shithub: cstory

Download patch

ref: 03fab974fc3804011adaba7367b28d8f028df0d6
parent: a008410b96ab63a2e271d3d69bf38fc2c21ed698
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Apr 1 16:20:04 EDT 2020

Tweaks

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -15,11 +15,12 @@
 option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
 option(FIX_BUGS "Fix various bugs in the game" OFF)
 option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
+
 set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
 set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
 
-option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
 option(LTO "Enable link-time optimisation" OFF)
+option(PKG_CONFIG_STATIC_LIBS "On platforms with pkg-config, static-link the dependencies (good for Windows builds, so you don't need to bundle DLL files)" OFF)
 option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library (Visual Studio only)" OFF)
 
 option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)