shithub: cstory

Download patch

ref: 84cc01b8f0172250846ee2a03bdedc50055e9339
parent: 10fbb05670e2d25b67220cc20ecb29e34ecbe378
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Mar 14 16:12:33 EDT 2020

Remove LTO from the Makefile

Can also be done by adding to CXXFLAGS

The CMake one will be kept around because it uses an actual CMake
feature.

--- a/Makefile
+++ b/Makefile
@@ -15,10 +15,6 @@
   FILENAME_DEF = CSE2_debug.exe
 endif
 
-ifeq ($(LTO), 1)
-  ALL_CXXFLAGS += -flto
-endif
-
 ifeq ($(JAPANESE), 1)
   BUILD_DIRECTORY = game_japanese
 
--- a/README.md
+++ b/README.md
@@ -83,7 +83,6 @@
 --------|--------
 `RELEASE=1` | Compile a release build (optimised, stripped, etc.)
 `STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
-`LTO=1` | Enable link-time optimisation
 `JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
 `FIX_BUGS=1` | Fix various bugs in the game
 `DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window