ref: 05b8b607fac266c423febb56ed5ab34b69e7a614
parent: 63e4ac9aa992a995cc79da8718912bf52705fe99
author: Clownacy <Clownacy@users.noreply.github.com>
date: Mon Sep 14 08:21:40 EDT 2020
Correct outdated comment
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -253,7 +253,7 @@
const unsigned char *src_pixel = surface->pixels;
- // Convert the SDL_Surface's colour-keyed pixels to RGBA32
+ // Convert the colour-keyed pixels to RGBA32
for (size_t y = 0; y < height; ++y)
{
unsigned char *buffer_pointer = &buffer[y * width * 4];