ref: 746ebb822c3e8231c4d8513c27ba80ee5666dede
parent: 2446ec02c81ec102520186779a58d9dfe3736b0c
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 14 11:29:04 EDT 2020
Bump glyph cache limit to 256 This should fit an entire extended ASCII set, and also help Japanese support a little by having a larger pool of cached glyphs.
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -23,7 +23,7 @@
//#define ENABLE_FONT_ANTIALIASING
// This controls however many glyphs (letters) the game can cache in VRAM at once
-#define TOTAL_GLYPH_SLOTS 128
+#define TOTAL_GLYPH_SLOTS 256
typedef struct Glyph
{