shithub: cstory

Download patch

ref: 32d635581aede7a4ba1fec9c96790b56ac103081
parent: e459364a33054107d5a74800e90a94f4809cae5b
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Jan 7 17:03:49 EST 2020

Sound.cpp variable arrangement tweaks

Not much can be done for this file, considering how heavily it was
modified in the Linux port.

While I was here, I noted the unused .wav loading function.

--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -131,6 +131,8 @@
 	return TRUE;
 }
 
+// Completely unused function for loading a .wav file as a sound effect.
+// Some say that sounds heard in CS Beta footage don't sound like PixTone...
 BOOL LoadSoundObject(LPCSTR file_name, int no)
 {
 	char path[MAX_PATH];
@@ -290,12 +292,11 @@
 		unsigned long data_bytes;
 	} WavHeader;
 
-	int i;
-	int j;
+	int sample_count;
+	int i, j;
 	DSBUFFERDESC dsbd;
 	WavHeader wav_header;
 	const PIXTONEPARAMETER *ptp_pointer;
-	int sample_count;
 	unsigned char *pcm_buffer;
 	unsigned char *mixed_pcm_buffer;