ref: 3f6ac2ee5f460312ef13f1d2b72bedcdf4b84014
parent: 4c034571c866171b33bfb429c6525d325e6350e3
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Oct 14 11:50:22 EDT 2020
Correct indentation
--- a/src/Backends/Rendering/3DS.cpp
+++ b/src/Backends/Rendering/3DS.cpp
@@ -78,8 +78,8 @@
RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen)
{
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
- C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
- C2D_Prepare();
+ C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
+ C2D_Prepare();
// Set up screen render target
screen_render_target = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);