shithub: cstory

Download patch

ref: 37c5236b9b0d3b297ff907c1c3af3087582d658a
parent: 142bca65781430df5e2bad2ebad2482de5e603a5
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Mar 31 12:24:20 EDT 2020

Split SDL2 code from Input.cpp

...So, *all* of it.

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -163,8 +163,10 @@
 	"src/ValueView.cpp"
 	"src/ValueView.h"
 	"src/WindowsWrapper.h"
+	"src/Backends/Controller/SDL2.cpp"
 	"src/Backends/Platform/SDL2.cpp"
 	"src/Backends/Audio.h"
+	"src/Backends/Controller.h"
 	"src/Backends/Platform.h"
 	"src/Backends/Rendering.h"
 )
--- /dev/null
+++ b/src/Backends/Controller.h
@@ -1,0 +1,10 @@
+#pragma once
+
+#include "../WindowsWrapper.h"
+
+#include "../Input.h"
+
+void ControllerBackend_Deinit(void);
+BOOL ControllerBackend_Init(void);
+BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status);
+BOOL ControllerBackend_ResetJoystickStatus(void);
--- /dev/null
+++ b/src/Backends/Controller/SDL2.cpp
@@ -1,0 +1,116 @@
+#include "../Controller.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+// The original names for these variables are unknown
+static SDL_Joystick *joystick = NULL;
+static int joystick_neutral_x = 0;
+static int joystick_neutral_y = 0;
+
+void ControllerBackend_Deinit(void)
+{
+	// Close opened joystick (if exists)
+	if (joystick != NULL)
+	{
+		SDL_JoystickClose(joystick);
+		joystick = NULL;
+	}
+
+	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+}
+
+// It looks like Pixel declared his functions early, so he could forward-reference
+BOOL FindAndOpenDirectInputDevice(void);
+
+BOOL ControllerBackend_Init(void)
+{
+	SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+
+	if (!FindAndOpenDirectInputDevice())
+		return FALSE;
+
+	return TRUE;
+}
+
+// The original name for this function and its variables are unknown.
+// This function finds and hooks the first available DirectInput device (or SDL Joystick, in this case).
+BOOL FindAndOpenDirectInputDevice(void)
+{
+	int i;
+
+	for (i = 0; i < SDL_NumJoysticks(); ++i)
+		printf("Joystick #%d name: %s\n", i, SDL_JoystickNameForIndex(i));
+
+	// Open first available joystick
+	for (i = 0; i < SDL_NumJoysticks(); ++i)
+	{
+		joystick = SDL_JoystickOpen(i);
+
+		// Break as soon as a joystick is properly opened
+		if (joystick != NULL)
+			return TRUE;
+	}
+
+	return FALSE;
+}
+
+BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
+{
+	if (joystick == NULL)
+		return FALSE;
+
+	// The original Input.cpp assumed there were 32 buttons (because of DirectInput's 'DIJOYSTATE' struct)
+	int numButtons = SDL_JoystickNumButtons(joystick);
+	if (numButtons > 32)
+		numButtons = 32;
+
+	// Read whatever buttons actually exist
+	int i = 0;
+	for (; i < numButtons; ++i)
+	{
+		if (SDL_JoystickGetButton(joystick, i) != 0)
+			status->bButton[i] = TRUE;
+		else
+			status->bButton[i] = FALSE;
+	}
+
+	// Blank the buttons that do not
+	for (; i < 32; ++i)
+		status->bButton[i] = FALSE;
+
+	status->bDown = FALSE;
+	status->bRight = FALSE;
+	status->bUp = FALSE;
+	status->bLeft = FALSE;
+
+	const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
+	if (joystick_x < joystick_neutral_x - 10000)
+		status->bLeft = TRUE;
+	else if (joystick_x > joystick_neutral_x + 10000)
+		status->bRight = TRUE;
+
+	const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
+	if (joystick_y < joystick_neutral_y - 10000)
+		status->bUp = TRUE;
+	else if (joystick_y > joystick_neutral_y + 10000)
+		status->bDown = TRUE;
+
+	return TRUE;
+}
+
+BOOL ControllerBackend_ResetJoystickStatus(void)
+{
+	if (joystick == NULL)
+		return FALSE;
+
+	joystick_neutral_x = SDL_JoystickGetAxis(joystick, 0);
+	joystick_neutral_y = SDL_JoystickGetAxis(joystick, 1);
+
+	return TRUE;
+}
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -1,116 +1,25 @@
 #include "Input.h"
 
