ref: 1df1248e2ed1da19d45c20b0d2f7c4a85bb44850
parent: b951632b176545338d6dd64b9029b08f44f3eba2
author: Clownacy <Clownacy@users.noreply.github.com>
date: Fri Jun 5 10:38:28 EDT 2020
Clarify enhanced-lite's purpose a little I realised GZDoom is a pretty poor comparison, since that thing goes out of its way to add stuff like swimming, crouching, and jumping. Boom specifically prioritised preserving the 'feel' of Doom, which I think makes it much closer to CSE2E.
--- a/PHILOSOPHY.md
+++ b/PHILOSOPHY.md
@@ -68,16 +68,21 @@
## Goal
This branch is intended to benefit modders, by providing a feature-rich base for
-mods (think 'GZDoom' rather than 'Chocolate Doom').
+mods, while still keeping the original game's 'feel' (think of the Boom project
+rather than Chocolate Doom or GZDoom).
That said, I want to avoid the codebase becoming an over-engineered mess of
seldom-used and niche features - only features with a strong reason to be
included should be added.
-Current sources for features include...
-* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
+Priority features include ones that already exist in the modding community as
+"EXE hacks", such as...
* Common custom TSC commands ('<MIM', '<PHY')
-* Other common "EXE hacks" developed by the modding community (custom weapons, money system)
+* Custom weapons
+* A money system
+* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
+
+Note that such features should only be added if they see widespread use.
## Target audience
While this branch is meant as a base for mods, it is not intended for modders