ref: 2bcab6adee8517e0414126db4026df323b1eabed
parent: 30ea89d3fa8035d29d60b9ac7cafa875e7ffeb89
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 14 19:26:55 EDT 2020
Change software renderer sub-backend API No more locking
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -35,7 +35,7 @@
{
if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen))
{
- framebuffer.pixels = WindowBackend_Software_LockFramebuffer(&framebuffer.pitch);
+ framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch);
framebuffer.width = screen_width;
framebuffer.height = screen_height;
@@ -56,11 +56,10 @@
void RenderBackend_DrawScreen(void)
{
- WindowBackend_Software_UnlockFramebuffer();
-
WindowBackend_Software_Display();
- framebuffer.pixels = WindowBackend_Software_LockFramebuffer(&framebuffer.pitch);
+ // Backends may use double-buffering, so fetch a new framebuffer just in case
+ framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&framebuffer.pitch);
}
RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, bool render_target)
--- a/src/Backends/Rendering/Window/Software.h
+++ b/src/Backends/Rendering/Window/Software.h
@@ -4,7 +4,6 @@
bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen);
void WindowBackend_Software_DestroyWindow(void);
-unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch);
-void WindowBackend_Software_UnlockFramebuffer(void);
+unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch);
void WindowBackend_Software_Display(void);
void WindowBackend_Software_HandleWindowResize(size_t width, size_t height);
--- a/src/Backends/Rendering/Window/Software/GLFW3.cpp
+++ b/src/Backends/Rendering/Window/Software/GLFW3.cpp
@@ -95,16 +95,11 @@
glfwDestroyWindow(window);
}
-unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
+unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = framebuffer_width * 3;
return framebuffer;
-}
-
-void WindowBackend_Software_UnlockFramebuffer(void)
-{
- // Nothing to do here
}
void WindowBackend_Software_Display(void)
--- a/src/Backends/Rendering/Window/Software/Null.cpp
+++ b/src/Backends/Rendering/Window/Software/Null.cpp
@@ -28,16 +28,11 @@
free(framebuffer);
}
-unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
+unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = framebuffer_pitch;
return framebuffer;
-}
-
-void WindowBackend_Software_UnlockFramebuffer(void)
-{
- // Nothing to do here
}
void WindowBackend_Software_Display(void)
--- a/src/Backends/Rendering/Window/Software/SDL2.cpp
+++ b/src/Backends/Rendering/Window/Software/SDL2.cpp
@@ -32,6 +32,8 @@
if (framebuffer_sdlsurface != NULL)
{
+ SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
+
Backend_PostWindowCreation();
return true;
@@ -64,25 +66,21 @@
SDL_DestroyWindow(window);
}
-unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
+unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
- if (SDL_LockSurface(framebuffer_sdlsurface) < 0)
- return NULL;
-
*pitch = framebuffer_sdlsurface->pitch;
return (unsigned char*)framebuffer_sdlsurface->pixels;
}
-void WindowBackend_Software_UnlockFramebuffer(void)
+void WindowBackend_Software_Display(void)
{
SDL_UnlockSurface(framebuffer_sdlsurface);
-}
-void WindowBackend_Software_Display(void)
-{
if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
+
+ SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
if (SDL_UpdateWindowSurface(window) < 0)
Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
--- a/src/Backends/Rendering/Window/Software/WiiU.cpp
+++ b/src/Backends/Rendering/Window/Software/WiiU.cpp
@@ -206,16 +206,11 @@
free(fake_framebuffer);
}
-unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
+unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = fake_framebuffer_width * 3;
return fake_framebuffer;
-}
-
-void WindowBackend_Software_UnlockFramebuffer(void)
-{
- // Nothing to do here
}
ATTRIBUTE_HOT void WindowBackend_Software_Display(void)