ref: 3fdd459ad27a5e587f445587f03fd076262d65fe
parent: 15f9297ec7c5e0230cd6fe03d611801a943274fe
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jan 7 00:25:24 EST 2020
More-accurate BossFrog.cpp variable arrangement
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -132,10 +132,9 @@
// Main boss AI
void ActBossChar_Frog(void)
{
- int i;
unsigned char deg;
- int ym;
- int xm;
+ int xm, ym;
+ int i;
// Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts into Balrog and goes into the ceiling
RECT rcLeft[9] = {