ref: 3b9c34f8b0ddd235e9a969f1246aab87f7dbd471
dir: /TODO/
* Have compile return a Stats record of timing etc
* Implement deriving
* make the runtime system catch ^C and stop execution
* use pointer stack during GC instead of recursion.
- Somewhat improved now
* with dictionaries we need two optimizations to get rid of them
- case d of (d1,d2) -> ... (d1,d2) ...
transforms to
case d of (d1,d2) -> ... d ...
this takes care of dictionary reconstruction
- f x y = ... f x e ...
transforms to
f x = let f' y = ... f' e ...
this will specialize recursive functions
(and make more efficient 'map' etc)
* Type checker improvements:
- allow generalization for local bindings
- use subsumption (like if) in the arms of alternatives
- allow missing top level signatures (and generalize)
- instead of skolemization, use regular variables, making sure they are unique
- allow existential quantification
# works partially, but not constraint solving doesn't happen in all the right places
* Try Oleg's abstraction algorithm
- Seems to be slower
* Redo type synonym expansion
- Only non-injective synonyms necessitate expansion(?)
- Do expansion during unification
* Redo handling of synonym and instance tables.
- These tables can persist during the compilation
and only grow
* Implement two level tables for instances even in the tricky cases
* Handle tupled dictionaries better for recursive calls
* Split eval.c
- Partially done
- debug 32 bit
* Removing [] from prim table
* Faster compression
* Unicode, i.e., UTF-8 IO
* Use pointer reversal, might be slower
- In GC mark pass
- In evaluator
* Fix bug uncovered by Data.Type.Equality
* Stratify types/kinds/sorts
- Do kind variables this way 'data forall (k:Kind) . T (a::k) = C'
* Implement polykinds