ref: bef190087e4efaa75f07487accbbfac4a9ac9802
parent: 949c81d7f1d5868caa3ccd6a3f44aa86a179f34a
author: Archenoth <archenoth@gmail.com>
date: Tue Dec 14 10:14:33 EST 2021
Add ability to map mouse buttons to run! That means that in "More controls" under the mouse setup, you can now pick "Run" as a command you can set to a mouse button
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -345,7 +345,8 @@
speed = key_speed >= NUMKEYS
|| joybspeed >= MAX_JOY_BUTTONS
|| gamekeydown[key_speed]
- || joybuttons[joybspeed];
+ || joybuttons[joybspeed]
+ || mousebuttons[mousebspeed];
forward = side = 0;
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -310,7 +310,8 @@
|| joybuttons[joybstrafe];
speed = joybspeed >= MAX_JOY_BUTTONS
|| gamekeydown[key_speed]
- || joybuttons[joybspeed];
+ || joybuttons[joybspeed]
+ || mousebuttons[mousebspeed];
// haleyjd: removed externdriver crap
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -229,7 +229,8 @@
speed = key_speed >= NUMKEYS
|| joybspeed >= MAX_JOY_BUTTONS
|| gamekeydown[key_speed]
- || joybuttons[joybspeed];
+ || joybuttons[joybspeed]
+ || mousebuttons[mousebspeed];
// haleyjd: removed externdriver crap
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -442,6 +442,13 @@
CONFIG_VARIABLE_INT(mouseb_forward),
//!
+ // Mouse button to turn on running. When held down, the player
+ // will run while moving.
+ //
+
+ CONFIG_VARIABLE_INT(mouseb_speed),
+
+ //!
// @game hexen strife
//
// Mouse button to jump.
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -107,6 +107,7 @@
int mousebfire = 0;
int mousebstrafe = 1;
int mousebforward = 2;
+int mousebspeed = 3;
int mousebjump = -1;
@@ -233,6 +234,7 @@
M_BindIntVariable("mouseb_fire", &mousebfire);
M_BindIntVariable("mouseb_strafe", &mousebstrafe);
M_BindIntVariable("mouseb_forward", &mousebforward);
+ M_BindIntVariable("mouseb_speed", &mousebspeed);
M_BindIntVariable("joyb_fire", &joybfire);
M_BindIntVariable("joyb_strafe", &joybstrafe);
--- a/src/m_controls.h
+++ b/src/m_controls.h
@@ -136,6 +136,7 @@
extern int mousebfire;
extern int mousebstrafe;
extern int mousebforward;
+extern int mousebspeed;
extern int mousebjump;
--- a/src/setup/mouse.c
+++ b/src/setup/mouse.c
@@ -47,6 +47,7 @@
&mousebjump,
&mousebprevweapon,
&mousebnextweapon,
+ &mousebspeed,
&mousebinvleft,
&mousebinvright,
&mousebturnleft,
@@ -106,6 +107,7 @@
AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
AddMouseControl(buttons_table, "Strafe on", &mousebstrafe);
AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
+ AddMouseControl(buttons_table, "Run on", &mousebspeed);
if (gamemission == heretic)
{
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -388,7 +388,8 @@
speed = key_speed >= NUMKEYS
|| joybspeed >= MAX_JOY_BUTTONS
|| gamekeydown[key_speed]
- || joybuttons[joybspeed];
+ || joybuttons[joybspeed]
+ || mousebuttons[mousebspeed];
forward = side = 0;