ref: e98047e1d99742bf3a6023d73b2dcdc23452b57a
dir: /moonfish.h/
#ifndef MOONFISH
#define MOONFISH
enum
{
moonfish_our_pawn = 0x11,
moonfish_our_knight = 0x12,
moonfish_our_bishop = 0x13,
moonfish_our_rook = 0x14,
moonfish_our_queen = 0x15,
moonfish_our_king = 0x16,
moonfish_their_pawn = 0x21,
moonfish_their_knight = 0x22,
moonfish_their_bishop = 0x23,
moonfish_their_rook = 0x24,
moonfish_their_queen = 0x25,
moonfish_their_king = 0x26,
moonfish_outside = 0,
moonfish_empty = 0xFF,
moonfish_omega = 5000000
};
struct moonfish_castle
{
unsigned int white_oo:1, white_ooo:1;
unsigned int black_oo:1, black_ooo:1;
};
struct moonfish_chess
{
unsigned char board[120];
unsigned char white;
struct moonfish_castle castle;
int score;
};
struct moonfish
{
struct moonfish_chess chess;
char *argv0;
};
struct moonfish_move
{
unsigned char from, to;
unsigned char piece;
unsigned char promotion;
unsigned char captured;
struct moonfish_castle castle;
int score;
};
void moonfish_chess(struct moonfish_chess *chess);
void moonfish_fen(struct moonfish_chess *chess, char *fen);
void moonfish_moves(struct moonfish_chess *chess, struct moonfish_move *moves, unsigned char from);
void moonfish_play(struct moonfish_chess *chess, struct moonfish_move *move);
void moonfish_unplay(struct moonfish_chess *chess, struct moonfish_move *move);
int moonfish_best_move(struct moonfish *ctx, struct moonfish_move *move, int time);
void moonfish_from_uci(struct moonfish_chess *chess, struct moonfish_move *move, char *name);
void moonfish_to_uci(char *name, struct moonfish_move *move, int white);
int moonfish_validate(struct moonfish_chess *chess);
int moonfish_check(struct moonfish_chess *chess);
#endif