ref: 1b3a6bd2044d074c506cbd22327b3314e43d055a
dir: /latin.h/
#ifndef LATIN_H
#define LATIN_H
#include "puzzles.h"
typedef unsigned char digit;
/* --- Solver structures, definitions --- */
#ifdef STANDALONE_SOLVER
extern int solver_show_working, solver_recurse_depth;
#endif
struct latin_solver {
  int o;                /* order of latin square */
  unsigned char *cube;  /* o^3, indexed by x, y, and digit:
                           true in that position indicates a possibility */
  digit *grid;          /* o^2, indexed by x and y: for final deductions */
  unsigned char *row;   /* o^2: row[y*cr+n-1] true if n is in row y */
  unsigned char *col;   /* o^2: col[x*cr+n-1] true if n is in col x */
#ifdef STANDALONE_SOLVER
  char **names;         /* o: names[n-1] gives name of 'digit' n */
#endif
};
#define cubepos(x,y,n) (((x)*solver->o+(y))*solver->o+(n)-1)
#define cube(x,y,n) (solver->cube[cubepos(x,y,n)])
#define gridpos(x,y) ((y)*solver->o+(x))
#define grid(x,y) (solver->grid[gridpos(x,y)])
/* --- Solver individual strategies --- */
/* Place a value at a specific location. */
void latin_solver_place(struct latin_solver *solver, int x, int y, int n);
/* Positional elimination. */
int latin_solver_elim(struct latin_solver *solver, int start, int step
#ifdef STANDALONE_SOLVER
                      , const char *fmt, ...
#endif
                      );
struct latin_solver_scratch; /* private to latin.c */
/* Set elimination */
int latin_solver_set(struct latin_solver *solver,
                     struct latin_solver_scratch *scratch,
                     int start, int step1, int step2
#ifdef STANDALONE_SOLVER
                     , const char *fmt, ...
#endif
                     );
/* Forcing chains */
int latin_solver_forcing(struct latin_solver *solver,
                         struct latin_solver_scratch *scratch);
/* --- Solver allocation --- */
/* Fills in (and allocates members for) a latin_solver struct.
 * Will allocate members of snew, but not snew itself
 * (allowing 'struct latin_solver' to be the first element in a larger
 * struct, for example). */
void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o);
void latin_solver_free(struct latin_solver *solver);
/* Allocates scratch space (for _set and _forcing) */
struct latin_solver_scratch *
  latin_solver_new_scratch(struct latin_solver *solver);
void latin_solver_free_scratch(struct latin_solver_scratch *scratch);
/* --- Solver guts --- */
/* Looped positional elimination */
int latin_solver_diff_simple(struct latin_solver *solver);
/* Looped set elimination; extreme permits use of the more difficult
 * single-number elimination. */
int latin_solver_diff_set(struct latin_solver *solver,
                          struct latin_solver_scratch *scratch,
                          bool extreme);
typedef int (*usersolver_t)(struct latin_solver *solver, void *ctx);
typedef bool (*validator_t)(struct latin_solver *solver, void *ctx);
typedef void *(*ctxnew_t)(void *ctx);
typedef void (*ctxfree_t)(void *ctx);
/* Individual puzzles should use their enumerations for their
 * own difficulty levels, ensuring they don't clash with these. */
enum { diff_impossible = 10, diff_ambiguous, diff_unfinished };
/* Externally callable function that allocates and frees a latin_solver */
int latin_solver(digit *grid, int o, int maxdiff,
		 int diff_simple, int diff_set_0, int diff_set_1,
		 int diff_forcing, int diff_recursive,
		 usersolver_t const *usersolvers, validator_t valid,
                 void *ctx, ctxnew_t ctxnew, ctxfree_t ctxfree);
/* Version you can call if you want to alloc and free latin_solver yourself */
int latin_solver_main(struct latin_solver *solver, int maxdiff,
		      int diff_simple, int diff_set_0, int diff_set_1,
		      int diff_forcing, int diff_recursive,
		      usersolver_t const *usersolvers, validator_t valid,
                      void *ctx, ctxnew_t ctxnew, ctxfree_t ctxfree);
void latin_solver_debug(unsigned char *cube, int o);
/* --- Generation and checking --- */
digit *latin_generate(int o, random_state *rs);
/* The order of the latin rectangle is max(w,h). */
digit *latin_generate_rect(int w, int h, random_state *rs);
bool latin_check(digit *sq, int order); /* true => not a latin square */
void latin_debug(digit *sq, int order);
#endif