shithub: cstory

Download patch

ref: 7d65d009ffd1923b83f1c5e75c8046815956e5ab
parent: aa7f7814d5d1c164e83c93ec04098ac29a8ba4fd
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Apr 7 13:22:56 EDT 2020

Replace leftover SDL_ShowSimpleMessageBox calls

--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -65,7 +65,7 @@
 		}
 		else
 		{
-			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface", window);
+			Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface");
 		}
 
 		SDL_DestroyWindow(window);
@@ -72,7 +72,7 @@
 	}
 	else
 	{
-		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create window", NULL);
+		Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", "Could not create window");
 	}
 
 	return NULL;
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -173,7 +173,7 @@
 			}
 			else
 			{
-				SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLTexture rendering backend)", "Could not create framebuffer", window);
+				Backend_ShowMessageBox("Fatal error (SDLTexture rendering backend)", "Could not create framebuffer");
 			}
 
 			SDL_DestroyRenderer(renderer);
@@ -180,7 +180,7 @@
 		}
 		else
 		{
-			SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLTexture rendering backend)", "Could not create renderer", window);
+			Backend_ShowMessageBox("Fatal error (SDLTexture rendering backend)", "Could not create renderer");
 		}
 
 
@@ -188,7 +188,7 @@
 	}
 	else
 	{
-		SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLTexture rendering backend)", "Could not create window", NULL);
+		Backend_ShowMessageBox("Fatal error (SDLTexture rendering backend)", "Could not create window");
 	}
 
 	return NULL;