ref: 0421a7ca54d20e81259191f92048015cf122c3a8
parent: 6bdb40694082b8fd51cef236eb1acc1ab1ed6f86
author: Clownacy <Clownacy@users.noreply.github.com>
date: Tue Apr 21 21:08:31 EDT 2020
Wii U: Glyphs don't use colour-buffers
--- a/src/Backends/Rendering/WiiU.cpp
+++ b/src/Backends/Rendering/WiiU.cpp
@@ -620,7 +620,7 @@
GX2CalcSurfaceSizeAndAlignment(&glyph->texture.surface);
GX2InitTextureRegs(&glyph->texture);
- if (GX2RCreateSurface(&glyph->texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE | GX2R_RESOURCE_BIND_COLOR_BUFFER |
+ if (GX2RCreateSurface(&glyph->texture.surface, (GX2RResourceFlags)(GX2R_RESOURCE_BIND_TEXTURE |
GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_CPU_READ |
GX2R_RESOURCE_USAGE_GPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ)))
{