shithub: cstory

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ref: 65e7164c42bb0ace6572e5ba893a3d2c856d1ef9
parent: 4d10c2cc21a821349469b9d6cd858c59553a46e0
author: Gabriel Ravier <gabravier@gmail.com>
date: Sat Apr 11 20:59:02 EDT 2020

Backends/Rendering/OpenGL3: Use `!= NULL` instead of implicit conversion to `bool`

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -330,7 +330,7 @@
 			local_vertex_buffer_size <<= 1;
 
 		VertexBufferSlot *reallocResult = (VertexBufferSlot *)realloc(local_vertex_buffer, local_vertex_buffer_size * sizeof(VertexBufferSlot));
-		if (reallocResult)
+		if (reallocResult != NULL)
 		{
 			local_vertex_buffer = reallocResult;
 		}