ref: 4c034571c866171b33bfb429c6525d325e6350e3
parent: 007b455426664ed57d81b0383cf20fe0f220e752
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Oct 13 18:27:15 EDT 2020
3DS - Note a crash
--- a/src/Backends/Rendering/3DS.cpp
+++ b/src/Backends/Rendering/3DS.cpp
@@ -117,8 +117,12 @@
RenderBackend_FreeSurface(framebuffer_surface);
+ // For some dumbass reason, all calls to C3D_RenderTargetDelete
+ // causes the game to hang while shutting-down
C3D_RenderTargetDelete(screen_render_target);
+ // These probably implicitly call C3D_RenderTargetDelete, also
+ // causing a hang
C2D_Fini();
C3D_Fini();
}
@@ -226,6 +230,8 @@
frame_started = false;
}
+ // For some dumbass reason, all calls to C3D_RenderTargetDelete
+ // causes the game to hang while shutting-down
if (surface->render_target != NULL)
C3D_RenderTargetDelete(surface->render_target);