
-
- case SDL_QUIT:
- StopOrganyaMusic();
- return FALSE;
-
- case SDL_RENDER_TARGETS_RESET:
- Backend_HandleRenderTargetLoss();
- break;
-
- }
- }
-
- return TRUE;
-}
-
-void PlatformBackend_ShowMessageBox(const char *title, const char *message)
-{
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
-}
-
-unsigned long PlatformBackend_GetTicks(void)
-{
- return SDL_GetTicks();
-}
-
-void PlatformBackend_Delay(unsigned int ticks)
-{
- SDL_Delay(ticks);
-}
--- /dev/null
+++ b/src/Backends/SDL2/Platform.cpp
@@ -1,0 +1,258 @@
+#include "../Platform.h"
+#include "Platform.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#include "Controller.h"
+#include "../Rendering.h"
+#include "../../Main.h"
+#include "../../Organya.h"
+#include "../../Profile.h"
+#include "../../Resource.h"
+
+#define DO_KEY(SDL_KEY, BACKEND_KEY) \
+ case SDL_KEY: \
+ backend_keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
+ break;
+
+SDL_Window *window;
+
+BOOL bActive = TRUE;
+BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+
+static SDL_Surface *cursor_surface;
+static SDL_Cursor *cursor;
+
+void PlatformBackend_Init(void)
+{
+ SDL_Init(SDL_INIT_EVENTS);
+
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+
+ puts("Available SDL2 video drivers:");
+
+ for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
+ puts(SDL_GetVideoDriver(i));
+
+ printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
+}
+
+void PlatformBackend_Deinit(void)
+{
+ if (cursor != NULL)
+ SDL_FreeCursor(cursor);
+
+ if (cursor_surface != NULL)
+ SDL_FreeSurface(cursor_surface);
+
+ SDL_Quit();
+}
+
+void PlatformBackend_PostWindowCreation(void)
+{
+
+}
+
+BOOL PlatformBackend_GetBasePath(char *string_buffer)
+{
+ char *base_path = SDL_GetBasePath();
+ // Trim the trailing '/'
+ size_t base_path_length = strlen(base_path);
+ base_path[base_path_length - 1] = '\0';
+ strcpy(string_buffer, base_path);
+ SDL_free(base_path);
+
+ return TRUE;
+}
+
+void PlatformBackend_HideMouse(void)
+{
+ SDL_ShowCursor(SDL_DISABLE);
+}
+
+void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
+ SDL_SetWindowIcon(window, surface);
+ SDL_FreeSurface(surface);
+}
+
+void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ cursor_surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
+ SDL_SetColorKey(cursor_surface, SDL_TRUE, SDL_MapRGB(cursor_surface->format, 0xFF, 0, 0xFF));
+ cursor = SDL_CreateColorCursor(cursor_surface, 0, 0);
+ SDL_SetCursor(cursor);
+}
+
+void PlaybackBackend_EnableDragAndDrop(void)
+{
+ SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
+}
+
+BOOL PlatformBackend_SystemTask(void)
+{
+ memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
+
+ while (SDL_PollEvent(NULL) || !bActive)
+ {
+ SDL_Event event;
+
+ if (!SDL_WaitEvent(&event))
+ return FALSE;
+
+ switch (event.type)
+ {
+ case SDL_KEYUP:
+ case SDL_KEYDOWN:
+ switch (event.key.keysym.sym)
+ {
+ DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
+ DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
+ DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
+ DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
+ DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
+ DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
+ DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
+ DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
+ DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
+ DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
+ DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
+ DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
+ DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
+ DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
+ DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
+ DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
+ DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
+ DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
+ DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
+ DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
+ DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
+ DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
+ DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
+ DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
+ DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
+ DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
+ DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
+ DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
+ DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
+ DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
+ DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
+ DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
+ DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
+ DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
+ DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
+ DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
+ DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
+ DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
+ DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
+ DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
+ DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
+ DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
+ DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
+ DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
+ DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
+ DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
+ DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
+ DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
+ DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
+ DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
+ DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
+ DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
+ DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
+ DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
+ DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
+ DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
+ DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
+ DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
+ DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
+ DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
+ DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
+ DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
+ DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
+ DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
+ DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
+ DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
+ DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
+ DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
+ DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
+ DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
+ DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
+ DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
+ DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
+ DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
+ DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
+
+ default:
+ break;
+ }
+
+ break;
+
+ case SDL_JOYDEVICEADDED:
+ ControllerBackend_JoystickConnect(event.jdevice.which);
+ break;
+
+ case SDL_JOYDEVICEREMOVED:
+ ControllerBackend_JoystickDisconnect(event.jdevice.which);
+ break;
+
+ case SDL_DROPFILE:
+ LoadProfile(event.drop.file);
+ SDL_free(event.drop.file);
+ break;
+
+ case SDL_WINDOWEVENT:
+ switch (event.window.event)
+ {
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ InactiveWindow();
+ break;
+
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ ActiveWindow();
+ break;
+
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ Backend_HandleWindowResize(event.window.data1, event.window.data2);
+ break;
+ }
+
+ break;
+
+ case SDL_QUIT:
+ StopOrganyaMusic();
+ return FALSE;
+
+ case SDL_RENDER_TARGETS_RESET:
+ Backend_HandleRenderTargetLoss();
+ break;
+
+ }
+ }
+
+ return TRUE;
+}
+
+void PlatformBackend_ShowMessageBox(const char *title, const char *message)
+{
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
+}
+
+unsigned long PlatformBackend_GetTicks(void)
+{
+ return SDL_GetTicks();
+}
+
+void PlatformBackend_Delay(unsigned int ticks)
+{
+ SDL_Delay(ticks);
+}