ref: 65e7164c42bb0ace6572e5ba893a3d2c856d1ef9
parent: 4d10c2cc21a821349469b9d6cd858c59553a46e0
author: Gabriel Ravier <gabravier@gmail.com>
date: Sat Apr 11 20:59:02 EDT 2020
Backends/Rendering/OpenGL3: Use `!= NULL` instead of implicit conversion to `bool` Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -330,7 +330,7 @@
local_vertex_buffer_size <<= 1;
VertexBufferSlot *reallocResult = (VertexBufferSlot *)realloc(local_vertex_buffer, local_vertex_buffer_size * sizeof(VertexBufferSlot));
- if (reallocResult)
+ if (reallocResult != NULL)
{
local_vertex_buffer = reallocResult;
}