ref: 84cc01b8f0172250846ee2a03bdedc50055e9339
parent: 10fbb05670e2d25b67220cc20ecb29e34ecbe378
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Mar 14 16:12:33 EDT 2020
Remove LTO from the Makefile Can also be done by adding to CXXFLAGS The CMake one will be kept around because it uses an actual CMake feature.
--- a/Makefile
+++ b/Makefile
@@ -15,10 +15,6 @@
FILENAME_DEF = CSE2_debug.exe
endif
-ifeq ($(LTO), 1)
- ALL_CXXFLAGS += -flto
-endif
-
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese
--- a/README.md
+++ b/README.md
@@ -83,7 +83,6 @@
--------|--------
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
-`LTO=1` | Enable link-time optimisation
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window