ref: 2c831a62adb1b04084057cad4139cc35edea4a6d
parent: a70b4e444eee4273035623c8d430f8b74d6cc7ab
author: Clownacy <Clownacy@users.noreply.github.com>
date: Sat Mar 14 15:45:30 EDT 2020
Add NATIVE_OPTIMIZATIONS to the Makefile Must have forgot to add this option here when adding it to the portable branch
--- a/Makefile
+++ b/Makefile
@@ -19,6 +19,10 @@
ALL_CXXFLAGS += -flto
endif
+ifeq ($(NATIVE_OPTIMIZATIONS), 1)
+ ALL_CXXFLAGS += -march=native
+endif
+
ifeq ($(JAPANESE), 1)
BUILD_DIRECTORY = game_japanese
--- a/README.md
+++ b/README.md
@@ -86,6 +86,7 @@
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
+`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`DEBUG_SAVE=1` | Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window