-#include <stddef.h>
-#include <stdio.h>
-#include <string.h>
+#include "Backends/Controller.h"
 
-#include "SDL.h"
-
 #include "WindowsWrapper.h"
 
-// The original names for these variables are unknown
-static SDL_Joystick *joystick = NULL;
-static int joystick_neutral_x = 0;
-static int joystick_neutral_y = 0;
-
 void ReleaseDirectInput(void)
 {
-	// Close opened joystick (if exists)
-	if (joystick != NULL)
-	{
-		SDL_JoystickClose(joystick);
-		joystick = NULL;
-	}
-
-	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+	ControllerBackend_Deinit();
 }
 
-// It looks like Pixel declared his functions early, so he could forward-reference
-BOOL FindAndOpenDirectInputDevice(void);
-
 BOOL InitDirectInput(void)
 {
-	SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-
-	if (!FindAndOpenDirectInputDevice())
-		return FALSE;
-
-	return TRUE;
+	return ControllerBackend_Init();
 }
 
-// The original name for this function and its variables are unknown.
-// This function finds and hooks the first available DirectInput device (or SDL Joystick, in this case).
-BOOL FindAndOpenDirectInputDevice(void)
-{
-	int i;
-
-	for (i = 0; i < SDL_NumJoysticks(); ++i)
-		printf("Joystick #%d name: %s\n", i, SDL_JoystickNameForIndex(i));
-
-	// Open first available joystick
-	for (i = 0; i < SDL_NumJoysticks(); ++i)
-	{
-		joystick = SDL_JoystickOpen(i);
-
-		// Break as soon as a joystick is properly opened
-		if (joystick != NULL)
-			return TRUE;
-	}
-
-	return FALSE;
-}
-
 BOOL GetJoystickStatus(JOYSTICK_STATUS *status)
 {
-	if (joystick == NULL)
-		return FALSE;
-
-	// The original Input.cpp assumed there were 32 buttons (because of DirectInput's 'DIJOYSTATE' struct)
-	int numButtons = SDL_JoystickNumButtons(joystick);
-	if (numButtons > 32)
-		numButtons = 32;
-
-	// Read whatever buttons actually exist
-	int i = 0;
-	for (; i < numButtons; ++i)
-	{
-		if (SDL_JoystickGetButton(joystick, i) != 0)
-			status->bButton[i] = TRUE;
-		else
-			status->bButton[i] = FALSE;
-	}
-
-	// Blank the buttons that do not
-	for (; i < 32; ++i)
-		status->bButton[i] = FALSE;
-
-	status->bDown = FALSE;
-	status->bRight = FALSE;
-	status->bUp = FALSE;
-	status->bLeft = FALSE;
-
-	const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
-	if (joystick_x < joystick_neutral_x - 10000)
-		status->bLeft = TRUE;
-	else if (joystick_x > joystick_neutral_x + 10000)
-		status->bRight = TRUE;
-
-	const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
-	if (joystick_y < joystick_neutral_y - 10000)
-		status->bUp = TRUE;
-	else if (joystick_y > joystick_neutral_y + 10000)
-		status->bDown = TRUE;
-
-	return TRUE;
+	return ControllerBackend_GetJoystickStatus(status);
 }
 
 BOOL ResetJoystickStatus(void)
 {
-	if (joystick == NULL)
-		return FALSE;
-
-	joystick_neutral_x = SDL_JoystickGetAxis(joystick, 0);
-	joystick_neutral_y = SDL_JoystickGetAxis(joystick, 1);
-
-	return TRUE;
+	return ControllerBackend_ResetJoystickStatus();
 }
--